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Old 06-23-2020, 07:26 PM   #82
psychoangel691
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Default Re: Official Tournament 13 Batch Notes

Judge:TC_Halogen

Air Nad Adrian (Deamerai) [7.5/10]
Artist: The Flashbulb -- Perms: OK

- pitch relevance in the first minute is a bit shoddy; additionally, it adds a bit more to the drag when the same precise patterning contour is used for a second repeat of the melody -- it’s of course not wrong to utilize it twice, but it’s less differentiation
- 57.153: while there technically is a sound here, it’s shadowed by the much louder hi-hat that falls on a 16th instead
- 1:01.324: not following why this particular softer kick is a jump; there are other instances later in this section where you opt out of utilizing jumps when you could easily incorporate it
- 1:02.762: ^, like after this particular 96th as an example
- 1:06.496: definitely a missing note for distorted percussion here
- 1:07.317: the kick being placed on 96ths is correct; this 64th is a touch off
- 1:16.527: a bit of a jarring transition for something so smooth sounding; not any real need for the minijack
- 1:17.465: same here; not really any need for an abrupt termination
- 1:28.160: not a need for a flam here
- 1:36.215: no need for this minitrill
- 1:38.559: a few missing notes for the reverse sound effects
- 1:44.746: missing note for a kick here, likely a single
- in general, jump usage feels strange at times and rhythms can be cleaned up a bit more too, but the chart’s structure is actually pretty engaging and I can see this being enjoyed given the overall ambiance and difficulty approach

Don Pardo Pimpwagon (ilikexd) [9/10]
Artist: Bumblefoot -- Perms: OK

- 6.823/etc: if the jump at 3.579 is placed from the guitar + kick landing at the same time in this accent, then this jump could be removed; otherwise, nbd
- 23.415: this jump’s quite a bit off from the snare you’re trying to land on (a good 30ms off)
- 31.518/31.586: missing 24ths for the instrument you’re following in this section
- 49.005: missing guitar note a 12th before the [DR]
- 1:05.100: missing guitar note on this 32nd
- in general, the guitar solos kick ass and have some great patterning motifs that are super cool to see visually
- 1:11.840: eh, those rhythms for the solo will do I guess lol
- 1:30.517: pretty noticeable missing snare between these two jumps
- 1:55.287: ghost note
- 1:57.558: missing note for kick when no melody is being played (you add at 1:56.818/1:57.135)
- 2:44.740/2:44.811: remove notes and add a single 16th between the 4th/8th
- 3:14.775: guitar melody gets quite a bit more complicated here
- this song is such a jam, holy shit
- finer rhythmic representation can definitely be improved when the guitar gets a little less linear in melodic structure, but this chart is a blast to play through and does not feel anywhere as long as it actually is

Lavender Town (Remix) (Xtreme2252) [0/10]
Artist: Stephen Walking -- Perms: NO

- After checking the Artist Blanket Permissions v8 thread and the FFR Wiki, it would appear that our permission with Stephen Walking is not a blanket one and only covers the releases that he has produced that fall under the Monstercat label. As far as I am able to tell, this does not fall within that.
- Additionally, there are no mediums where this song has been released that the song is accessible and able to be downloaded.
- YouTube had a download link that was removed as a result of a ToS violation on what appears to be Stephen Walking’s official personal YT channel, which might signify that the song is not desired to be circulated.
- Unfortunately, this file will not be looked at as a result of this permission discrepancy. If you have proof of permission to specifically use this before your date of submission (6-14-2020), I will judge this file and amend the rating after an official judgment.

Reality Hits You Hard Bro (mi40) [6/10]
Artist: Gizmode -- Perms: OK (self-provided)

