bmah
Aquarium / Gradiant
rating:
8/10 [+]
- 36.90s: missed 16th
- 70.11s: probably better to leave out this 4th since the lyrics are being sung right afterwards
- 80.11s,94.10s: a simple 24th roll might not hurt, but this 16th generalization is acceptable for an easy file as well
- I noticed there's a lack of even simple jumps on cymbal crashes or other emphasized sounds, but this is again all right for a very simple file
- good PR
- Summary: Straightforward, easy file that's consistent in difficulty. Good.
Arctic Embrace pt.1 / DarkZtar
rating:
5/10 [+?]
- 10.93s,13.89s,14.31s: piano chord = jump
- 48.11s: there's no sound here
- jacks are pretty technical but quite doable
- 68.29s: 16th to piano
- 75.15s: single arrow
- 82.34s: at this point, I'm thinking that you should vary the patterns a bit, or perhaps make the previous section non-jacky, and introduce jacks at this point. Eventually, you do add some slight layering to the piano, but the progression is very gradual. I suggest you edit the song to reduce the slowness in progression.
- Summary: Structurally is very sound with good PR, but eventually dragged on with the same jack patterns forever with little progression in layering or patterns. Even though this mp3 is already a cut, I suggest editing out the really repetitive parts.
Arctic Embrace pt.2 / DarkZtar
rating:
5/10 [+?]
- 22.33s: 8th to piano
- 77.16s: accidental 16th jack? I hear subsequent jacks, but not this one.
- 83.81s: again, I notice there is progression but it is also slow. Maybe take advantage of the acoustic guitar here, since that disappears after this section.
- 118.99s: no 16th
- 137.90s: similar to what I mentioned earlier, take advantage of the new instrument (a flute in this case)
- Summary: Overall I have the same comments here as I do on pt. 1. You might be better off cutting the song a lot to reduce repetitiveness and make it one song, instead of simply dividing the song into two unedited parts.
Clockwork / hi19hi19
rating:
8/10 [+]
- 18.45s: is that going to the soft melody? Maybe a single arrow is better?
- the polyrhythmic part is weird, but plays pretty well actually
- 34.64s: a slowdown in the BPM might be more appropriate here, but I'm not bothered by this section being 12ths. Also, perhaps step some of the bg bass guitar on less busy sections (e.g. 36.07s).
- 61.31s: you could revert back to the runningmen-pattern xylophones here
- innovative and flowing patterns towards the latter part of the song
- Summary: Repetitive song but the step flows pretty well. Fun.
Cowbell Rock / Xiz
rating:
7.5/10 [+.]
- 5.83s: accidental 4th?
- 36.54s,89.04s: missing swing
- 82.71s: since the song is mostly swing, how about stepping the strange sound effect here?
- Summary: The file seems a lot better now. The swing gets a bit repetitive though, so take the opportunity to step sounds that don't follow the usual swing rhythm if reasonable to do so.
Drop the Dodongos / Shenjoku
rating:
2/10 [-]
- 8.39s: the sound clip is slightly before the 4th
- 17.62s: save quads for really emphasized sounds; I personally don't think these sound effects do it
- 19.03s: no 16th. Also, you don't seem to step the 8ths fading back in at 20.18s for instance.
- 24.16s: doable but rather jarring to have left jacks at the start
- 33.26s: "squadalah" is very offsync
- 37.11s,etc.: the layering seems to lose its effect as you're attempting to take the melody, the percussions and sound clips all into consideration at the same time. Try to clearly showcase the music or the lyrics. Right now, it seems almost random, as you have jacks randomly pop up for instance.
- 42.23s,66.08s,etc.: much of the hands and quads throughout the song do not follow emphasized sounds and instead makes the file overlayered at times
- 51.59s,etc.: I suppose color theory helps make certain sound clips stand out, but that can be said for any sound clip, so these colored arrows seem rather random. Again, problems like this occur when you take into account too many things at the same time.
- 62.75s: here's an instance where jacks are fine since the sound clips are choppy
- Summary: A lot of problems here, the biggest one probably being the song itself: the song consists of a repeating simple melody the whole time, while sound clips of CD-I Link/the King is played. You end up stepping either the instrumentals, which are too repetitive, or the limited selection of sound clips. Also, the layering is too heavy at times, with hands and quads filling up certain parts of the file.
Feel Good Drag / Xtreme2252
rating:
4/10 [?]
- 1.90-2.37s,etc.: not the best PR (the down 16th arrow should precede the up 16th), but it's fine
- 6.99s,etc.: preferably there should be jacks following the guitar strumming for better PR. Considering how slow the bpm is, this is quite reasonable to do. Trills are ok but does remove some distinction of the melody's character a bit.
- 19.76s,etc.: technically there's nothing stepped wrong here, but stepping 16ths to just the constant guitar strings makes for pretty bland patterns. Try stepping the drums/hi hats/percussions with the lyrics. The music progresses further with a bass guitar at 29.98s, and if you add this, your hands are pretty full now - you don't need to step the constant 16th strumming.
- 35.05s,37.45s,38.57s: why the jack?
- 41.05s: one 32nd too early
- 42.72s,etc.: this section is a bit too simplified, but consistency is more of the issue. For instance, why are there suddenly two jumps at 46.55s when it was previously single arrows, during a section of consistent lyrics?
- 52.93s: it's great that you added to the lyrics with the guitar strumming here, but why does it suddenly stop at 58.35s when the strumming continues?
- 62.72s,63.04s: I don't follow the 12th and 24th
- 65.70s: I understand that you want to showcase PR through the 16ths, but you can still layer the lyrics or drums while doing so. Still, many 16ths are not very accurate to PR, such as at 70.49s or the jacks at 75.92s.
- 86.76-87.72s: the jumps going to the background strumming isn't entirely obvious here. You can still do so, but you should also acknowledge the more obvious sounds such as the drums and/or lyrics.
- 106.55s: why jacks here?
- 109.11-113.57s: now here's an example of good PR!
- 118.66s: accuracy of the drums seem a bit off
- 128.48s,131.60s,132.08s,etc.: the steps to the guitar solo also seems a bit off at places
- Summary: This file reminds me of earlier Rock charts on FFR, but standards have changed since then. You have a generally fair understanding of stepping, but now you need to work the most on consistency. This will also help make the difficulty as a whole more consistent, without too many empty sections lacking arrows. Also can work on accuracy of stepping in general.
Hello / DarkZtar
rating:
6/10 [+?]
- 8.13s: the 16th scratches continue here for a short time
- 19.77s: is actually a 24th, not 12th
- 20.24s: ghost 16ths till the next measure
- 32.13s,38.99s: missing 8th
- the 16th streams generally have nice PR
- 60.44s: usage of color theory isn't immediately apparent, but this works I suppose
- 59.77s: inconsistency - the 4th isn't present on a subsequent similar part
- 76.59s: missed 16th
- 100.91s,103.49s,104.34s,etc.: several sections here have a synth going to sets of 16ths you're missing. It actually becomes nearly continuous from 106.91s-109.06s
- 109.41s: no 24ths at all. This is just a second set of short 32nds.
- 113.77s,etc.: similar to the above, some more 16ths omitted, but a different sound this time. Sets of three 8ths the whole way is pretty boring now.
- 132.63s: even the scratch sounds (Which you've previously stepped) are omitted too?
- you should fade or cut the song out instead of leaving in the whole song
- Summary: Generally a decent file with nice PR, but missed opportunities leads to a file that's more boring that it needs to be.
Johnny C. Bad / Buta-san
rating:
6.5/ [+?]
- I find the color theory at times to be quite neat, but other times just overdone. An example of what I find unnecessary is the beginning at 2.24-10.70s. At places such as 19.86s, it adds a nice touch to highlight a different instrument for a longer period of time, which is a positive to the general repetitive nature of swing rhythms.
- 11.06s: ghost 12th
- 31.97s,32.24s: could use better PR
- 37.61s: missed 12th
- 40.15-40.42s: I understand these jumps at a slower music rate, but on a normal rate, the jumps appear pretty random
- 42.06-43.33s: some misrhythms, check carefully
- 44.69s: could just be single arrows, as the melody is added in shortly after
- 47.78s: could use better PR
- 52.24s,52.78s: missed 12th
- 77.24-78.12s: a bit out of sync/misrhythms
- 80.24s,93.33s: the 4th and 12th doesn't illustrate the xylophone here very well, listen more closely
- 84.21s: jump to cymbal crash (in fact, there are many other similar cases throughout the song that can be taken advantage of)
- 88.41s: the 4th jump throws me off a bit from the main melody. Make the melody entirely jumps, and give the drum less importance with a single arrow instead.
- 89.18s: 24th to short burst
- 90.88s: missed melody
- 93.88s: patterns can transition more smoothly
- 114.87s: the 12ths are continuous to the next section (so you might want to reconsider the two left arrow jacks)
- 119.78s: inconsistency with color theory madness? This is why it might be better to moderate your color theory a bit more.
- 123.14s: ghost 12th
- 136.32s: why the minijack?
- 150.32-154.69s: bad PR
- Summary: On first impression, the file actually does impress really well, and it plays pretty smoothly too with decent PR for the most part. Upon closer inspection though, there are just a ton of little mishaps that add up. I also feel that the color theory is a bit overdone, so be more discriminative on that. Fix things up and this can be a really fabulous file.
KISS CANDY FLAVOR [Heavy] / gameboy42690
rating:
7.5/10 [+.]
- artist can be translated to Colorful Sounds Port, which has already been featured on FFR
- thanks for cutting the last part of the song, as it becomes repetitive there!
- even though the beginning is full of continuous 16ths, it's probably better that you ignored the quieter parts of the melody in exchange for a more interesting stepping structure.
- 21.88s,97.50s: although it's probably better to add the 16th here as we transition into the next part of the song
- 22.19-33.70s,etc.: I feel that a combination of 16th hi-hats and 8ths that go to the melody/lyrics add a degree of genericism to the file for some reason; it might have to do with the general sameness and frequency of the resulting short jumpstream patterns. At 22.19s for instance, I would've ignored the 16th hi-hats, as we already have 16ths to look forward to from the main synth melody. At 61.64s however, the song changes to a more steady upbeat tempo with few 16ths, so in this case I'd agree with some dosage of 16th triplets here. It drags on though at the main chorus (71.71s) - why not 8ths to the bass synth? Overall, what I'm suggesting is to reduce the homogeneity of certain patterns.
