I found a way to take advantage of judge offset 0.1 to sort of jumptrill the rolls in this and AAA anyway.
This required more mechanical movements so, I went the screencut/2.1 route for this one.
I was cursed on this a long time ago with a booflag on -+.
Revisiting with a faster speedmod helped clear up a run, but jumptrilling felt more risky.
That was a close call if you look at graph in the middle.
This score is the only reason why I'm posting here.
I still have mixed feelings on difficulty, but AAA always cool.
I also got this, but didn't save replay because I wanted to go for AAA.
I kept getting derps in the next few runs so, that didn't happen, but definitely possible.
Good was in the ending because I got nervous from knowing I AAA'd the 2 framers before that section.