ok this seems like a brilliant idea but can someone explain heuristically why a score of 20 goods is supposedly
that much better than a score of 28 goods or even 24 goods, and also why
four scores are supposedly sufficient to determine a player's skill level when they could all be weighted towards the same set of patterns (like aim anthem, club, largiloqu-ican'tspellthisthing are all jack-heavy songs)
also your system assumes that the difficulty scale is multiplicative. i mean like if you have 2 people and one of them can comfortably aaa 30's and the other one can aaa 60's and you get the first person to play a 40 and the second person to play an 80 then they'll get roughly the same score. i'm not 100% convinced on this bit but that's just my impression so feel free to convince me otherwise.
sorry if i come across as overly critical, i really like the idea of sorting out ffr division placements once and for all, i'd just like more...... transparency
Quote:
Originally Posted by TC_Halogen
There are hard skill ranking cutoffs to get into a division.
The only reason you would get demoted is one of two possible reasons, in my mind:
a.) a song that was one of your top four scores gets removed from the game, or
b.) a score on one of those four songs gets forcibly removed
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you forgot when someone lowers the difficulty rating of one of those four songs (as well as reuben_tate's raw scoring point, but that's probably a marginal case)