- 77.46s,90.62s: I personally would've preferred a burst into a hand as that feels smoother, but that's just my opinion
- 81.86s,94.31s: missed 8th jump to lyrics
- Summary: Very well-constructed file. Only complaint is that it felt a bit homogeneous/bland at times due to patterns, which can easily be amended.
KISS CANDY FLAVOR [Standard] / gameboy42690
rating:
7.5/10 [+.]
- 20.65s,96.27s: ghost 16th
- 21.88s,97.50s,109.62s: missed 16th
- 35.14s: could be slightly better PR
- 71.51s: why not just layer the steady 4th beat drums and lyrics instead of covering the whole part with 8ths?
- 123.70s: missed jump to vocal+drum
- Summary: I actually have the same comment on this file as the previous one in regards to homogeneity. The file is otherwise pretty decent.
Maelstrom / Xiz
rating:
5.5/10 [+?]
- who is "Unknown artist"?
- you forgot to speed up the BPM at 44.14s!!
- 16.55-33.10s: you're being too choosy with deciding what elements to follow. You -can- layer if you like, but if you prefer not layering, then don't go in and out of two different instruments. Stick with either the slow gallopy synth, or continue following the glockenspiel instrument you've followed earlier. Or layer both for sake of climax theory. Don't jump back and forth between the two in a single line of layering.
- 39.14s,40.52s: 16th jack to melody
- 43.45s: jump to the kick
- 48.79s: similar to 39.14s, but it seems like you tried to put jacks elsewhere
- 65.26s,79.54s,etc.: I know you greatly favor putting jumps to solely kicks, regardless of how the layering scheme turns out, but I'll admit that it becomes creatively restrictive after a while. In this case, does a loud kick mean that you needed to add jumpjacks? I invite you to try and layer based on sounds that are present once in a while, as opposed to strictly sound types.
- 75.04s: good PR
- 78.47s: jump
- 82.22s,89.07s: ghost 32nd
- Summary: The file is rather dry, but despite that there is room for improvement as well. I feel that your stepping of jumps to certain sound types makes the file more homogeneous and bland. Also, be decisive about the elements you step.
Minuit A Fond La Caisse / James May
rating:
3/10 [?]
- 4.78s,etc.: I'd argue that the timpani isn't any more emphasized than other timpani hits at a different pitch, so a jump is good enough
- 15.55s,90.13s,etc.: I don't see how this merits a triple arrow jack. I can understand a two-arrow minijack, but the third conga hit sounds different.
- 20.41s,etc.: similarly, take the pitch of the conga sounds into account (doesn't sound like a trill)
- 45.66s: ghost 16th
- 47.88-61.40s,101.96-115.48s: color theory not really justified here, as it literally encompasses the entire section, which weakens the purpose of showcasing an element; in fact, I'd support color theory on the loud timpani hits in which you currently have hands for those
- 59.71s: again, way too soft/tinny for a hand. It sounds like you're layering to the number of sounds present simultaneously. Usually I'd be completely fine with this but the isolation and lack of emphasis really stands out.
- 64.04s,70.80s,101.85s: missed 16th to conga
- 118.02s,121.40s,etc.: 64th bursts? Really?
- 119.49s,160.59s: missed arrow to bass drum
- 120.66s,etc.: missed 16th
- 197.45s: bad PR
- Summary: Strange song, but it was also long and did not do much more with its percussive rhythms. This resulted in a file that dragged on for a long time, along with choppy stepping.
Night Messenger / Silvuh
rating:
8/10 [+]
- I can certainly see how you've stepped the song with a 6/8 time signature, resulting in 12th notes. However, I'm leaning towards a 3/4 time signature, where the BPM will be faster and the 12th notes turned into 8ths.
- Summary: Literally have no technical comments to make here other than the time signature. Clean and will serve well for a novice player.
Palace of Destruction / DarkZtar
rating:
6/10 [+?]
- 2.24s,6.30s: ghost 8th
- 5.03s: 8th to hi-hat
- 12.85s: assuming you stepped this to a very faint cymbal sound. Just assume the cymbal on the 4th beat, as you won't be able to discern this difference on a normal music rate.
- 16.28s,26.90s: arrow to drum
- 32.87s: the arrows to the drumroll here are completely wrong in sync
- 57.79s: missed some interesting drumrolls here; also, the 24ths at 58.05s stops at the pink 24th arrow
- 69.78s,177.59s: ghost 24th
- 73.81s: the 12ths stop here!
- 83.22s: 12ths begin at 83.47s
- 106.54s: ghost 16th
- you do have pretty good PR and flow on the guitar solos
- 136.80s: missed 16th (not as obvious as the others on normal rate)
- 165.60s: another missed opportunity at a drumroll
- 193.50s: what does the 16th follow to?
- 209.58s: really awkward pattern!
- 210.28s: missed 16th
- 219.88s: the 24th roll is only three arrows long

- Summary: Pretty typical S.S.H. fare, with very fast 8th streams and guitar solos. The strengths of this file are good PR and flow, but the weaknesses are frequent sloppy syncing at parts and especially the length/repetitiveness for a song that's mostly 8ths. The song drags, so can you please give it a cut instead of giving it the full treatment?
Pepper Steak / James May
rating:
5/10 [+?]
- 1.00s,etc.: I find these 64ths throughout the song more of a distraction rather than a noticeable difference in syncing accuracy
- some of the syncopated horns have decently stepped bursts, but others such as 9.08s aren't all that well-represented (e.g. that one can use two arrows)
- 10.37s,etc.: in this section, you're missing a 24th to the bg melody you're stepping
- 25.88s,27.53s,etc.: these are well-emphasized sounds, so hands work here
- 45.14s,47.35s,etc.: however, these hands don't appear as justified since they step to much quieter sounds
- 33.18s: missing 16th
- 41.02-41.80s: the transitioning of these bursts are awkward because many of them start and end on the same arrow, resulting in minijacks
- 62.20-68.81s,etc.: I don't understand how this section is continuously 16th stream...doesn't sound like it
- 102.66s: the left arrow jacks here seem pretty awkward; how about a different direction?
- 103.97s: no 32nds here
- 115.05s: this section isn't entirely 16ths; there are some breaks in the drums
- Summary: Another strange song, but the file does seem to make an attempt at a bit of gradual layering. Song is still an issue - repetitive and long, and the steps don't shine past the song's presentation unfortunately.
Phantasy Story -ReStart- / Silvuh
rating:
6.5/10 [+?]
- 4.49-17.64s: very ambiguous layering. Sometimes your selective layering works pretty well, other times like this not so much. For instance, we see a jump at 5.11s which I presume goes to the timpani drum, but how is it unreasonable to add jumps to the rest of the timpani at 4.70s or 5.52s? The placement of jumps can also give the appearance of emphasis even if two adjacent sounds have the same amount of layering. For example, if 5.52s was a [23] jump, then a [14] jump following that would feel more like an accent, without adding a hand (moreso than other jump placements like [23][24]). I also don't think that layering more to the timpani is going to increase the difficulty all that much. I don't think isolating the jumps to the degree you have it is a good tradeoff.
- 10.35s,etc.: I barely hear the 16th timpani sounds but it works
- 17.64s: unlike the first section, there's more of a focus on the drumrolling. I feel the selective layering works a bit better here.
- 40.56s: missing 16th to drum
- 42.51s,50.11s,etc.: some of the 24ths like this sound kind of ambiguous due the drumrolling sounding a bit muddled
- 46.21-46.62s: could use better PR
- 54.43s,57.10s: hand for consistency (or avoid the earlier hands of a similar sound)
- 81.24s: ghost 16th
- 81.34-102.71s: the main melody is isolated enough that it can be stepped, and is definitely an important part of the song to acknowledge. So the layering is IMO too ambiguous here.
- 134.33s: this small burst here tripped me up a bit, and I don't hear it all that much either
- nice ending and good sync
- Summary: Typical file from you, generally very playable. Some selective layering is too ambiguous, while other sections are ok for that. A general rule I'd say is to acknowledge the main melody if possible. Don't sacrifice the layering during those parts.
Piasolla / Silvuh
rating:
7/10 [+.]
- changing the bpm/time signature constantly doesn't add interest IMO. It's just unnecessary and gets in the way of reading the arrows.
- 12.90s: missing 16th
- 15.40s: ghost 16th
- 20.53s: don't stop the running 8ths!
- 103.40s: missed jump
- 132.53-134.28s: I can barely hear these; might as well end the song with the prior hand
- Summary: The steps themselves are done very well. I just can't understand why you've decided to color theory the entire song.
PISSCORD / PrawnSkunk
rating:
7.5/10 [+.]
- 9.27s: single arrow
- 11.43s,13.35s: assuming the standard layering, missing 8ths to drums
- 30.63s: not sure what this 8th goes to
- 46.35s: missing 16th
- 48.63s: completely offsync gallop by a 16th
- 54.87-55.35s: don't put filler 4ths
- 62.55-62.79s,63.27-63.51s: not 24ths, listen carefully
- 70.60s: is a 24th, not a 16th
- 79.83-84.63s: you definitely should have taken advantage of the interesting drum patterns as well, instead of the usual triplet patterns you've did already
- 91.99-92.15s: ghost 12ths
- 92.43-92.67s: why are these jumps (and not the following 4th)?
- 96.88s: 8th should be a jump; following two 16ths are ghost arrows
- 114.04s: ghost 16th
- funny ending
- Summary: Overall quite fun. The only thing I wish you would've done different was the section at 79.83s.
Prelude / Silvuh
rating:
8/10 [+]
- 28.09s,etc.: there are some spots in which the main melody will return soon enough, so it might be easier for a beginner to follow if he doesn't have to acknowledge the quieter filler arrows; consider omitting a few maybe? Optional.
