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Old 08-16-2021, 10:51 AM   #4
xXOpkillerXx
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Default Re: Definition of a FFR AA

Quote:
Originally Posted by Lights View Post
I think the most reasonable way to set an AA threshold in FFR is by using raw goods- similar to SDG. if AAA is 0 raw goods, and SDG is <10 raw goods, maybe somewhere between 30 and 50 raw goods? anything stricter than 30 is too close to SDG to really be valuable. 50 is a strong choice because at that threshold you're at least demonstrating some amount of control and competency on the patterns- maybe there was a bit of mashing on a difficulty spike and some bigger mistakes here and there, but you were doing something right for a good portion of the file.

Why an absolute raw good count vs a relative one though ? To me it seems like absolute count would simply be too similar to the other flags we use (Blackflag, Booflag, SDG), whereas a relative count would bring in some variety to FFR while also catering to the players from other games.
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