03-4-2013, 03:51 PM
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#18
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behanjc & me are <3'ers
Join Date: Jul 2006
Posts: 2,051
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Re: Rhythm Simulation Guide - 4k/6k Notecharting
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Originally Posted by bmah
Something maybe worth mentioning regarding pitch-relevancy: there are multiple ways of conveying an ascending or descending melody line. This can be achieved through symmetry.
The basic example is 1234 or 4321, but what if the melody line ascends/descends for more than four notes? Use symmetrical patterns that give a generally ascending/descending impression. Some examples:
5 notes: 13243, 42312, 21324, 34231
6 notes: 121324, 213243, 131424, 123234, 234123, etc.
7 notes: 1213243, 2132434, etc.
8 notes: 12132434, 43423121, 21314243, 34241312
This would most likely fit within your Advanced Pitch Relevance/Counterpoint section.
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Seems really specific. I think this is implicitly covered in multiple places.
Quote:
Originally Posted by bmah
Dunno if you mentioned this but certain patterns may provide different "textures" to the file. e.g. smooth, streamlined stuff may be 1234321, while a "bumpy" texture may be 1324132. I call them textures because the patterns affect the way your fingers move from one arrow to the next.
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While this is implicitly implied through connotation and advanced PR, I suppose it could be worth mentioning. Only issue is that it's not enough to warrant a whole entry but it doesn't belong anywhere as of yet. If I can find somewhere to stick it eventually I'll add it.
Quote:
Originally Posted by robertsona
good guide son, glad to see youre still on that stepmania grind, u should like teach stepmania or some hsit
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*teach notecharting
and yes i should
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