01-25-2017, 03:09 AM
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#119
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Sectional Moderator
Join Date: Aug 2006
Location: Seattle
Age: 35
Posts: 2,745
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Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
like, the wolves know the identity of the seer... so what? game isn't hindered and the set-up was such that lito was going to claim anyway. huge probability of a seer in this game given many roles are grounded in having it in play. the gain as a wolf is on a corner case that balance of probability says is unlikely.
We had 6 additional slots beyond games initial size, we have at least 3 and 3, which suggests a 40% chance at best but probably more like 33% chance of no seer.
Ask yourself if I as a wolf was going to take a 33-40% chance at some cornercase strategy where the advantage gained is amorphous and unclear (and even if there wasn't a seer not totally likely to work) or if I just peeked someone randomly (a compounded additional 38% chance to be wrong peeking someone vanillager who wasnt, leaving the bayesian chance for me being wrong somewhere in the 80-90% range) because it seemed like an okay way enter the game?
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