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Old 12-16-2017, 02:08 PM   #26
Reach
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Default Re: PATHOS - A puzzle game like Psychopath

I'm like 50 moves off on that level. I can't understand these blocks at all.

I'll see if I can reverse engineer a solution now. lol


Re: Hi19

Yeah, with the original psychopath design, huge levels aren't really a problem per se because the logical deduction is relatively constrained. Even the longest, most enigmatic labyrinths can be reduced to logical blocks that can be solved.

The added elements add a significant amount of complexity because many of them allow for much larger branching possibilities than the traditional block design. There's one level with the red circles where I can solve the puzzle 2 off in like 8 different ways and the logic between all of those solutions and the perfect solution is virtually identical.

I don't have a problem with this per se, just that the difficulty curve for this game seems far harsher for many of the new mechanics for this reason. At least to me. Others might feel differently. For the record, I never really played psychopath2 either so my imbalance with respect to certain mechanics could stem from that.

I also haven't really sunk many hours into this game yet so I've got to sit down and play it some more 8)
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