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Old 07-30-2018, 08:38 AM   #1
the sun fan
FFR Player
 
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Join Date: Mar 2017
Age: 29
Posts: 444
Default jTWG LXXXII Signups Thread

KitB: On
OOTC: Off
Nighttalk: Off
Phantoms: Off
No lynch/kill: On, cannot be done two day/night phases in a row
Cardflips: On, full role flips
Instalynch: On

Day phases will always be 48 hours (excepting instalynches) and will revolve around a set time (consult the poll at the top). Night phases will always be 24 hours and will revolve around the same times.

Code:
	A							B					C
1	Town Jailkeeper				Vanilla Townie		        Vanilla Wolf
2	Wolf Roleblocker			Town Cop		        Town Doctor
3	1-shot Bulletproof Townie	        Vanilla Wolf			Town Tracker
The proposed setup for this game is called Matrix6. The setup will consist of one of the six rows or columns above, with the remaining players being Vanilla Townies and one Vanilla Wolf. The setup is not announced, meaning if you are Vanilla Town, you do not know if its setup A, B, C, 1, 2 or 3 at the beginning of the game.


Vanilla Townie - You have no special powers except your intelligence. The most common role in TWG.

Town Jailkeeper - Whoever you choose in the night is protected by the wolf nightkill but also is roleblocked, which means if they have an action, they will not be able to perform the action. You cannot target the same player two nights in a row and you cannot target yourself.

Town Cop - Each night you get to target one person and are returned with a result of their alignment (e.g. "red","green"). Red means they are a wolf, green means they are town.

Town Doctor - Each night you get to target one person and save said person from the nightkill. You cannot target the same player two nights in a row and you cannot target yourself.

Town Tracker - Each night you target someone and see if that person targets anyone. If you target someone who doesn't have an action, you will get "no result." Visiting works such as "Player A targets player B with a night action, and is targeted by player C. Player C sees that Player A visited Player B."

1-Shot Bulletproof Townie - If you are targeted by the wolves for a wolf kill, you survive once. If you get targeted again however, you will die then. Does not prevent death via lynching.

Wolf Roleblocker - Each night you can block someone from doing their night action, and you get to make a nightkill w/ your partner.

Vanilla Wolf - Same terminology as Wolf Goon. You just make a night kill with your partner.


All town players (living or dead) win when all the wolves have died.

All wolves (living or dead) win when the number of towns is equal to the number of wolves, or nothing can prevent this from occurring.

Voting for players is done using the tags of [twgv]the sun fan[twgv] but including a / at the beginning of the second tag.

Players unfamiliar with the rules should read at least the tl;dr version of the rules located here

There will be a 48 hour time period where only players who are considered to be "new" (10 or less TWG games played on FFR) may sign up. After that 48 hours, the game is open to all players to sign up.

Signups:
1) who_cares973
2) jessiebessie
3) NinjaSM
4) Syhto
5) Anti-Pearl
6) Yoandri
7) funnygurl555
8) Charu
9) Hakulyte
Replacements:
1) FreezinIce
2)
__________________
TWG Stats: https://docs.google.com/spreadsheets...it?usp=sharing

FFR is a pretty good place somehow.

Last edited by the sun fan; 08-2-2018 at 07:36 AM..
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