08-15-2021, 04:47 PM
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#12
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✘ Forever OP✘
Join Date: Dec 2008
Location: Canada,Quebec
Age: 29
Posts: 4,171
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Re: FC Stat bar - New Implementation
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Originally Posted by One Winged Angel
Yes, the times this has come up over the years I've brought up and have been a big advocate of establishing a relative boo count threshold to make full combos more meaningful if the bar was to stay. 2% of max note count is likely ideal, though personally I wouldn't mind if it was marginally stricter.
Either way if the FC bar stays or goes I'd rather an SDG bar just be added, we're long overdue for that.
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In this case I'd have to ask: Why do you believe an FC should be defined as not only what it literally means (Full Combo), but also as a "decent score" ? My quick guess would be "relevance of the stat relative to the main metric" (because you said "meaningful"), which is fine but also makes it less "original" in a sense.
Quote:
Originally Posted by benny58624
I also disagree with allowing a certain amount of boos. Boos should either break your combo or not break your combo. It wouldn't make sense to only break the combo after X amount of boos. But indeed, other than that it'd be more subjective. Most rhythm games I know do break the combo on a wrongly pressed note (e.g. Guitar Hero). That makes more sense to me.
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I think that's very fair. I don't immediately have an opinion on this.
Last edited by xXOpkillerXx; 08-15-2021 at 04:48 PM..
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