- 73.58-74.55s: could use better PR
- Summary: The perfect beginner song.
Smoke Weed Everyday / Xiz
rating:
4.5/10 [?]
- you gotta put the artist down please. The artist is neither listed on the file nor the mp3 tags. Please add the artist for all future submissions, thank you!
- does the file need to have all these bpm changes? The tempo appears to be static.
- 22.73-23.33s: is this some sort of partial layering? The steps appear to ignore the lyrics at 23.18s.
- 32.48-33.53s,etc.: in these parts of the lyrics, the steps don't appear to be 16ths. There's enough variance to be noticeable and warrant another look into the syncing.
- 39.82-59.93s,etc.: in addition to strange bpm changes, this section doesn't really need a color change in its arrows
- 63.75s,etc.: I thought this was always a 24th earlier on
- Summary: Found the syncing to be pretty strange and/or inaccurate to the rapping at places. There was some nice layering and minor climax in the middle of the file, but the rest is unremarkable. The color theory also was overused in two places.
Stalemate! / Buta-san
rating:
6.5/10 [+?]
- 6.41-6.83s: the jumpjacks are hittable but don't seem very intuitive; how about a jumptrill instead?
- 7.46s: 24ths on the drums
- 11.45-13.55s: jumpjack patterns are pretty silly, especially the end where even the last jumps leave for a jack with the single left arrow. I get that the patterns are somewhat "rotational", but try to avoid jumpjacks here.
- 14.34s: are these colored arrows going to the sound clip? Hard to follow.
- 14.78-16.69s: not just a straight 24th guitar solo; listen carefully and sync again
- 17.11-19.43s: not really 24ths either
- 24.88s,etc.: I think it'd be a good idea to check the entire guitar solo, as there are also just isolated spots that are inaccurately synced
- 90.45s: 16th to lyrics
- 121.40s: no need for a placeholder arrow when the song naturally ends quickly
- Summary: The latter 2/3rds of the song is actually pretty fun to play, especially the chorus with the minijack placement. Please do look into the guitar solo however, as it seems pretty inaccurately synced.
Torvus Clockwork / Silvuh
rating:
7.5/10 [+.]
- 6.03-8.28s,etc.: why do you not step the 16ths in some instances, but other instances you do?
- 52.16-70.16s: you're not consistently acknowledging the main melody; don't omit it for the sake of placing emphasis on the quieter percussions
- 57.41-58.16s: could use better PR
- 74.10s,83.10s,etc.: some 16ths appear to be ghost arrows
- 120.04s: how about a jump to the gong?
- 124.54-126.04s: why do the last few arrows wander off from the usual repeated arrows?
- Summary: Some inconsistencies, but otherwise a fine song for novice players.
Trobbel / Silvuh
rating:
8/10 [+]
<POSSIBLE CONDITIONAL>
- 4.01-113.26s: not color theory IMO, the song is almost entirely plagued by yellow arrow syndrome or an offbeat variation of it (except 79.16-81.30s is good color theory)
- 76.91s: missed an arrow to the swing drum
- 93.84-94.15s: misstepped/incorrectly synced arrows
- Summary: I'm really torn on this. I really liked the general flow of the steps and it was fun to play. However, I find it hard to pass the song when it is almost entirely filled with wacky color theory that IMO isn't all that effective. I'll let this pass, but this is where I'm hoping this score is conditional.
Please fix up the sync!
White book / Silvuh
rating:
7.5/10 [+.]
- 10.98s,14.85s,etc.: keep to the same arrow for the main melody
- 12.91s-13.40s: in contrast to the main melody, these are practically ghost arrows
- 15.94s,16.54s: are these going to the bell sounds that were recently introduced? IMO should've been introduced a bit earlier, or ignored for now.
- 24.80-40.52s: see, this is being a bit more moderate on color theory. This works fine.
- 45.66s: arrow is very late
- 46.14s: but this one is a bit early
- 53.12s: feels a bit off that color theory for this arrow isn't worth it
- 53.58s: you should definitely step a bit more of the stuttering sound (at least until it becomes a bit too fast)
- 89.28s: missed a 24th transitioning into the 12th melody
- 93.40s: missed a 24th from the marimba (and you might want to fill in the rest of the marimba melody too)
- Summary: Very interesting song and file. Color theory worked here better than the previous song for sure.
wild horses / M0nkeyz
rating:
6.5/10 [+?]
- 4.25s: right off the bat, you can use the opportunity to step the guitar strums, although you don't need to
- 11.81s,19.78s,etc.: I don't know if there are 16ths in a sea of swing 64ths. The chances are not as likely in a song that is consistently swing.
- 14.87-15.66s: the sax melody can be all jumps for emphasis here
- 16.97-18.19s: reverse PR, but this is fine; perhaps try it PR in subsequent sections
- 17.26s,17.79s,18.32s,etc.: while the main sax melody is playing, I think it'd be a better idea to omit the 8ths as they're not integral to the melody and sort of blends in the melody within the steps. Make the melody more distinct in your stepping by removing the non-essential arrows (the continuous swing is fine when the sax melody is absent...leaving in the 8th at 21.50s for example is fine). You actually do isolate the melody in other places such as 36.11s.
- 21.11s,23.23s,72.08s,etc.: 32nds to small drumroll throughout the song
- 22.97s: don't hear this single swing arrow
- 23.36s,24.42s: wouldn't the arrows repeat here for the sax melody?
- 63.44s: single arrow, not a small gallop
- 66.24s,66.33s,67.83s: ghost arrows
- 67.88s: 24th to the last part of the drums
- 72.49s,74.07s: ghost 192nds?
- 74.38s,74.91s,80.75s: no 48th
- 80.04s: arrow or small gallop missed to piano
- 84.56s: jack to piano melody
- 101.41s: 24ths for the drums
- 135.93s: it gets repetitive here; perhaps try to find a reasonable cut
- 149.46s: bad PR
- Summary: Groovy song. Quite a number of syncing inconsistencies, but also try to find a cut at the end of the song if possible. Pretty fun.
Resubmissions
-------------
Information Transmission / DarkZtar
rating:
7/10 [+.]
- decent song cut
- 2.06-5.32s,109.89-110.54s,etc.: this is a very flowing, continuous 16th melody. In some songs, the changing loudness of a melody may benefit from an omitting of arrows on softer parts, but here I strongly disagree as it seems a lot more obvious that you're randomly skipping parts of the melody when you shouldn't. The piano does take breaks at places such as 12.28s. A deliberate omission is more effective closer to the climax theory (around 29.89s).
- 34.12s: 16th for consistency
- 55.10s,etc.: it's completely feasible to continue the jumps here, why not make it a [14] jump for instance?
- 69.99s: an example of where ignoring the 16th melody feels more like an inaccuracy instead of a structurally sound decision
- interesting ending with some colorful trills
- Summary: Nicely cut song. File flows pretty well. My major complaint is that there is too much omission of the main 16th melody that your steps feel skimpy as a result (several of your files tend to do this but I feel this song needs particular attention). There is definitely room to step the melody more fully while not creating a homogeneous js file at the same time.
Lettuce Regulation / DossarLX ODI vs. Xiz
rating:
7.5/10 [+.]
- you fixed some of my suggestions on smaller technicalities, thanks!
- stepping still feels nebulous at times because of single layering, but overall feels much better now
- consistent difficulty
- Summary: See above. Noted some fixes.
Sanctuary of pantheon / Silvuh
rating:
6/10 [+?]
- 18.17-19.27s,etc.: there isn't a lot of "texture" to the steps here. There are not only the quieter 16th hi-hats, but also the echoing melody and the bass drums as well. To represent all of this with a single layer of arrows makes this section appear undeservedly flat. It seems that you want to reserve the jumps here solely for the main melody. Maybe it'd be better to avoid stepping the hi-hats in exchange for more prominent sounds.
- 46.07-46.77s,124.47-125.17s,133.17-134.77s: don't like how the 32nds quickly switch to reverse rolls, which creates some tight anchors along with the jump(s) within the 32nds. You can go without the middle jump(s), but if you don't, at least try not to create those tight 32nd anchors. I think it's a bit much especially at 133.17s compared to the rest of the file.
- 64.97s,150.77s,158.77s,198.49s,etc.: missing gallop/ornament
- 155.17s,155.37s: what about the clap or bass drum?
- 163.20-167.48s: see my earlier comment about lacking texture. It's especially noticeable for a section with only one instrument (piano).
- 205.48s,215.46s: piano chord
- 212.77-213.63s: missing painfully obvious 16ths to piano...could probably have something like a runningman pattern
- song is rather draggy as well...can you reasonably cut the song?
- Summary: The song is generally stepped pretty cleanly like many of your other files, but I wasn't a fan of those 32nd jumprolls, nor a few sections with extremely skinny layering. Also some inconsistency with piano ornaments. Well-stepped but needs further refinement.
Niala
10 - [++]
8/8.5/9/9.5 - [+]
7/7.5 - [+.]
5/5.5/6/6.5 - [+?]
3/3.5/4/4.5 - [?]
1/1.5/2/2.5 - [-]
0/0.5 - [--]
Aquarium - (Gradiant)
7.5/10
-The only thing I really disagree with in the file is the intro where you dropped the starting notes for each measure. I don't get the point, it just makes it feel oddly disjointed. It's even wierder when you add them in again later.
-It also bothers me a lot that there's exactly 1 jump in the file.
-That aside, it's a great beginner level file. Just enough flavour to keep it interesting without any point being overbearing.
Arctic Embrace pt.1 - (DarkZtar)
5/10
-The nicest way I can put this is that the file concept leaves something to be desired. That something is a feeling in my wrists not equivalent to pain.
-You stepped it well, though. So there's that. It's just a bad simfile concept, not necessarily a bad file, sadly.
Arctic Embrace pt.2 - (DarkZtar)
5/10
-Measure 17-27 is literally made up. I see what you're driving at, but it's not even close.
-What are those 8ths for around measure 30 in the middle of the 12ths? I'm pretty sure those are also just made up.
