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Old 04-7-2016, 09:22 AM   #22
rushyrulz
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Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,980
Default Re: A Few Points Concerning Difficulties

Quote:
Originally Posted by Frank Munoz View Post
1. I wouldn't mind losing a few tokens if I no longer deserve them. Times are changing, ffr is becoming more and more challenging and the average player's skill cap has increased with it. It'd be an incentive to keep playing and eventually become a better player to achieve those lost tokens once again. It also wouldn't be fair to newer players who have to work harder for the tokens that I got before the new requirements.
Anecdote:
Back when I was a wee lad, the requirements for unlocking Oni kept changing and becoming harder. Back in 2011 or whatever, None Would Escape and Novo Mundo were valid unlocks for Oni and I had flagged them both, but could not AAA, despite my best efforts. Through gradual change of requirements, it kept "running away" from me, and I was trying my hardest to chase it. By the time I AAA'd Novo Mundo and None Would Escape, they no longer unlocked the token. Eventually I caught up with it on a lucky Largiloquent Dithyramb run two years later, and many other qualifying AAAs followed in the next few months. (There is a similar story for Scarhand [Heavy] btw.)

Point being: shit changes, just gotta roll with the punches. I'm not necessarily in favor of revoking someone's token that they legitimately earned during a time in the past, and I would not lobby for removal of Oni from some D4 yokel that unlocked it on NWE in 2011. To be quite frank, token requirements shouldn't be screwed with that much anyway. Leave derby where it's at relative to the new system, and if you want to come out with some 100+ shit, make a new token for that. (And I'm going to regret saying that because it will be yet another one that I will never earn...) After all, there is a significant skill gap in AAA-ability between the two difficulties in question (25:7). I'm ok with making some tokens slightly easier and screwing with the division system a bit, since it's obviously not a perfect system anyway, but anything that would cause dramatic changes should be handled differently.
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Last edited by rushyrulz; 04-7-2016 at 09:25 AM..
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