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Old 03-24-2016, 10:26 PM   #58
DaBackpack
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Default Re: TWG 2016 Ranked Test Thread

Quote:
Originally Posted by Xiz View Post
I'd say more like 40% or something. Also because as of now, there are not even 13 players with above a 50% atm hahah.

(Because it's so early in the year and literally 2 out of 5 games have had SK wins, those have fucked everyone else)
yeah the specific number itself doesn't matter all too much

just that the entry conditions for the supergame should account for both participation (which is included in the point value, alongside some notion of success) and success (which a win-rate captures)

the difficulty with specifying a win-rate manually is that we have no idea what the final win-rates will look like in the end. And we can't manually decide the win-rate at the end of the year (because that allows for bias & possible cheating)

might do some math to back this up later, but I think the win-rate threshold should depend on the average win rate of everyone in the tally (or some top % of participants) --- it covers the problem of the SK winnings as well. (If the serial killer wins a lot, then the win-rate required to enter the game drops because more people lost routinely, for example.)
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Quote:
Originally Posted by Moogy View Post
no one cares
Quote:
Originally Posted by TWG Dan Hedgehog View Post
there are 743 matches for hedgehog suicide on deviantart
that's kind of a sad statistic
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