-missing a 16th at beat 178.750
-also perhaps at 205.750? kinda hard to tell, but i'm pretty sure.
-missing a 16th 322.250
-Notably, I'm sure that's not all the 16ths that were missed, but I'm not going to waste my time searching for every single one of them.
-I don't care for the ending. The echoes are stepped at random and it's just inconsistent.
-This file is... okay. Technically it has a lot wrong with it, but in concept it's a lot better than part 1. Unfortunately, there are far too many technical mistakes for this to be a good file in my books.
Clockwork - (hi19hi19)
9/10
-missed a note at beat 69.000
-measure 42 is sexy as fuk
-weird as fuk song but cool as fuk simfile A1
Cowbell Rock - (Xiz)
7/10
-You're missing an arrow at 90.333 approx.
-Files pretty good. There's a lot of cyan notes that go to either nothing or a sound that is clearly one sound not two, which is a tad problematic, but at least they're consistent within those parameters, even if they're wrong.
-also missing an arrow at 166.33 approx.
Drop the Dodongo - (Shenjoku)
4/10
-Offset is about 0.01-0.02 early.
-I'm pretty sure that first 16th jack is a ghost note.
-measure 11 is the same kicks as measure 9, no steps the second time.
-The whole file is very inconsistent. Hands and quads are everywhere with no real reason to be, jumps are used inconsistently, has a ton of random difficulty spikes, jacks are inconsistent with the music in places, and inconsistent with the chart in other places. It's very wacky, and quite honestly, amateurish.
Feel Good Drag - (Xtreme2252)
4/10
-Sync...?
-Sync!
-SYYYYYYYYYYYYNC!!!!!
-if my name was 32nds at beat 61, i'd remove myself.
-inconsistent chorus sections with the 16ths, not sure what you were trying to accomplish with that section
-just before measure 25, the first 12th i gather is for the vocal, but the 24th is ??? to me
-missing a lot of notes in the next verse/bridge, and the abrupt pattern changes are really strange.
-the solo sections were pretty good, so there's that.
-I can't accept a file with sync that poor to begin with, but the file doesn't merit acceptance on it's own either. Too inconsistent and a notable lack of flow to it, especially in the first half.
Hello - (DarkZtar)
8/10
-did a really good job handling those echoes.
-I really like the file, good work.
-it's offsync though, about 0.01s late
-and I'd add the 16th at 166.250 if you're having it both other times. Logically it makes sense it would be there, it's the same rhythm up or down an octave in the instrument, so if it's there the other times it's also there then, just less audible. I think the assumption that the note should be there is enough to warrant having it be there.
Information Transmission - (DarkZtar)
6.5/10
-Well the intro isn't done super well. Pretty much everywhere there isn't a note there should be, and on beat 18 it's actually a 24th run starting on the 16th at beat 18.250.
-beat 54.500 missing a note
-107.750
-beat 160.250/750
-funky ending. I like it
-basically the problems with this file can be summarized with "missing arrows." There are a lot, and quite frequent. Just look over for them, and fix those 24ths that are offset. Other than that, the file builds really nicely, and the steps are great.
Johnny C. Bad - (Buta-san)
9.5/10
-what a fucking sexy simfile this is. the concept gets me rock hard. no joke
-there are SOME slip-ups, (for example beat 136/470 missing straight jacks) but this file is stellar. SO much fun
KISS CANDY FLAVOUR - [Standard] - (gameboy42690)
7/10
-This isn't quite as good as the other one. There's spots where it feels like there are ghost notes, even if you're doing it to simplify the file. For example, cutting the 16th at beat 74.750. It empties the space before the jump to simplify the file, but there's no question that there ~should~ be a note there.
-That being said, it's still fine. The other version is simply better.
KISS CANDY FLAVOUR - [Heavy] - (gameboy42690)
8/10
-Nothing particularly stands out about this version, but it's still very good. It would also be a good reward token for the other version imo.
Lettuce Regulation - (DossarLX_ODI vs. Xiz)
7/10
-That was way shorter than I wanted it to be.
-The file is a bit chaotic feeling, and not because of the collab on it. There's just so many ways it goes about being stepped for one short file that it's kinda like "ok make up your mind." I like it nonetheless.
-The beginning with the vocals being stepped doesn't feel 100% correct but it's still fine by me. (mostly saying so you know where i took points)
Maelstrom - (Xiz)
7/10
-I think if you're going to change the layering like that (measure 7,) you should keep the old one in until it makes sense to get rid of it. the arrows at beat 24.750 and 28.750 should still be there until measure 9.
-It's a bit short, but I think the file is basically fine. Nothing really stands out as being exceptional, but it's still a good simfile.
Minuit A Fond La Caisse (James May)
5/10
-There are three predominant issues with this file: length, jack consistency, and PR.
-First of all, the length. I'm sorry to say it, but it's just too long. I would think it needs some cuts before anything else.
-Second, the jack consistency is a problem, and a big one at that. Using jacks is meant to attribute an identical sound back-to-back. Whether that's the same instrument on the same note, or drums, or whatever it may be. The issue here is that the jacks don't have any rhyme nor reason, and the whole file is inconsistent with them.
For example: Take a look at measure 104. Every other jack has been three long, which is debatable in its own right, but the note at beat 413.500 is not a third jack. There's no reason to change it, as it's identical to the set-up you've been using previously. Issues with consistency like this are apparent throughout the entire simfile.
-Lastly, the PR. This doesn't take place at the end of the file, but judging from how you stepped the ending, I'll assume you haven't been told about it before. PR stands for Pitch Relevance-- in its most basic terms, it's a simfiling theory that states as sounds get higher, arrows should go from left to right, kind of like how a piano notes get higher as they go to the right. The point of it is to attribute musicality to the steps, and in doing so, make the player feel more like they're playing the music, not random arrows.
The ending of the file has very obviously ignored that system, and while it's not completely necessary to make a file, it's still a very important aspect of what makes a good file into a great file. Lacking it just lowers the overall quality.
Palace of Destruction - (DarkZtar)
8/10
-missing an 8th at beat 20.500
-I think it's more cohesive in measure 85 to ignore the drums (or at least not display them so prominently) and keep with the 12ths.
-missing a note at beat 526
-great file, very Radio Heads. I like it a lot.
Pepper Steak - (James May)
6.5/10
-dropped 16ths at 17.250/750 and repetitions
-dropped 16th at beat 59.250
-one of the problems is the same as your last file, random jack usage. Though much, much more of it fits in this file than it did in Minuit.
-the ending could use touched up a bit, it's not quite on time.
Smoke Weed Everyday - (Xiz)
5/10
-the vocals in the intro don't fit quite correctly.
-also that colour theory is obnoxious and unnecessary.
-I think the sync moves around a bit too...
-idk this file is messssyyyy. Not quite on par with quite a few others this batch imo.
-the steps themselves are pretty fine though, so at least those don't really need changed.
Stalemate! - (Buta-san)
7/10
-first and foremost, why are simfilers so insistent on adding random irrelevant single arrows after your file is finished to play out the remainder of the music? Massive pet peeve, especially in cases like this where the song ends logically on the quad anyway. mrgrgr
-The guitar solo is really awkward. Which is in part because the slashing in general is really awkward, but in part because the steps are sorta random.
-Starting at measure 26 what do those 16ths even go to? They're super generic and don't seem to go to anything.
-beat 176.5/178.5 is missing a note
-this file plays somewhat awkward. I'm not sure how to describe it... I think it's just the sounds of the music aren't very concrete so rhythms and patterns are very hit or miss and it depends on how an individual will listen to the song rather than there being an objective correctness.
The Friendly Wolf - (Xtreme2252)
4/10
-Measure 5 that is very clearly one chord. There is no break in between the notes, and there shouldn't be in the simfile either.
-beat 38 and 39 should be jumps, beat 40 should be three separate notes.
-There are some blatant misrhythms here (beat 125 is 24ths, for example) and lots of inconsistencies with the steps (beat 101 just ignoring the 64ths til the end.)
-beat 119.000 that pattern is pretty ew. the 8th note is really really mean
-Beat 131? That doesn't represent that sound very well...
-now that i notice it, the sync is also really early, it's just hard to tell with the difficulty. like 0.03s too, quite noticeably.
-I could go on for days about the things that make this file subpar, but suffice it to say it's very inconsistent with the sounds, the patterns are pretty poor in some places, and there's a lot of missing sounds. The scheme itself doesn't help much, either.
Wild Horses - [M0nkeyz]
6/10
-missing an arrow at 30.792 (how oddly specific)
-beat 150.750 missing an arrow or two
-153.333 missing something around there
-177.167
-I'm unsure of what to think of this file. On one hand, it's pretty fun. On the other hand, a lot of the galloppy arrows seem to just be there 'cause they can be (which leaves things like beat 205 being really weird 'cause it's like why is that whole beat empty?), and a lot of the specific arrows are missing all over the file (drums for example in measure 48.) I don't think it's quite there yet, sorry.
Silvuh
[6.5/10] Aquarium / paraoka feat. haru*nya // Gradiant
// Alright easy file. Could use some PR work (wrong/missing repeated arrows). I missed at the end because those last things came up unexpectedly. Should just end it at 117.42s.
2.56-22.57: The synth changes pitch every measure, alternating between high and low, so the steps should reflect that.
16.13s: Missing note to the synth.
23.90s: Should probably have a note here because it's the start of a phrase and has a crash.
24.12, 24.35s; 24.57, 25.01s; 25.90, 26.12s: Pairs of repeated pitches in the lyrics that should be the same arrow.
27.46s: Arrow here like you stepped it at 31.01, 32.79s etc.
31.23-31.68, 33.23-33.45, 35.01-35.23, 35.90s: Stepping the vocal echoes will fill in some space here.
36.56, 36.90s: It's a little odd without these notes to the percussion.
38.12-51.89s: There should be more order here. The synth changes every other measure, so the pattern type should alternate with it.
52.78s: This pitch is different from the other three.
57.00, 57.89s: Step the echoes here too if you decide to.
59.89, 60.11s: These two are the same but higher than the other two.
64.11, 65.00s: Echoes.
