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Old 08-18-2016, 04:12 PM   #37
Shadowcliff
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Join Date: Jan 2008
Location: Cary, NC
Age: 29
Posts: 695
Default Re: How do you explain ffr/sm to friends who literally never think about rhythm gamin

TL;DR HAHAHAHA

Quote:
Originally Posted by leonid View Post
I actively try to hide it
Rofl I try to do this but my roommates became curious about the furious tapping coming from my room.

Quote:
Originally Posted by hi19hi19 View Post
If you want to be entertaining, you have to explain how the game works as you play.

The other obvious suggestion is to get good so that you can keep your combo.

Also finally you have to not act & sound like a neckbearded ****** when you play. Even if you spend 9 hours a day every day playing arrow games and are super proud of how high the skillcap is in this game, try to curb your desire to talk about that and instead let people as you questions about the music and the community and stuff. That makes it more accessible.
These are all great suggestions.

Quote:
Originally Posted by Charu View Post
If only because as a spectator, SM/Osumania/FFR/MusicGameHere is just not interesting to watch as it is to perform.
This seems to be the bottomline.

Quote:
Originally Posted by IILUCKEYII View Post
I usually get better responses out of people if I emphasize how hard something is.
In my experience this has worked to gain some vested interest, until I kill it by setting the bar too high the first time I show them a song. It goes from "Oh, I could get into this" to "This rabbit hole goes too deep"

ie:
Quote:
Originally Posted by NinjaSM View Post
"It's a hole that you probably can't get out of"


Quote:
Originally Posted by rushyrulz View Post
Serenade, even with the nullifidian cockblast at the end it's a lovely progressive file.
I broke combo at the end but the nps slide makes for a good demonstration!

Quote:
Originally Posted by Dynam0 View Post
Wrist-up technique can be advantageous in certain situations but from a medical perspective you should try to avoid doing it too much.
In which situations would it be useful to have wrists up?

Quote:
Originally Posted by Trumpet63 View Post
Watching people practice can be like watching people lift weights to music, i.e. not very interesting.

Most often I get people that ask how I can possibly hit all the notes when they can't even see them, and I explain how cool it is that you start to just see the patterns and the motions become automatic.
I really like your description of this game. A couple of my roommates have picked up on what it takes to train your skill in this game and are most impressed by the muscle memory. I was talking to another friend who likes rhythm games (He plays Hatsune Miku games on psvita) who also has known for a long time that I play FFR. I showed him a couple of tournament D3 songs and was describing some different patterns and he says, "Ian, what you see as a distinct pattern there just looks like another cluster of arrows to me." *shrug*

Quote:
Originally Posted by Dinglesberry View Post
I don't really agree, I think rhythm games leave alot of room for chat interaction, especially between songs (lets say a live stream)...

The concept of improving and progression is pretty universal and most people can understand it, tbh
Yeah! When I started playing again last year, I would get drunk and stream for my friends back in my old home state. They stopped in to just chat and hang out while I trained. I explained things if they asked, but most of the time we just went on with our regular banter and sometimes they gave me shit for not getting everything perfect. Which was totally welcomed and lots of fun. I think I've had maximum 4 friends at once watching me stream.

Quote:
Originally Posted by YoshL View Post
"Yo i just got a file into this game lemme show you it"
That's the spirit!!! I have a small few unfinished stepfiles.. Maybe I should bring them out of the cave and start getting feedback.

Last edited by Shadowcliff; 08-18-2016 at 04:12 PM.. Reason: HAHAHAHAHAHAHAHA
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