05-13-2015, 10:43 PM
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#19
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Accuracy Player
Join Date: Mar 2011
Location: Connecticut
Age: 28
Posts: 4,628
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Re: Averages = Lifebar penalty
Quote:
Originally Posted by Trumpet63
I don't think that a life bar has any real purpose aside from being transferred over from FFR's source material. Thinking back to DDR, or any arcade-based rhythm game, I imagine that the whole purpose of a life bar is to drain your quarters.
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It is more used as a guideline for players to know within a Rhythm Game engine which songs that certain player can survive, and for how long until stamina might give up. Personally, I like having a life meter to show my abilities on certain charts/patterns and where I need to improve within a specific section of any given song.
On FFR, you could actually replace the life bar entirely with a percent tracker, similar to that of OSU where it goes down with worse accuracy. That would mean not being able to physically fail out of a song, unless a maximum miss rule was upheld, like missing 20-30 notes in a row would fail you out. I wouldn't know the specifics on that myself but food for thought.
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