Thread: GunZ: The Duel
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Old 10-8-2006, 02:57 PM   #274
ToshX
FFR Player
FFR Veteran
 
Join Date: Feb 2004
Posts: 5,111
Default Re: GunZ: The Duel


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Quote:
Originally Posted by evilbutterfly View Post
Well if it's person to person (rofl :P became a smiley for you XD) then distance still matters, it's just the distance between you and the person. If the server affects any part of the gameplay itself, then it's important in lag.

Btw, person to person style games suck because dual kills (I kill you, you kill me) because of lag are wayyyyyy common. When it's all handled by a central server, that sort of thing is rare (and is only in games that take bullet velocity into account, like BF2).

...well, unless the game has rockets and such, in which case dual kills are bound to be REALLY COMMON.
Dual kills wouldn't exactly happen THAT much.

I'd say for every 100 kills, yeah, I may get killed by the enemy I killed on the same second I killed him.

The way this game works is different than in BF2. In BF2, if you hit on your screen, then your opponent takes damage. In this game, you have to hit on your opponent's screen. You have to lead a little, but not to the point that it becomes unplayable, and this is coming from a deathmatch player. I can lead on 300, 400, 500 pings now, with 500 taking a bit of prediction towards where they'll go. I mean, they all take prediction at that high of a ping, but it's really easy to tell where people are going to go in this game. Most of the people that you need to lead more than a very small bit are kicked, anyway. In deathmatch, it really doesn't matter, because you'll get used to it so quickly that you won't be able to tell. When I say quickly, I mean it may take 30 kills, but you're playing a 100 kill game, so you'll get the hang of it.

Kills in deathmatch in this game go by fairly quickly. I get an average of about 5 kills per minute, and I'd say the average North American player gets around 3-4. The average South American player gets about 1 at the max. I'm racist because of this game, deal with it, lmao.

Most places in this game, with an exception of Town, are fairly narrow, and everywhere except the center in Town is narrow. Garden has a fairly large opening up top, but it's REALLY narrow down below.

This isn't really comparable to an FPS considering we have Kstyle, and that means people literally move around like a bunch of weird pieces of crap.

Easiest way to describe Kstyle is, well... Ever gotten a plastic bottle that was 1/3 full and thrown it? Notice how it flails around aimlessly and seems off-balance? That's Kstyle.
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I levelled to 59. One more! I wanted to get to 60 before NA GunZ came out.
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NA GunZ will be run by Ijji, they run a version of Gunbound. It will be a full version of the International Edition with the servers located in North America.
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