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Old 10-2-2012, 09:57 PM   #3
qqwref
stepmania archaeologist
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Join Date: Aug 2005
Age: 34
Posts: 4,090
Default Re: First attempt at making a game

There seems to be something off with the diagonals, like when I press up and right I go off at some weird angle instead of diagonally. I also find the controls kinda tricky to use precisely, so maybe you could play with that. Like maybe it would follow the mouse or something? It would also be good if the walls would either stop you completely or teleport you to the other side (this would be particularly good for the left/right ones), rather than killing you.

I haven't managed to play all that far but some bigger bullets and bullets that move in more bullet-hell-like patterns (spreads, single bullets that shoot bullets in all directions, shaped bullets, big bullets in interesting patterns) would be cool.

And to make mute and unmute the same button, just keep track of whether the game is muted or not (e.g. _root.muted), and have the button mute if it's false and unmute if it's true.

PS: why is there a lone bullet hanging out in the top-left corner? XD
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