01-5-2017, 04:05 PM
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#368
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Beach Bum Extraordinaire
Join Date: Aug 2006
Location: The Emerald Coast
Posts: 5,221
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Re: TWG CLXII - Lucidity (Game)
Quote:
Originally Posted by YoshL
zZzzz... http://wiki.mafiascum.net/index.php?...Lucid_Dreamers
Game mechanics
9p minimum, other than that, scum will maintain a 1:3 ratio to town (1 scum in every 4 players)
Nightstart, no killing power allowed during n0
kitb on
72 hour Day0, 48 hour days, final 5 becomes 24 hour days. 24 hour nights
OOTC off
nighttalk off
cardflips on
dreaming host notes
night dreaming required (if you don't send a dream, you will die during the night)
Once you send a dream, you will not be able to change that dream.
Things I will not allow in dreams:
revives
dreams that require people to post in a certain manner throughout an entire phase (i.e. i dreamed that xiz had to post in oglaf gifs the entire game)
dreams that require me as a mod to post false flips or votecounts
Overpowered dreams that I reserve the right to interpret as overpowered
As a player, you may trust every kill flip that I post, every votecount I post (unless I fuck that up), and this opening post - these will never be tampered with by dreams
Order of the dream resolution that is outside Natural Action Resolution will be soley based on the time that i received your dream.
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Night 1 ends at 10:00 PM 01/03/2017 SERVER TIME
playerlist
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1. storn42
2. roundbox
3. xelnya
4. indheart
5. juckter1 - PPAP'd D1 ( Dreamer)
6. freezinice
7. mixmasterlar
8. arntonach
9. lurker
don't post.
additional note: once a day phase begins, if your dream has failed (deemed too op), you will receive notification that "you slept a restless night"
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So like, it doesn't say wolves get a killing power in the night but I 100% assume they do because TWG?
So unless the dream "I dream that so-an-so fucking die" isn't considered OP then town's pretty damn safe as long as we don't fuck with items
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