66.77-77.88s: Same stuff as before about the PR, missing arrow, and echoes.
79.99s: Step this 16th. Odd to step only half of the roll.
100.54s: Missing arrow to percussion.
102.09s: Jump like at 38.12s. Then the same thing about the patterns.
[5.5/10] Arctic Embrace pt.1 / void // DarkZtar
// Please cut this. Variation is basically nonexistent. The same two measures of minijacks repeats like twenty times. Layering to anything that isn't the basic sounds is inconsistent.
7.33s: Missing piano note.
15.15, 15.78s: You can start stepping the light piano echoes here to differentiate it from the previous section.
27.61s: Not sure what the hole here is for.
28.25-28.67s+4m(4): Step PR notes to the flute, because it doesn't do trills.
30.78s: Like here, the note could just be on 3 to accentuate the flute.
62.68s: You did some PR piano notes at 61.84s but then don't do anything here, which is odd.
112.75, 112.75s: Piano chord jump here to go with 110.01, 113.39s.
[6/10] Arctic Embrace pt.2 / void // DarkZtar
// Same as part one except with stream instead of jacks (which is less annoying) but also longer. Has so much repetition that it shouldn't be accepted without a cut.
29.09, 29.30s: Missing notes to low piano.
137.89-161.55s: Missing some notes to the flute in this section.
[9/10] Clockwork / MSI // hi19hi19
// Accurate and interesting.
47.97, 48.21s: Same pitch, same arrow.
83.68s: The sound just descends here.
[7/10] Cowbell Rock / Pyramyth // Xiz
X Fill out song information so your username doesn't appear in the subtitle. The music artist wasn't in the .sm or .wav.
// New notes are labeled with an asterisk. You fixed a lot of layering stuff but still need some work on the patterns.
5.83s: You don't step this note at 7.97, 10.11s, so it shouldn't be stepped here.
17.62-17.88s: You stepped the rolling sound at 9.04s, so you should step it here.
20.96s: Missing a 48th to the percussion roll. The pattern should be changed when you add it in.
23.94, 28.23s: This 64th is unnecessary because you don't step 24.20s with a grace note.
25.16s: This 48th is unnecessary because you don't step it to the same sound at 29.44s. Just keep 26.50/35.07s as 48ths, because that sound is more audible.
35.29-36.90s: Change up the jumps here. You only have two different jumps, AABB, but the sound on each 4th is different, so the jumps should be ABCA or ABCB. Also you have almost all the 64ths in the same column when they aren't all making the same sound.
42.15s: The percussion gallop is pretty loud and should be jumped. You jumped it at 50.73s.
43.86s: It was good that you added in steps to the other sounds, but the sounds on the jumps still aren't all the same.
46.26, 54.85s: Kicks here to jump for consistency. They'll work fine as jumps on the 192nd rather than as pseudo-jumps.
*48.42s: This goes to the snare and shouldn't be the same [12] as the previous jump to the kick. 48.95s can also be different from those two because it's a cymbal.
52.43, 56.72s: Same as 43.86s.
61.81s: There's no percussion here to make this a jump. It's the only jump in this group that doesn't have a kick to it.
*65.56-66.09s: This spot has a bit of a break feel to it, so try not jumping these.
87.79-89.93s: Similar to 35.29s.
77.66s: Remove this 48th, like 25.16s.
*78.68-79.00, 87.26-87.57s: Either the jump or pseudo-jump should be different, because these don't go to the same sound.
[4/10] Drop the Dodongo / Verix // Shenjoku
#BPM:117.043; (Even with the right offset, the notes got 40 ms late by the end.)
#OFFSET:-2.278; (-41 ms, so your file was synced at the end instead of the start.)
// Very repetitive and can be cut. The instrumentation only really changes at 67.91-84.32s, and it's pretty constant for the rest of the music, so the layering feels very uneven. It's too much most of the time given the intensity of the music. You should be able to use these comments to revise your whole file, because it's the same stuff everywhere.
17.66s: These sounds aren't really loud enough for quads.
18.94s: The sound the jack goes to isn't very loud, so this shouldn't be a jack.
23.04, 23.30s: Step the kick here.
24.20s: Because the percussion gets louder, it's odd for it all to be in one column.
30.99-32.78s: Pick only one of the percussion sounds to jump. Because the sounds alternate, them all being jumps feels like too much.
32.27, 32.40s: The "some do-" are the same pitch, so this can be stepped with a minijack every time.
35.09s: If you want to use hands, it's more reasonable to use them to accentuate crashes like this one.
35.48, 37.27s: Ghost notes. There are four instruments (vocal, synth, snare, and kick) and they don't play on these 16ths. Not counting the hi-hats which are like constant noise. Of the instruments, the kick would probably be the best to jump, because it has a syncopated rhythm and there's only one per beat.
37.38-37.91s: There are xx.xx minijacks in the synth here, and you should either step those or try minijacks to the clipped vocals.
42.27-43.30s: This is too much. 42.40s isn't loud and shouldn't be a jump and also isn't a repeated pitch and shouldn't be a jack. The loud synth notes can just be jumps, especially if you tone down the layering everywhere else.
46.25-47.14s: You didn't have so many minijacks the last time this came up, so this is inconsistent (and should be toned down anyway.)
50.09s: Shouldn't be a jump. Everything else in 49.45-50.99s should just be jumps.
51.50-53.55s: Given what you've stepped before, the sudden decrease in layering is odd.
53.55s: The trill is irrelevant.
66.12s: Pseudo-quads are especially too much.
67.91-84.32s: I see you jumped the kick here, but not consistently (you missed it at like 69.58, 73.68s). If you jump just the kick in earlier sections, the fact that there's no vocals here will distinguish it from those sections. Also, that's more reason to put minijacks to the clipped vocal sounds in the chorus.
70.60-70.73s: The synth has a minijack here.
95.86s: There's an "oh boy" here to put white notes to.
[5/10] Feel Good Drag / Anberlin // Xtreme2252
X The .mp3 is very soft. Also the sync is often off by about a frame (33 ms).
// Climax theory is backwards most of the time. Louder sections like the chorus should be layered more, so the layering needs a rework.
7.01-16.59s: Instead of having a constant trill in the middle, try moving it with the pitch of the chord every measure.
29.84s: Jump to the snare like at 19.62s.
42.74s: If you want to use hands, this should be one because of the crash. A 16th minijack at 94 BPM is nothing.
42.74-52.95s: This is the start of the chorus, which is louder than the previous section, so this should be layered more. But you already had constant 16ths with jumps to the vocals, so you'll have to play with the layering.
65.72-86.15s: You don't jump the vocals here like you did at 19.77-40.19s despite these having the same verse instrumentation. Because the choruses should be more dense, maybe the solution is to just unlayer the vocals in the first verse and just jump the snare. But it's always good to experiment.
Almost all the patterns are inaccurate here. There's no ABCABC in the guitar like in your steps. You don't start stepping minijacks until later, but there are two at 66.20s. Listening for repeating sounds at 0.8x rate will help, and then make sure it all still plays well at 1.0x.
71.78-72.90s: The xx.xx.xx minijacks are here; you were a 16th early.
75.94-85.51s: There are some three-note jacks in the guitar but certainly not this many.
86.62s: There's not a distinct note here. If it goes to the pitch-rising guitar sound, that's unnecessary.
86.78-88.06s: The 8th jumps feel random. You're missing notes to percussion and vocals.
88.70-98.91s: Same thing as before.
107.84-109.12s: Feels empty without steps to the percussion.
118.36s: You jumped the snare here but not at 114.85, 116.45, 117.40 etc. and they could probably use the emphasis.
145.50s: Jump.
146.46, 146.62s: Missing notes to the percussion. Try jumping these and putting singles on the 12ths, because the percussion is louder than the guitar.
147.43-151.87s: The instrumentation is very light here, so it shouldn't be stepped more heavily than the stuff after 151.87s.
172.15s: Maybe jump the kick here, because it doesn't show up earlier in the jacks.
172.95s: Same stuff at 7.01s again.
188.26s: You really don't need this note here. Players don't like to wait.
[7/10] Hello / xKore // DarkZtar
#OFFSET:-0.216; (-16 ms)
// Has a lot of repetition in two minutes. When everything repeats twice, half of it can be cut out.
5.78s: Maybe jump the melody here to differentiate it from how it doesn't have a note at 2.35s.
12.64, 13.50s: Similar to above.
15.00, 15.85, 16.71s: Missing 8ths. The sounds aren't empty here like at 10.71, 17.57s.
28.28, 29.14, 30.85 ... 37,71s: I don't see a reason to stop stepping this sound here. It fills in holes and doesn't get in the way of other rhythms.
60.21, 87.64s: Goes to the same sound as the other green stuff.
76.28s: Jump here like at 69.43s.
96.75, 97.60s etc.: That 16th sound every other beat that you don't step is pretty audible. Especially at 101.03, 104.46s, it feels empty.
109.93-135.64s: Sections like this are a good example of why it's good to cut phrases in half.
[6/10] Information Transmission / xi // DarkZtar
// So I found the full version and it's like 4 minutes long. I can see why you didn't step the first part. But that first part can be summarized in a neat 20 measures, and everything in your file can be cut in half. If you like, I can send you this 1:41 cut I made that captures all four minutes with minimal repetition.
// The jump-every-4th layering could still be turned into something more fun. I found a lot more things this time that could be improved.
3.79-4.10s: All the 16ths are the same pitch in the background but the two to the foreground stand out, and also, there are repeated pitches on the 8ths that you can listen for. It makes an interesting staircase-ish pattern.
5.53s: With the two notes before this being 34, instead of starting on 2 and causing a triplet on the right hand, start on 1 and do 132431, and then 5.97s can be pushed to the right so you don't make a minitrill.
8.29-8.50s: These are a 48th late. They're between 16ths.
9.55s: There's a 16th here to the same sound the 24ths go to.
12.05s: Valley should be here, not on the following 24th.
13.58s: Jump to the same chord as the previous pseudo-jump.
14.59s: May as well step the 24th here if you're going to keep the one at 15.03s.
