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Old 06-30-2018, 07:25 PM   #7
DigiBit
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Join Date: Jun 2018
Age: 55
Posts: 8
Default Re: STEP Artists needed for new mobile game

Quote:
Originally Posted by xXOpkillerXx View Post
First things first: Why do you need AR for a dance game that doesn't actually do anything with the AR features ? It seems like you're trying to reach a community (rhythm gaming) without quite knowing the needs of the people in it.

Your other products seem to have some potential with a younger targetted audience, like DigiBit Dash and even DigiBit FlappyHands (even though Flappy bird trend is dead now). My best advice would be to focus more on what your customers will enjoy and not so much on showing off what your devices can do.

For example, in your DigiBit Dance, you have tried to recreate the DDR pad features by having 4 directionnal hits. Although that may Sound good, it actually isn't, because the directions without a pad mean nothing! Stepping on the side, or in front of you, is Not a dance move; the pad makes it work because there are physical arrows that act as intuitive buttons, something a user likes (feedback). Also, the 90 degrees jump is clearly there to show your device can recognize such a move, and while that can sometimes be sold with good marketing, you have to realize that when the songs will get harder and the users better at the game, jumping and spinning continuously will be a big problem (stamina intensive + not the most satisfying move).

Finally, the FPS. I don't know if your demo shows the max FPS your will be having in the final product, but that is Definitely not enough. In a rhythm game, you want the notes to flow with the least possible lag and delay, otherwise you'll frustrate the users. This game, FFR, was running 30 FPS back in the days and now it's 60+.

So, all in all, I think you should rethink the concept a little bit and come up with answers to those questions if you seriously plan on selling to the rhythm gaming community. Many rhythm games are free, and yours won't be. Saber Beat is a recent exemple of a polished rhythm game that managed to get the interest of people with VR and isn't free, but it's on console which means more possibilities/power.

Good luck.
OK - Great feedback.

The game engine is Unity and everything runs at 60 fps at a minimum with mobile devices. Mobile devices will be getting better though as time goes on.

DigiBit Dance will be FREE for "fingers". I hope to find someone in this community to help be the expert to add the features and polish necessary to get the game to be great.

With some work, this could be a good rhythm game with some new moves that were not possible in the past with PADs. Also playing with many players in one song would be cool.

If anyone is interested in being a Step Artist / developer / early beta tester, let me know.

Also about the new 90 deg jump move in DigiBit Dance. You can see this guy playing DDR. He is clearly not an beginner and he does 180 moves as well as 90's in this video. This is what we were thinking.

My e-mail is: coltcorrea@myDigiBit.com

Last edited by DigiBit; 06-30-2018 at 07:28 PM.. Reason: missed a sentance
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