- 11.900: should be jump according to 11.000/11.450
- 12.350: [UR] makes this more relevant due to having [UR] for the same sound at 12.800
- 14.375: your previous percussion holds the [D]-[u] trill properly, but these sounds are completely different so they should likely not be holding the same notes
- 17.975: ghost note (you got tricked)
- 18.800: move to [D] (no need to have the repeat)
- 19.102/19.552/(etc...): should be jumps if 18.652 is; this happens somewhat repeatedly in your structure so it might be worth taking a look at to double-check that you’re accounting all of the snares that you would like/not like
- 35.902/36.352: these two sequences aren’t quite the same but are represented with the same pattern on both repetitions, might be better to do a slightly different file
- 39.652 to 40.402: this is a good repetition; this is the kind of thing you can apply when you’re certain you hear the same percussion sequence in a short span
- 40.552: move off of [DU], different snare
- 54.952/etc: no need to use this crazy looking polyrhythm burst; I do notice that a good majority of these are represented as 24ths in your chart -- the synths are actually 32nds but if you’d like to reduce it to 24ths, it’ll be more viable to keep the triples in place (with the 32nds, triples at the tail ends of these bursts would be ill-advised)
- 1:14.152/etc: these jumps here are out of place because your accent is harder synth chords, so these feel a bit more arbitrary
- 1:16.702: should be a jump if you’re catching the synth chords
- 1:18.652: while this jump isn’t a chord, it accents the lowest synth note which kinda pierces the soundscape pretty nicely, so this can stay a jump too
- 1:18.952: remove
- these changes will help a bit once the vocals come in and start jumping over certain accents; the synth chords always stand out against the vocal
- transition out of the synth following into the hi-hat is pretty smooth and almost unnoticeable which is good; the only suggestion I have is to keep your buildup patterns more linear - 1:42.502, 1:42.802, 1:43.102 fall out of place compared to the mini-trill stuff you’ve got picked up
- 1:45.952: these are very funky looking blips… not sure if I feel like they’re bad or not, though -- they clearly separate the anchored jumpstream which actually do a reasonable job catching the key changes in the melody
- 2:01.702: missing jump?
- 2:04.702/2:05.152: these repeated pairs are incorrect because they’re different notes in each pair
- 2:08.901: missing jump?
- 2:10.627: missing note for synth
- 2:12.352/2:12.502: missing jumps?
- in general, the sequence of jumps is a bit confusing because it doesn’t quite determine whether or not it wants to follow percussion or the synth structures, as there are instances of harder drums without jumps (1:59.602, 2:03.952, 2:04.402, 2:04.852, 2:06.802, etc), instances of melodic elements without jumps where 16ths don’t appear to play in place (2:01.702, 2:03.802, 2:03.952, etc., 2:08.901, etc).
- 2:33.802: missing note 3/64 before this one
- 2:41.002: ^
- 2:59.002: these first two notes are delayed slightly (by a 64th)
- 3:10.252: cute color tricks
- 3:17.452 to 3:46.552: similar issues with jump structures, just for a cumulatively small period as it is occasionally interrupted with the 24th flams
- 3:19.252: you would have some slightly better relevance if you changed the 24th note flams to also follow the key changes
- 3:55.286: sync up this slowdown properly, please
- song definitely drags on a bit as time goes on
- structurally, the chart is reasonably regimented and has some clarity on more of the bigger accents, but the jump usage is a bit overdone at times and it gets a little tougher to follow

Schmollbluk (choof) [7.5*/10]
Artist: S.I.M. On Kor Funkle


- 27.759: a little cruel here with this equiv 273.33 BPM 16th mini-trill
- 32.003: missing note
- 33.686: the sound at 33.540 actually terminates here without playing a note, so remove this
* 2:40.125: yikes. The 48ths are workable, but that’s kinda shitty to have to deal with.
- 2:40.418 to 3:26.076: not including the note at the start of this section, but 13 notes - in 55.5ish seconds in a chart of this difficulty is just too long to have to wait to play something.
- this chart is almost -too- regimented in the first half; a majority of the jumps are [LD] and [UR], with an entire 18 second section having nothing burst that for major accenting
- the first 60% of this is really dull; it’s charted correctly and in general without error, but it drags painfully
- the last part after the break is actually much more interesting
- i’m not sure what can really be done to alleviate it given the song
- CQ with removal of 64th wall; I can’t see this used in the OT in any circumstance due to the massive break in the middle and general pacing, but it could be acceptable in general

Zen’on (AutotelicBrown) [9.5/10]
Artist: Se-U-Ra -- Perms: OK

- 15.024/15.294: these three note sequences should be in reverse order for PR purposes
- 1:10.159: would personally add a triple for a cymbal crash here, but not necessary
- everything is done with very clear and occasionally cruel intent
- fantastic file
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