19.45-20.32s: This is the same as 5.53s, so those 16ths should be 24ths.
20.86s: This is a different pitch than the previous 16th, so it shouldn't make a left-hand trill here.
25.10s: This being a part of a triplet is unnecessary.
25.97s: Same as 12.05s.
26.95s: The sound here is four 48ths which you can step as three 32nds, but they start on the 16th.
27.16s: 16th here, not a 12th.
27.49s: Same as 13.58s.
27.92s: Would make more sense to jump the 8th to the chord here rather than the 4th even though it's in the middle of the roll.
29.34s: Missing 16th to the piano. It's loud enough to be noticeable.
30.32+1m(6)s: Step the 4ths to the weird synth. It's more audible than some of the piano you've stepped.
32.71-33.36s: Now that you've stepped the weird synth at the end, step it here too.
45.53-71.40s: Try jumping to the prominent piano notes and chords for layering much more interesting than constant fourth jumps.
46.08, 46.29s: Missing 16ths to the synth.
49.45-49.88s: It's just 16ths here.
51.76s: Same as 8.29s.
55.17, 55.24s: There's a lull in the 24ths here, so these are ghost notes.
57.05s: Same as 13.58s.
57.27-57.71s: The weird synth does only 16ths here.
58.07s: Missing 24th to the synth.
70.97s: Same as 13.58s and fill in the hole with 24ths.
79.55s: Piano has a 16th here, not a 12th.
59.45-94.42s: This is all basically repeat stuff.
94.23-96.40s: Glad you layered more here, but the jumps in the 24ths get messy; there's a 5-note right-hand trill in there. Might be better to jump 96.40 and 97.49s and nothing in between to focus on making a PR and playable pattern. And now it's weird that your jumps stop at 97.49s. There could be some 16th jump trills here. You had some at 41.95s. The 24th pattern at 98.14s is oddly complex given that it's just an ascent. And it ends at 98.36s, so the last 12th should just be a 16th to the percussion. With 98.58s being a pseudo-jump to the chord, at least 98.79s should be jumped, because it has the same chord on it. Jumping the chords in the 32nds probably wouldn't be too hard with jumptrillable patterns like [34]214[23]1[34]214321.
102.05-104.66, 115.97s: All the jumps here don't fit the feel of the music. It's like jumping both the snare and the clap when they alternate. It's piano and kick here and it doesn't work.
110.42, 111.95, 114.34s: Missing 16ths to piano.
117.49, 117.71s: Same chord, same jump.
123.90, 124.34s: Missing 16ths to piano.
129.88-130.75, 140.32s: It's really not fun to suddenly get multi-rhythmed trills during an outro at the end of the file like this.
[6/10] Johnny C. Bad / S.S.H. // Buta-san
X remove graphics paths from the .sm file
// Has a number of missing notes and some wrong rhythms, some PR could use work, but the layering is pretty good.
The orange/white coloring isn't necessary. With it, both 12ths and 4ths become white, so it's harder to read. You only lose 11 ms without subbeats, and you can just put subbeats at the beginning and end and drag them all back 11 ms if that's where the sound is. Because the rhythms are 12ths, you don't lose anything by them not being odd colors.
19.57s: The sound is on the 48th here like the following 48ths.
20.67, 27.22s: The sound is on the 48th here just like 22.85s.
(28.32s is an actual 32nd as you have it.)
31.42-32.24s: The pitches the jumps go to ascend here.
32.69s: Missing note to the guitar.
34.69-35.15s: Pitches descend here, then 35.24s should be higher.
36.87, 41.24, 49.96, 54.32s: Jumps to the crashes? They'd compliment the jumps to the snare.
37.60, 39.24s: Missing notes to guitar.
40.15-40.69s: These jumps don't appear to go to anything special.
42.24s: Missing guitar note.
43.24s: Ghost note.
43.33-43.60, 43.87-44.15s: Minitrills to the guitar should be here. Yours is in the wrong spot.
45.51s: You jumped the crash instead of the snare here.
46.32s: Same pitch as the previous 4th.
46.42-46.96s: The high notes are on the 4ths here, not the following 12ths.
47.32s: Melody peaks here, not on the following 12th.
49.96s: The guitar just does 432321432324 here. Listen for the repeated pitches that make the minitrills.
52.14s: Jump here like at 39.06s.
52.23, 52.78s: Missing guitar notes.
56.14s: Missing note to guitar. Same pitch as 55.87s.
56.60s: This is the lowest note of this run. Then in 56.87-57.51, the 12ths are the same two pitches each time.
61.59s: Soft percussion note here.
71.79s: The sound starts with that rhythm on the 48th here, not on the 71.84s 16th, so all your notes are offset by a 24th.
73.05, 73.60s: The notes to the galloping guitar can be 12ths (that's their rhythm) to accentuate them.
78.44s: Similar problem here.
93.33s: You don't need pseudo-jumps here.
93.87-95.78s: The rhythm is basically 12ths that echo, and this feels odd to play to it.
111.59s: Feels weird to not have a note here even though it's just the background guitar.
119.78-121.59s: The trills are backwards for PR.
133.41s: This should be a high note.
137.23s: The guitar does 432432321321 here.
141.59-143.77s: This would be better with the PR-relevant minijacks. Try stepping half of them and not making 142.14, 142.68, 143.23s minijacks because they have that other guitar pitch on them too.
150.32-153.59s: The guitar does a lot of ABCABC stuff here, so these patterns have anchors that are too fast.
159.05-161.23s: Various missing notes in here.
[8/10] Kiss Candy Flavor [Heavy] / Colorful Sounds Port // gameboy42690
// I would have cut out half of 71.50-97.39s, because the chorus is very repetitive. Could even cut out eight measures of the verse, because the first two thirds of it is the same rhythm repeated twice and your layering is the same except for the last beat and a half. When playing the Standard file, I hardly notice the sounds that all your 16ths go to here. The layering aside, the only trouble with this file is the 24th minitrills in the jumps not being fun. Even though I'm giving this file a higher rating, I'd rather see a revised version of the Standard file get in-game. The constant dense layering in this gets tiring.
[7/10] Kiss Candy Flavor [Standard] / Colorful Sounds Port // gameboy42690
// I prefer this with this less-dense layering, but this file had more noticeable errors.
20.65, 21.47s: Ghost notes. Neither of these should be trills.
20.95s: This 4th doesn't go to the synth that the 16ths go to but has snare/vocals on it, so it should be moved to not be anchored to either 8th around it, which go to different sounds.
21.98s: Same snare as the 4th before it, so this note should be anchored to the previous jump.
24.86s+2m(3): Different pitch than the four before it and shouldn't be a part of the trill.
28.66s: There's an audible note here unlike 25.37, 31.95s.
35.54s+2m(3), 48.69s+2m(3): I get that these are breaks because there's no vocal or snare here, but there is that hi-hat, so filling these in would distinguish them from the actual breaks like 37.80, 44.38s.
41.71, 54.86s: It sounds like the synth echoes here, so these two 8ths could be anchored to the previous jumps.
84.24s: No sound is playing a trill here.
96.16-97.80s: Similar to the stuff around 20.65s.
111.16, 114.45s: Same as 35.54s.
[7.5/10] Lettuce Regulation / The Gregory Brothers // DossarLX ODI
// Rhythms are better now. Noticed a few other things this time.
25.40s: Even though the word "flat" is pretty loud, the "oh snap" is louder, so this could just be a single to not take away from that. (The music box sound is on "flat", but because it has a 16th in between the "oh snap", it shouldn't be layered on 25.40s. You do have a pseudo-jump at 26.38s which kind of makes it feel like it should be the start of the music box layering.)
26.87, 27.36s: Jumps to the music box.
30.46s: Remove the 16th because the "shun" syllable doesn't seem to need a grace note.
35.35-35.73s: I didn't mean for these to be pseudo-jumps, but unlike at 30.46s, the autotuning does do a weird thing that makes the grace notes sound okay.
58.50s: There's no percussion or a distinct syllable here.
59.21s: Feels like a ghost note in playtesting. 58.99, 59.15s play like they go to "lettuce", and then "believe" starts on that 48th, making that 12th not go to anything.
62.41, 62.58s: These two go to the kick and don't have a vocal note on them, so making them a minijack will distinguish them from stream to the vocals. Will help a bit with the vocal/drum melding.
[7/10] Maelstrom / Tut Tut Child // Xiz
X Please, start putting song information in the .sm file. It's submission rule 4.
// Layering is good, but the music is pretty straight-forward. Has some anchoring problems here and there.
9.65s: Should be 32314 here. The 8th has a low pitch that's the same as the 8th before it, the second 16th has a lower pitch than the first, and the last fourth is higher in pitch than the 8th.
16.03s: Move to 1 because it has the same pitch as 15.69s, and then 16.20s can be a 3 to avoid making the anchor on 2 any longer.
17.75s: Doesn't share a pitch with the next two 16ths and should be on 1.
22.06, 33.10s: Loud crashes that could be hands, especially because you put hands to the snare later which isn't as emphasized.
22.06-32.41s: This guitar comes in and it's very loud, so this section should have more layering than the previous one. Right now, they're exactly the same except that you missed a note to the piano at 25.34s.
38.44, 39.13, 50.51s: These should be minijacks with the following 4th to the synth.
39.31, 39.65s: Same synth pitch, same jump.
43.44s: Just a suggestion, but because these 32nds go to such a different sound than the ones before it, you could offset them by a 48th or 24th for some color. (The problem with offsetting by a 48th is it makes the 4th and 8th the same color and the two 16ths different. Would be better to offset them by a 24th, and then you'd have to make the last white note earlier and do an odd bpm change to keep them all in the one beat.)
69.46, 69.67; 76.32, 76.53s: Same pitches and should be the same arrow.
70.74s: Hand to the snare.
83.39, 83.60s: Different sounds, so the 16th shouldn't be anchored to the 4th.
87.03, 87.46s: The last two times, you had these as different jumps (same bass kick but different bass pitches). If you make 87.46s a [23] instead, then 87.67s can be a 1 and won't be anchored to a sound that it doesn't match.
