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Originally Posted by Precarious
You're pretty bad at reading comprehension.
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Yes. That's why I'm going to need your help here and it's also why I separated your post in multiple quotes.
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Originally Posted by Precarious
The things you bolded are what I think. The stuff you ignored is the supporting argument--you know the thing I want so see from people.
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No. It's only what you think about concepts.
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Originally Posted by Precarious
I think unsupported gut reads are largely useless to other players. That's what I think.
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I certainly agree with that as it is exactly the point of why I posted.
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Originally Posted by Precarious
I think posting "X is town, Y is a wolf" with no explanation creates the illusion of contribution and activity, but does nothing to promote actual discussion on the alignment of X or Y, nor does it promote an actual game conversation in thread. That's a bad thing. That's what I think.
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Are you against generating interaction between players or what?
How do you tackle a situation without making players communicate with each others?
I certainly don't understand. Is there a more optimal way to play this game that no one told me about?
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Originally Posted by Precarious
I think saying "so and so has content" because they posted "X is town" without saying "X feels similar to game A, where they were town, and are being unusually aggressive, when as wolf they've historically lurked" gives wolves a method to hide in plain sight. That's also a bad thing. That's what I think.
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That would be a brief description of "meta"?
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Originally Posted by Precarious
I think disparaging game mechanics discussion has a chilling effect on actually thinking about the game.
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Theory without practice doesn't mean much. That doesn't mean that theory is not important, that means that there's two important elements and you want them together.
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Originally Posted by Precarious
Theorycraft has a purpose, because if you can contextualize the game, you can begin to figure out why X said what he said, and why Y responded in kind. It has a purpose because if you're not paying attention to game elements, you might miss a hint that suggests a wolf or serial killer or confirmed town, or might create a scenario where town can lose more readily. That's what I think.
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Once again, I agree, that "Theorycraft has a purpose", but it's not supposed to be the only factor.
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Originally Posted by Precarious
I think that complaining about my posts not being human enough is an easy way to create the impression of activity, without actually putting real thought and effort into it. That may just be due to laziness, or it may be due to wolfiness.
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We're doing this because while you have great critical abilities to theorycraft, there's a missing important element which is what you "feel" about the situation. Once you put what you feel with what you think together, I think everyone will be relatively happy with your posts in general.
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Originally Posted by Precarious
That may just be due to laziness, or it may be due to wolfiness.
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You should mention it. That's called a motive. You can go and be like "I think X player is being lazy because he/she is not trying to put any effort into explaining why they think that way. You can do that, in fact you should do that. The other player is going to have to clarify their intentions and the game will progress.
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Originally Posted by Precarious
This is how I post. I'll post this way as town. I'll post this way as wolf. Maybe playing with you guys will gradually change up my style, but I've been playing this way for years. It's not going to change overnight. That's what I think.
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How you're posting is fine, I'm trying to make you add the little part of content that makes this game move in one direction or another.
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Originally Posted by Precarious
But you know what? All of the above is the kind of hyper-rational, slightly distanced stuff that you don't like anyway. Because I'm speaking about ideas, not people.
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Am I supposed to conclude that you're trolling me?
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Originally Posted by Precarious
So here's what I think about people. You, for example. I think the only reason you bothered to make the post I quoted is because you were challenged by Xel about it, and in order to not look weak (refer to the post you quoted), you made a shitty argument with logical gaps in it to support your past read, and maybe get Xel off your back.
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Holy shit, you said what you thought! You should have said that sooner. That's only partially true tho. Yes, I got challenged by Xel to care about you and it's a fantastic thing. That's like my first real interaction with you in the entire game and I'm pretty sure everyone in this thread love new content. At same time, you're my only "Null wolf-lean", I think it's fair to assume that I would address you sooner or later. Is that particularly important? Well, yes and no, there was already multiple interactions going on and I was just going along with the flow of thread @ who is currently online/viewing the thread etc. We're lucky this phase is like 76 hours long. We have time.
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Originally Posted by Precarious
And that is the exact type of defensiveness I referred to earlier in the game about you. I'm not sure that you're a wolf, but you're playing differently than town you. That's what I think.
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Good. I disagree, but I'm still happy you took a stance. You proved me that you are capable to write a post that contains what you really think.
As for how I play, I'm a reactive player. I gut read people, I think about why the situation is happening, but unfortunately I'm lacking in the thinking department. I'm working on that, but that's my problem. You just need to look at how I play and make your own conclusions.
btw, I'm really happy that you proved me you can say what you think. It's like we player rock paper scissor and you told me you always pick rock and then went for scissor when I went for paper.
:/