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Old 05-31-2014, 07:40 PM   #1519
hi19hi19
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Default Re: League of Legends [v2]

Quote:
Originally Posted by stargroup100 View Post
Champion picks are certainly not equal, as every champion has VERY different mechanics. Pick/ban phase is not perfectly equal too in the same way that chess isn't perfectly equal; someone gets first pick, someone gets first ban, and you can't pick the same champion twice. Objective placement isn't equal either, since the map isn't symmetrical.
Quote:
Originally Posted by hi19hi19 View Post
Even on one for all mirror mode on Howling Abyss, blue side has a much higher win rate. That's been the key insight recently that has caused all this discussion.
Please actually read my post before you say something stupid.
Quote:
Originally Posted by stargroup100 View Post
Yeah it's really easy to imagine how much impact camera angle would have on a third-person overhead MOBA game. Clearly they should've figured this out while they were designing the game from the beginning.
Players have noticed how big a difference camera angle makes on red side since beta.
Hell, players have noticed how big a difference camera angle makes on scourge side since original dota (though it was way less pronounced in the WC3 engine, in my opinion)
Blizzard noticed this, and made their third-person overhead MOBA game mirrored left/right. Their game is objectively more balanced for having made that decision.
Quote:
Originally Posted by stargroup100 View Post
"It is not beneficial to the player to have the UI and foreground elements in the way."
No matter what camera angle you use there is always going to be something in the way.
The issue is not that the UI is in the way, it's that the UI is significantly more in the way if you are on red side. If the map is split into left/right, then having the UI on the bottom means it's equally in the way for both teams, which is better for balance.
Quote:
Originally Posted by stargroup100 View Post
"There is no meaningful strategic depth created by putting the UI in the way."
I generally agree. But you don't increase strategic depth by getting it out of the way either.
So no net change to strategic depth, but an increase to competitive balance. I fail to see how that's anything but a recommendation for having the map be split left/right.
Quote:
Originally Posted by stargroup100 View Post
Correlation does not imply causation.
That's why we take one for all mirror mode on howling abyss as an experimental case. This mode completely equalizes:
champion picks
pick/ban phase inequality
objective placement

leaving only camera angle as a remaining variable between the teams. Lo and behold blue side still wins significantly more, so we now have causation.
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Last edited by hi19hi19; 05-31-2014 at 07:48 PM..
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