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Old 08-26-2019, 10:37 PM   #23
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Default Re: Scoring Data in Brutal Difficulty Range

Originally Posted by RenegadeLucien View Post
Well, the current system relies entirely on the manually-assigned difficulty rating to sum up all the factors like chart structure. To do anything different, we'd basically need an automatic difficulty calculator like Etterna's.
Well, yes.

Although Rob's idea would be a patch for the apparent edge cases, at some point if we want accurate difficulty we need better maths, that's just how it is. I got so much shit for trying to make a calc, yet it's clearly the way to go, especially for a game like this with so many charts.

The manual difficulty can only be the AAA difficulty. The AAA equivalency formula computes a score for any raw goods count. It is evident that the mapping makes 0 sense.

Last edited by xXOpkillerXx; 08-26-2019 at 10:42 PM..
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