02-25-2015, 05:36 PM
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#36
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Anime Avatars ( ◜◡^)っ✂╰⋃╯
  
Join Date: Mar 2007
Location: Squat Rack
Age: 36
Posts: 10,837
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Re: Song Difficulty Changelog
I'll address your post properly in a bit after I finish working on something, but I will say quickly that Fanteu + Journey and Epilogue play nothing like their intended bpms after being frame fixed. Fanteu I believe is 240 but almost all broken jumpstreaming segments now play as 225, and every instance of 24ths in the file is AAA'able (very easily) through jumptrilling, no working through any 2 frame gaps.
Our Journey and Epilogue was fixed in such a way (that I don't entirely agree with mind you, but eh) so that all one-handed biased parts in the ending jumpstream contain the least amount of one framers, which leads to a massive reduction in difficulty, much like TLDNE (before fixes this was actually an appropriate follow-up to Doppelganger in the tourney, and most D6+ players would probably agree that what's in game certainly isn't). The original conversion was definitely 88+ because it was constant 255bpm for the entirety of the ending jumpstream with no lenience being given for certain sections with specific patterns. This conversion isn't.
I don't think many players are aware that Our Journey and Epilogue was fixed in this way. I can guarantee that file will have close to 15 AAAs if more players that haven't touched the chart since its release try it again, which is extremely uncharacteristic of anything 87+.
edit: I'll also quickly add that WW pt. 1 bump to 85 is purely a statistical bump (hell I was the one that added this in game as a 79 or something lol, but only 6 AAAs in over two years? I know people probably don't play it often because loldoremarathons but the spikier 24th and 12th jumpjack sections are obviously more problematic than the current rating is giving credit for), and I'm fine with Breakbeat going down to 83
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Last edited by One Winged Angel; 02-25-2015 at 05:52 PM..
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