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Old 04-23-2016, 05:23 AM   #1
RenegadeLucien
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Join Date: Jan 2016
Age: 28
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Default Suggestion/Proposal: Tier Point Requirements Revamp

So, as I see it now, the tier point system is flawed, and here's why: It was intended so that getting X tier points on a song would be approximately the same difficulty for every song on a list, regardless of the difficulty of the song. As it stands now, this is simply not the case. For example, my score on Starlight[Macgravel] is ranked with an AAA-eq of 47.82, yet it gives only one tier point. If I were to get this same 47.82 on Seven (equivalent to a score of around 3-0-0-2), that would be worth 3 tier points.

So, here's my proposal to make this more in line with the original intention:

Make every X tier point requirement be the same AAA-eq, rounded up to the next good.

Here are my proposed AAA-eq cutoffs for each tier point:

1: Any Pass
2: 30.00
3: 40.00
4: 50.00
5: 58.00
6: 66.00
7: 73.00
8: 79.00
9: 85.00
10: 89.00
11: 92.00
12: 94.00
13: 96.00
14: 98.00

4-11 are AAAs of the lowest song with that tier point value, while 2-3 and 12-14 are extrapolations.

For some examples of what this would do to requirements, here are what 5 songs would look like under the new system:

Infernoplex (AAA = 72,750)

4/4: 72,725 (BF) -> 72,625 (5g)
3/4: 72,625 (5g) -> 72,150 (24g)
2/4: 72,450 (12g) -> 71,550 (48g)
1/4: Pass

Exciting Hyper Highspeed Star (AAA = 66,850)

6/6: 66,850 (AAA) -> 66,700 (6g)
5/6: 66,750 (4g) -> 66,325 (21g)
4/6: 66,625 (9g) -> 65,675 (39g)
3/6: 66,350 (20g) -> 65,200 (66g)
2/6: 65,850 (40g) -> 64,350 (100g)
1/6: Pass

Ketsarku Mozgalom (AAA = 81,750)

8/8 - 81,750 (AAA) -> 81,750 (AAA)
7/8 - 81,650 (4g) -> 81,425 (13g)
6/8 - 81,525 (9g) -> 81,050 (28g)
5/8 - 81,250 (20g) -> 80,550 (48g)
4/8 - 80,750 (40g) -> 79,975 (71g)
3/8 - 79,750 (80g) -> 79,100 (106g)
2/8 - 78,250 (140g) -> 78,000 (150g)
1/8 - Pass

Almost There (AAA = 96,100)

10/10 - 96,075 (BF) -> 95,975 (5g)
9/10 - 95,975 (5g) -> 95,700 (16g)
8/10 - 95,800 (12g) -> 95,300 (32g)
7/10 - 95,475 (25g) -> 94,875 (49g)
6/10 - 94,850 (50g) -> 94,300 (72g)
5/10 - 93,600 (100g) -> 93,600 (100g)
4/10 - 91,725 (175g) -> 92,775 (133g)
3/10 - 89,850 (250g) -> 91,550 (182g)
2/10 - 87,350 (350g) -> 89,975 (245g)
1/10 - Pass

Death Piano (AAA = 122,650)
14/14 - 122,625 (BF) -> 122,575 (3g)
13/14 - 122,525 (5g) -> 122,425 (9g)
12/14 - 122,350 (12g) -> 122,250 (16g)
11/14 - 122,025 (25g) -> 122,100 (22g)
10/14 - 121,400 (50g) -> 121,850 (32g)
9/14 - 120,150 (100g) -> 121,525 (45g)
8/14 - 118,275 (175g) -> 121,000 (66g)
7/14 - 116,400 (250g) -> 120,425 (89g)
6/14 - 113,900 (350g) -> 119,700 (118g)
5/14 - 110,150 (500g) -> 118,750 (156g)
4/14 - 106,400 (650g) -> 117,675 (199g)
3/14 - 102,650 (800g) -> 116,075 (263g)
2/14 - 97,650 (1000g) -> 114,000 (346g)
1/14 - Pass

As you can see, for songs worth up to 8 tier points, every requirement is relaxed, some by a significant amount. For harder songs, lower requirements are tightened and higher ones are relaxed, and for the very hardest songs, most of the requirements are tightened.

So that's my proposed system in a nutshell. Now, I'll cover a few points/concerns some of you may have upon seeing this new system.

-"This would devalue AAAs!"

Not at all, the extra point bonuses for getting a lot of AAAs would remain the same.

-"This would make lower tiers too easy to get!"

On the contrary, I think this is a favorable outcome, as it opens the tier point system to players of lower skill. At the moment, you must be at least low-mid D3 to really begin to use the tier point system (aside from the 1/X pass requirements), whereas under the new system, players as low as mid-D2 would be able to gain some 2/X points.

-"The requirements for the hardest songs are too hard!"

This, I think, is because most of the hardest songs in the game are not adequately represented at their current ratings, and should be moved up for proper standing. [And as a side note, doing this has completely changed my tune on expanding to a 1-120 scale: now I'm not just for it, I think it's absolutely essential.] Death Piano, for example, is absolutely not suitable at 99--it should, properly, be rated about 115. Getting an AAA-eq of 30.00 on Infernoplex is much, MUCH easier than getting an AAA-eq of 30.00 on Death Piano. If all songs were rated perfectly, and getting an AAA-eq of X was exactly the same difficulty for every song, this problem wouldn't exist, but I understand that doing this is nigh impossible.

So, that's my proposal. If you have questions or concerns, feel free to ask. It's super super late at night and I'm going to bed, so I'll answer stuff tomorrow morning.
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Last edited by RenegadeLucien; 04-23-2016 at 05:25 AM..
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