02-27-2011, 12:13 PM
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#57
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Flag Master
Join Date: Oct 2010
Location: South Pole
Age: 31
Posts: 2,156
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Re: FFR Tips for AAA'ing tough sections of files ingame
Did the first roll as well since some might have issues with it.
It's 24ths, so hitting to the song might make you think it's 32nds. The gaps are tedious. There's 6 sets of these. Start the right arrow and keep time with syncopation. The right arrow is roughly in time with 4th---16th---8th---16th thing.
Ending Pathway 1:
It can almost be hit as a jump trill but the other arrows are spaced different.
Path 2
Seeing the 1324 is much simpler than 4132. There's 6 sets of this with the same syncopation as the first roll.
Transition:
No way of getting around this. That's what it is.
Last roll:
Repeat beginning. Same exact thing.
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