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Old 05-31-2014, 07:42 AM   #1511
hi19hi19
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Default Re: League of Legends [v2]

Quote:
Originally Posted by stargroup100 View Post
Riot used to have tons of map issues. Remember when Baron was in the back of the pit? Remember when you could push the dragon around? All of the changes they made were meant to balance out the map.
Wow, they've changed so much, yay. Guess what, that's completely irrelevant to the argument because the problem still exists.
Nice red herring there m8

Quote:
Originally Posted by stargroup100 View Post
If you wanna go there, chess isn't competitively equal either. It's possible that either player could be able to force a win once the game is solved. So why is it not a problem? Because the game is far too complicated to be solved, so absolute balance is not relevant.

And that makes sense too. If you could achieve absolute balance and prove it, then you basically solved the game. A solved game isn't very competitive (or at least isn't strategically rich).
The fact a game is too complicated to be solved should not stop a designer from making a change that would bring it closer to absolute balance without reducing any strategic complexity. I mean, I'm really trying to understand this from your point of view here but I can't think of any meaningful strategic depth that would have been lost by rotating the map 45 degrees.

Quote:
Originally Posted by stargroup100 View Post
The case with camera angle is an example of this. Sure, it might give one side a slight edge, but unless we're finding out that in the competitive scene one side is really winning more often regardless of other factors, then it's not a problem.
95 red side wins vs 129 blue side wins in the 2014 Spring LCS main season. Teams play equal numbers of times on both sides, so it's not that blue side got all the good players or something.
That's a 57.6% winrate for blue during the season, which went up to 61% in the playoffs.
In before complaining about sample size...
Try going back to the 2013 LCS. Similar numbers. Want more? Go back to August 2012 and we have this nice article from Krepo complaining about the same shit.

It's very fucking obvious that blue side is winning more in the competitive scene and it's laughable that you are even arguing that is not the case.


p.s. I'll agree with Razor that complaining to Riot isn't going to do much. Their game is already such a piece of shit in terms of coding that it's pretty far fetched to imagine them just magically implementing a way to rotate the camera without it breaking something and/or everything (despite the fact it kinda already works). The logical thing to do is just suck it up, know you have a disadvantage when you get red side, and learn to play better to overcome it instead of complaining.

But that doesn't mean we can't discuss why that's a terrible design decision with real effects on the game's competitiveness. My argument is that it was a poor initial design decision to have the map be mirrored diagonally, and I've yet to hear specifics on what additional meaningful strategic depth and healthy gameplay this design choice offered.
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