[6/10] Minuit A Fond La Caisse / Alias Conrad Coldwood // James May
// The music is soft for the most part. Layering is good but the patterns need work. Lots of repeated arrows when the same pitches aren't repeating. But your minijacks are placed well except for some of the ones between the hands.
21.57, 24.95s etc: Would be better to make the 16th a minijack with the 8th hand so the two hands can be different. It's pretty apparent that they don't go to the same pitch. And the percussion does do minijacks anyway. You did it at 28.33s, so it works.
29.07s: Missing 8th to the bass.
30.55-30.97s: That percussion has some different pitches here, so it's not a trill.
38.37s: Different percussion pitch and shouldn't share a note with 38.15s. Making that jump [34] fixes it.
52.97s: This should be a jump with 50.44s because they go to that secondary instrument. Or they can both be singles.
57.62s: Jump to the primary instrument.
62.13s: Same thing about the minijacks again.
62.87, 69.63s etc: Bass, same as 29.07s.
64.35, 67.73s etc: Incorrect trill, same as 30.55s.
65.51, 68.89, 72.27s etc: Minijack should be with the 8th, not the 4th.
66.67-67.10s, 74.91-75.55s etc: These 8ths all go to different sounds, so this shouldn't be an anchor.
101.95-115.48s: Try only stepping the 8ths that go to the kick thing here. And sometimes the kick repeats, so like 108.32, 108.54s can be the same arrow. (+ for add, - for remove)
+102.20, +103.89, +107.27, -107.69, -109.38, -110.23, +110.65, -111.92, -112.76, -113.61, -114.45
There's that chimey sound that plays pretty constantly, so either step all the 8ths, none of them, or only the ones to that one percussion sound.
116.43s: Move to 4. Shouldn't be a 2 minijack because it has a higher pitch than the ones around it.
117.69, 121.07s etc.: Missing minijack to the same sound.
144.63-145.90, 148.85-150.33: This is unneedingly left-hand biased.
159.00, 160.69s: Shouldn't have repeated jumps to different percussion sounds.
160.58s: Missing bass note.
183.08s: It would be fine to end the file here.
[6/10] Palace of Destruction / S.S.H. // DarkZtar
// The percussion is stepped very inconsistently. The whole switching between trills and minijacks to the same sound thing is odd. When you put a pattern to a sound, your brain wants to hear something that goes to the pattern. Go to a random spot in 33.63-41.25s or a section like that and listen without looking at the steps, and you probably won't be able to tell the difference between where you have trills and where you have minijacks.
23.46-23.97s: Missing percussion 16ths.
26.89, 27.78, 28.04, 28.17, 28.80, 28.93s: Could probably step the kick here.
33.70s: Missing something to the percussion here.
35.67-36.94s: You just had a left-hand trill has an anchor, so these minijacks should probably be on the right hand so the left hand isn't doing all the odd stuff. It's weird though that you switch between trills and minijacks when the sections don't sound that different.
43.42s: If you insist on using A[AB]A patterns, try not to put them all on one hand, because that's even more awkward to play.
46.54s: There's a light guitar sound that's missing its 16th here.
48.57s: Missing percussion 16th.
50.79-51.68s: To follow the melody here, you shouldn't have a long trill.
51.37, 55.43s: 16th to the sound here? They're similar to 55.69s.
57.79-58.04s: There's some missing percussion in this beat.
65.73s: Missing 16th.
70.24-83.21s: The intensity of the music doesn't change, so the lighter layering here is odd.
The solo stuff is pretty good.
133.30-133.68s: Missing percussion here.
144.17, 148.24, 150.27, 152.31s etc.: Missing percussion 16th.
165.34-165.85s: Missing percussion.
181.86s: Missing percussion.
210.09-210.60s: You just had three jumps to the percussion yet totally ignore it here.
[6/10] Pepper Steak / Alias Conrad Coldwood // James May
// Lots of anchoring issues and a few rhythm notes. Layering is consistent.
4.02s: 64th rather than 16th here (it's the same as 1.54s).
9.35- : Sounds like there should be some swing in here, like a 64th at 9.52s, 9.80, 10.83, 11.11, 11.73, 13.03, 13.31, 13.93 ... and there's a number of missing notes to softer stuff that's inconsistently stepped. Interesting that the music doesn't always have the swing on the same side.
19.53, 20.63, 21.73s: Should be on one of the arrows of the previous 4th jump because they both go to that sound you're stepping jacks to.
28.49s: Minijack with the previous 8th to the kick.
30.83s: Shouldn't share an arrow with the previous 8th because there's no kick here.
31.11-31.93s: This should be a pattern like [123].[34]24.[123] so the 8ths between the hands have a repeat note that isn't a note of either hand for relevance to that kick.
33.17s: Missing percussion 16th.
36.47s: Missing 16th to the kick.
37.71s: Shouldn't anchor to the following 4th jump because it doesn't have the same percussion sound.
39.36s: Move to 2 so it's anchored with the previous 4th jump and not the following hand.
40.74-42.94s: There's really only 32nds here. The three bursts should be just three 32nds each. The first two start on the same pitch, so they shouldn't be reversed. The one at 41.70 has the 32nd being the lowest note rather be a descent. You're missing a note at 42.04s that is the same pitch as 41.01, 41.29, 41.84s. 42.18s also has a soft note on it to the same instrument.
46.24-47.34s: Long irrelevant anchor.
62.20s: You weren't doing minijacks to this sound earlier (see 26.98s.) But at least you do it consistently in this section.
68.25, 72.65, 77.06s: Not a part of the jack.
80.91-82.01, 83.11-84.21s: Irrelevant long anchors.
90.27s: Shouldn't have a note on 2 because it doesn't have that sound you're putting jacks to on it.
92.47s: Similar, but on 3.
97.42, 98.25, 99.63s etc.: This sound isn't playing the same pitch on each one, so these shouldn't be jacks, but 98.80s is correct.
102.66s: Also shouldn't be a jack.
107.88s: Shouldn't be a part of the jack.
111.74s: This jack should be broken up because it goes to two different sounds.
112.43-112.98s: This is a little odd for the left hand.
123.85s: File can end here. The rhythms at the end don't feel right.
[6/10] Smoke Weed Everyday / Rasmus Hedegaard // Xiz
#OFFSET:-2.351; (-35 ms) (With the right offset, your notes get 11 ms late by the end of the file.)
X Seriously, the music artist should be credited somewhere.
// This is way too repetitive. The first part is like the same four measures with the same minijacks repeated four times, then the chorus is repetitive, then there's a verse which has new vocal lines but instrumentation that isn't that different, then stuff from the intro and the chorus again.
// It's fine that you want to use green notes in sections about smoking weed, but it's not easy to read when it's all the same color. It would help to move all the 16ths/32nds up a 192nd to make those white/purple (at 100 BPM, that's like 12 ms off-beat which might require some frame fixing.) In your original file, you had white arrows to the word "weed" every time and kept those rhythms when you converted it to 64ths, but then they're just green anyway, so you have a lot of unnecessary pseudo-jumps. To make the whole chorus green, all you need to do is copy your uncolored steps and paste them down a 64th, so everything in the green section will be 100 BPM and there's only changes at the start and end. The way you have it now is a mess.
2.91-4.01, 12.52s etc.: Doesn't make a difference for FFR, but the BPM changes here are pointless. With the third beat in the right place, the 32nd/16th are still in the same place as you put them.
10.12s: There's no reason to go to 2/3 BPM here. You lose a beat which puts 11.92s at a beat before the start of the fifth measure.
// For judging purposes, I'm looking at your uncolored file. The file isn't bad, but the chorus just shouldn't be all green for readability, and the weird BPM usage makes it really hard to look at in the editor.
6.25s+4m(4): Should just be an 8th here. This 64th is in the middle of the S.
10.75s: You could start stepping the tinny synth here. You miss some interesting rhythms in 19.15-21.55s and so on.
79.75-80.65s: These 16ths should be swung to the vocals.
[6/10] Stalemate! / IOSYS // Buta-san
// Kind of fun on playtest but has a lot of errors with patterns and missing notes. Sync gets off here and there.
2.44, 4.10s: Same pitches as the previous gallop and can be the same pattern.
7.24s: Jump here to the guitar gallop instead of at 7.03s.
15.22-15.50s: Trill here for PR.
20.19-21.10s: The guitar does some jacky stuff here (which you shouldn't step with jacks at this speed), but these three-note rolls feel arbitrary, because the jacks aren't always three notes long.
24.98s: Missing guitar note.
25.30-25.61s: There should be some notes to the guitar here.
26.14s: This should be a trill longer than a triplet.
31.27-31.58s: Maybe use singles and hands here like you did at 34.62s because the sounds are pretty similar.
42.40s: Missing percussion 16th. This note could make a minijack with the following 4th; it's that same bass kick.
43.03, 43.87s: Ghost note. No percussion or vocal here.
43.13, 43.55s: These minijacks don't seem to go to anything. They don't have the same percussion or same vocal pitches.
43.76-45.23s: You have a lot of 13[24] here but nothing in the music is repeating that much.
44.08s: Missing percussion 16th.
48.27s: Only sound here is the start of an S-sound which you shouldn't step.
51.00s: Missing percussion 16th.
51.94, 52.05s: Missing notes to bass.
52.15-58.86s: This is fun.
59.28, 60.12s: No need to ignore the vocals here.
60.54-61.59s: Would make more sense to have jumps on the kicks on the 4th. Can't tell what sound you're jumping on the 8ths. The first 4th has a crash on it and is even more deserving of a jump.
63.49s: Has the same sounds on it as 63.28s so if that's a jump, this should be a jump.
64.56, 65.38, 67.90s: These vocal notes are pretty prominent and could be stepped.
65.59s: Do something like [12][13][14][13] here to be both relevant to the repeating guitar and the vocal melody.
68.42, 68.82s: Not hearing minijacks here.
68.92-69.56s: Different vocal pitches and could be different jumps.
74.18, 75.02s: Missing percussion gallops.
75.75-76.48s: These all have percussion, guitar, and vocal, so these can all be jumps.
