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Old 10-2-2020, 08:58 PM   #1
TWG Jade Harley
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Join Date: Feb 2017
Location: The Furthest Ring
Age: 27
Posts: 7
Default TWG 197 - TWGood End 2

Good End 2


Good End 2 is here! Defeat the wolves among you and fight for your Good End! The power roles on both sides start off basic and weak, but dynamically evolve based on the decisions you make during the game. Are you the type of person to use your power for your own satisfaction? Or do you make mechanically correct plays even at the cost of your own excitement? Your role will change based on what you do.

Use these tools at your disposal to make sure your team comes out on top!



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COMMON INFO:

13 Players
Semi Open Setup (Special Case: Role evolutions are hidden):
Special: Please allow 1-3 hours after day end for roles to resolve.
Day start
48 Hour days, 24 hour nights until 7 players remain, then 24 hour days/nights.
Days start and end at 11PM Server Time.
Nightchat is OFF
Kitb is ON (Unannounced)
No Lynch is ON (Cannot be chosen twice in a row)
No Kill is ON
Wolf Daychat is VARIABLE (ON when Informant is alive. OFF when they are dead.)
No actions are randomized in this game.

Role Setup:

1 Basic Seer
1 Basic Watcher or 1 Basic Tracker
1 Basic Guard or 1 Basic Jailkeeper


6 Basic Townies [No Role]

1 Basic Thief or 1 Basic Tinkerer
1 Basic Strongman or 1 Basic Ninja
1 Informant


1 Alien XY


NOTE: Basic roles are generally weaker versions of the namesake roles. The role PM might contain additional information not listed here.

ROLE INFO:



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Basic Seer - A 1 shot seer. Pick a player to learn their alignment

- This role will change depending on how/when you use it and the actions taken in the game. -

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Basic Watcher - A 1 shot watcher ability. Pick a player to learn who (if anyone) targeted them for a night action.

- This role will change depending on how/when you use it and the actions taken in the game. -


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Basic Tracker - A 1 shot tracking ability. Pick a player to learn who (if anyone) they targeted for a night action

- This role will change depending on how/when you use it and the actions taken in the game. -

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Basic Guard - A 1 shot guarding ability. Pick a player to guard from dying to a night kill. You can pick yourself.

- This role will change depending on how/when you use it and the actions taken in the game. -

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Basic Jailkeeper - A 1 shot jail keeping ability. Pick a player, their night actions taken will fail and any killing action targeting them will fail as well. You can jail yourself.

- This role will change depending on how/when you use it and the actions taken in the game. -

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Basic Thief - A 1 shot thieving ability, pick a player to steal any beneficial effects they are receiving that night.

- This role will change depending on how/when you use it and the actions taken in the game. -

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Basic Tinkerer
- 1 shot tinkerer; after activating this ability, you can pick one of these 2 abilities to activate, the other is lost.

- Motion Detector - If actions are performed on or by a chosen player, you will be informed they took place.

- Time Capsule - Choose a player, any action targeting them takes an extra day to resolve its effect. You are not informed if you successfully delayed an action.

- This role will change depending on how/when you use it and the actions taken in the game. -

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Basic Strongman - 1 shot strongman kill. You can choose to activate this ability; if you make the kill this night, it cannot be guarded against or stopped by any means.

- This role will change depending on how/when you use it and the actions taken in the game. -

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Basic Ninja - 1 shot ninja kill. You can choose to activate this ability; if you make the kill this night, it cannot be detected by any ability that detects night actions.

- This role will change depending on how/when you use it and the actions taken in the game. -

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Informant - Passively allows wolf daychat by being alive. This ability cannot be blocked. Role is treated as if they were a basic vanilla wolf for the sake of resolving actions.
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Alien XY - Little is known about this mysterious life form and what plans it has for us.

Properties:

The Alien can never become unlynchable or unkillable

The only publicly known ability of the alien is:

Celestial: [ALWAYS ACTIVE] The Alien’s vote doesn't count and is ignored when tallying votes for a lynch

All other properties are unknown or are publicly announced by the host during the game.

The Alien begins the game with only 1 ability [Observe]. The Alien augments themselves by drawing from a “OOPArts Technology” deck of abilities depending on the flow of the game and conditions fulfilled. The contents of this deck and the conditions for receiving cards, as well as their effects, are known only to the Alien.

The Alien has a third party win condition and leaves the game victorious when it is completed, and leaves the game defeated if it is not completed or becomes impossible. The victory condition is variable and is known only to the Alien.

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Player list:

1. Hakulyte Regular Seer Another, killed n3
2. Bugkid666
3. Mellonxcollie Basic Townie, lynched d3
4. XelNya
5. Funnygirl555 True Phantom Thief, lynched d4
6. Flashflash account Basic Jailkeeper, killed n1
7. Wayward Vagabond, _Zenith_
8. Cedolad
9. Shadow_God_10 Basic Townie, killed n2
10. the sun fan Basic Townie, lynched d1
11. Xiz Alien XY, lynched d2
12. SubaruPoptart
13. evanescence_death4ever MixMasterLar

Replacements:
1. _Zenith_
2. Bolth mannn
3. MixMasterLar

10/5 UPDATE: Minimum posting limit in effect. Its in the single digits. Failure to meet this post count per day may result in replacement

Last edited by TWG Jade Harley; 10-15-2020 at 08:50 AM..
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