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Old 08-1-2022, 10:59 AM   #57
sff_writer_dan
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Join Date: Aug 2020
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Default Re: Leaderboard D9 new name and color

Quote:
Originally Posted by s1rnight View Post
well it is the opposite that is happening... (wrt your second paragraph) - there are people who can AAA a few 96s and 97s getting fortuitous low-raw good scores on 101s and 102s...! if even four songs are scored on that way, it accounts for over 60% of the equiv weightings. "one or two spiked scores" is already over 40%! that caveat is no joke!
Also to come back to this: There is just absolutely no way around this "problem" unless the difficulty of a song is carved out individually into certain skillsets and then aggregated after that.

Like...objectively songs that are very X will be harder for people who are bad at X, and easier for people who are good at X, whether that's jacks, jumpstream, bursts, whatever. So assigning one single difficulty is always going to be aiming at being an "average" difficulty and so some people will find it easier/harder to "farm equiv" from them than others.

Even a system that went song-by-song and assigned equiv based on milestone scores like how tier points work still leaves that problem. A song that has one extremely tricky spot meaning getting a 4-0-0-0 is WAYYY easier than a AAA, compared to a song that is just generically hard throughout, where a 4-0-0-0 is easier than a AAA but not hugely so is going to be "better" than if both of those are the same difficulty, but if that extremely tricky thing is keyed to your skillset, you'll AAA it more easily than everybody else.

I don't really know what the solution there would be, or if there even is one.

A thing to do would be to automatically scale/adjust the difficulty on a song based on the scores obtained by people on that song. The more people who AAA it, the lower the difficulty.

Obviously the fact that the number of people playing songs varies wildly between old and new songs, and very few people are actually playing songs now makes that not really workable, but that's really the only way you could avoid this problem.
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