10-21-2015, 06:48 PM
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#792
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Snivy! Dohoho!

Join Date: Mar 2006
Age: 35
Posts: 6,161
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Re: TWG CXLII - A Storm of Hard and Boiled [Game Thread]
Quote:
Originally Posted by Tokzic
The 12-hour clock is a time convention in which the 24 hours of the day are divided into two periods: a.m. (from the Latin ante meridiem, meaning "before midday") and p.m. (post meridiem, "after midday"). Each period consists of 12 hours numbered: 12 (acting as zero),[3] 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, and 11. The 24 hour/day cycle starts at 12 midnight (often indicated as 12 a.m.), runs through 12 noon (often indicated as 12 p.m.), and continues to the midnight at the end of the day.
The 12-hour clock was developed over time from the mid-second millennium BC to the 16th century AD.
The natural day/night division of a calendar day forms the fundamental basis as to why each day is split into two cycles. Originally these were one cycle which could be tracked by the position of the Sun (day) followed by one cycle which could be tracked by the Moon and stars (night). This would eventually evolve into the two 12-hour periods that started at midnight (a.m.) and noon (p.m.) which are used today. Noon itself is rarely abbreviated today, but if it is, it is denoted M.
The 12-hour clock can be traced back as far as Mesopotamia and Ancient Egypt: Both an Egyptian sundial for daytime use and an Egyptian water clock for nighttime use were found in the tomb of Pharaoh Amenhotep I. Dating to c. 1500 BC, these clocks divided their respective times of use into 12 hours each.
I hope my sig joke has been sufficiently elucidated.
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__________________
Quote:
Originally Posted by JohnRedWolf87
Charu the red-nosed Snivy
Had a very shiny nose
And if you ever saw it
You could even say it glows
All of the other Snivies
Used to laugh and call him names
They never let poor Charu
Join in any Snivy games
(Click the arrow to see the rest)
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Quote:
Originally Posted by Vendetta21
All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
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