77.32-78.18s: You're missing out on some weird rhythms here. And if you step those, then the white arrows just for some color would be unnecessary.
79.03-84.06, 92.44-97.46s: This seems like jumping to the percussion, but it's consistently incomplete.
91.60-92.23s: More odd minijacks.
99.37, 99.47s: Step the vocals here? All the other vocal notes are stepped because they coincide with the guitar.
104.51s: These jumps alternate in pairs, but the pitches do more than just two different notes.
[5/10] Wild Horses / Teetow // M0nkeyz
#OFFSET:-0.008; (-8 ms)
X Music file is soft. Also, don't put your username in the subtitle.
// There are a lot of missing notes, inconsistent stepping, odd layering, and patterns that feel arbitrary throughout the file. I got lazy with judging in the second half. The patterns there too need reworking.
14.86-15.66s: More jumps to the melody/percussion here to go with your layering at 11.94-12.47s.
16.19s: Not really loud enough for a quad, doesn't even have a crash on it.
16.37s: Missed percussion note. Taking a note out of the quad will make this more playable.
16.99s: Hand to the same crash you put hands to at 8.49, 4.24s.
16.99-18.58s: The sax's pitches descend here, so this PR is backwards.
18.32s: You jump the bass here at 26.82s, so this should be consistent.
18.59s: Jump to the snare.
18.84, 19.91s: These should just be 8ths. Your offset was wrong making these look off-beat.
19.28s: Missed note to guitar.
19.38-20.44s: This pattern is unnecessary right-hand biased.
19.80s: Note on the 96th here. The 16th is early.
21.24s: There's a roll in the percussion here you can step.
22.19s: Kind of odd to jump this soft melody note when there are louder sounds you don't jump.
23.36, 23.51; 24.42, 24.57s: Repeated pitches, so the 96th should be anchored to the previous jump.
24.95, 25.48s: The note you have the hand on is loud, but 25.48s with the downbeat crash is more emphasized and should have the hand instead.
25.48-27.07s: Backwards PR again.
28.40-31.06s: There's an up arrow almost every 8th here. These anchors are irrelevant.
31.86s: Missed note to the bass.
33.98-50.97s: Jumping to the cymbal on almost every 8th gets in the way of other rhythms. And you've stepped it inconsistently.
35.45s: Missed note to the bass.
37.06s: Jump the snare for consistency. And then there's a kick on the following 8th you can step.
41.15-41.68s: Here, your layering causes three [14] jumps in a row when the main melody doesn't play the same pitch on any of them.
41.78s: Missed percussion note.
43.94s: Bass note, same as 35.45s.
45.56s: Same as 37.06s.
46.99-48.05s: Similarly, there's too many [24] jumps here. Not jumping the cymbal will give you more room to make relevant patterns.
48.58s: Only bass here, so this shouldn't be a jump.
49.13s: Unnecessary grace note.
50.97-57.34s: The percussion swings but the sax doesn't, so 16ths is fine here.
51.76-52.16s: The pitches on the 16ths are similar but not the ones on the 8th and 4th, so this shouldn't be a minitrill.
52.04s: This only has a hi-hat on it and shouldn't be a jump. But you don't step the hi-hat at 54.16, 56.29s, so this is inconsistent.
52.30-52.69s+1m(3): The main melody does AABB here, so it should be two minijacks.
53.36s: Goes to the hi-hat rather than the main melody, so it shouldn't share its note with 53.62s. Also, you didn't step this note at 51.23, 55.48s, so either remove this one or add those two.
57.88s: The percussion roll ascends in pitch, so the trill is inaccurate.
64.64-65.30s: This pattern is odd, because you have a triplet on one hand then a minitrill on the other. 64.93 and 65.04s have a repeated pitch and can be a minijack.
67.69s: This 8th goes to the bass when the 16th before it goes to the snare, so this shouldn't be a jack.
69.29s: Could be a hand to the crash.
75.93s: At this BPM, you don't need to avoid minijacks here, so you can make more relevant patterns. With swing, it plays better when the minijack isn't the fast one, so like a [23][34][12][34] pattern here plays pretty nicely.
76.99s: [12] jump here to not break the trill.
82.57s: Shouldn't share an arrow with either of the 4th jumps around it because there is a distinct piano pitch here.
84.96-86.29s: The long 8th anchor is irrelevant.
92.92, 93.19s: Different pitches from the previous two notes, so these shouldn't both be 1[24]
94.16-94.67, 98.39s: Irrelevant trill.
95.58-97.17s: Irrelevant anchor.
99.56-99.83s: These shouldn't all be jumps. The two in the middle definitely don't need to be.
100.25s: Missing note.
103.01-103.96s: Irrelevant anchor on the whites.
107.15s: You didn't jump this at 105.02s. It's soft so you probably shouldn't jump it here.
108.32-109.38s: After all the soft sounds you've stepped, this spot is oddly empty.
117.88-118.67s: These shouldn't all be jumps. You completely lose the feel of the percussion.
118.17s: Missing percussion 8th.
134.07s: The sax note is more important to jump than the kick on 133.96s.
140.07s: Missing percussion roll.
142.30-144.43s: Similar to the 108.32s spot.
144.43s: Hand.
157.17-163.54s: This jumping with the cymbal gets out of hand here.
168.61, 169.67s: These should be 8ths. All the white is hard to read.
jimerax
Arctic Embrace pt.1 (DarkZtar) [6/10]
m31 - missing a jump for [snare]
m34-88 repeating 4-note jacks are PR but getting annoying to hit, there can be pattern variations
m41b4 - rhythms can be followed more accurately (not simple 16ths)
m64- missing notes for synth melody?
mildly enjoyable and consistent, mostly correctly stepped, felt a bit too monotonous structure-wise.
Arctic Embrace pt.2 (DarkZtar) [6/10]
gay early by like 12ms
m22 - felt like missing a red note
m45 - a misrhythm for the melody
m62 - there some ghost notes
m113 - piano bust can be synced better (should be 48ths)
layering/structure are good, there are some rhythm inconsistencies.
I don't think notes should follow synth base in the beginning, since rhythms are kinda unclear to hear.
Clockwork (hi19hi19) [8/10]
m23 - grace note should be pre-beat
technically almost no issue, sophisticated patterns/structure and there are interesting features.
short but quite replayable.
Cowbell Rock (Xiz) [7/10]
m16b3, m41b1 - missing a note for synth
m20, m24 - PR but a bit awkward pattern
technically almost okay. relatively simple but moderately enjoyable.
Drop the Dodongos (Shenjoku) [4/10]
gap early by 20ms
m8, m59 - not need to be quads
m9, m12, etc - jacks for bass drums like this is awkward, especially when layered with other notes (in later section)
m20, 24 - jumps/hands are too much for the music
m32 - quite awkward
m34 - grace note + hand = quad on FFR
felt the usage of hands/quads/jacks in this file is overdone for the music in many parts, some parts don't have good (technical) reasons.
the song is a bit repetitive too for a simfile.
Feel Good Drag (Xtreme2252) [3.5/10]
syncing can be improved - gap is 25ms early, even gets earlier towards the end (BPM is a bit too high)
m17-24 - layering inconsistency (same with similar parts after this)
m24- - 24th polyrhythms are weird when you basically don't use color notes for syncing in other parts
m26-33 - PR can be better for muted guitars
m57- - felt too sparse without layering drums
some parts are stepped mostly properly (beginning, etc), but the chart requires major tweaks (especially syncing).
repetitive parts on the song can be cut.
Hello (DarkZtar) [6/10]
gap early by 12ms
m12-13 - rhythms for voice sounds can be more accurate, and 12th jump is off
m64 - these 24th should be 32nd-base rhythms
The song has simple parts and a few interesting parts.
Overall the structure is fine, can add some tweaks on these interesting parts (listed above).
Johnny C. Bad (Buta-san) [7.5/10]
syncing inconsistency due to the song: beat is synced for drums, swing notes are synced with instruments (not wrong, just sometimes noticeable)
m48 - there can be notes for guitars, if not long jacks
m66-78 - syncing for those color note expressions can be improved, at parts
good song choice and quite fun to play. minor tweaks can be added.
solid structure and interesting features, some jacks (3-note ones) are spikey but overall good pattern choice.
KISS CANDY FLAVOR [Heavy] (gameboy42690) [7/10]
m2-12 - sound choice from synth part is inconsistent (no note for some synth sound. I could see rules for the placement though)
m59-60 - there are misrhythms in 16ths
some rhythms choices are un-understandable for me but others are mostly fine.
moderately fun and good structure.
KISS CANDY FLAVOR [Standard] (gameboy42690) [6.5/10]
m12 - beat 4 should be a jump
m13 - snares can be mini-jumpjacks/jumptrills
m25, 33 - just for opinion but no need for 16ths
m59 - there are misrhythms in 16ths
solid easier file, overall properly layered.
pattern choice is a bit too flat imo, 8th jack patterns can be used more for parts that need some accent.
Maelstrom (Xiz) [6/10]
m7 - sudden layering change, not a good place for the change (m9- at the earliest)
m17- - putting hands for all snares in long sections makes it boring imo
m24, m28 - there's a reason to put jumpjacks but quite spikey compared to other parts
overall structure is consistent and fine, some parts are spikey though.
Minuit A Fond La Caisse (James May) [5.5/10]
m22, 41, 43, m54, etc - awkward pattern choice with jacks
m113- - PR can be improved, also this part can be cut
song is quite monotonous/repetitive for a simfile, at least can be shortened imo.
some patterns are too strong for the song, or awkward to hit in general.
Palace of Destruction (DarkZtar) [7/10]
m18-25 - placement rule of 4-note jacks is unclear (not just for the pitch?)
m33 - rhythms (mainly follow 24th drums, and no need for 16th notes?)
m58 - missing a note for drums
m69 - 24th note needed?
m85-86 - adding 16th notes for the guitar will be preferred than just jumptrills
m163-164 - notes for drums can be added
m207 - awkward patterns, also missing notes for drums
m216 - stronger patterns (hand or 14 jump) for the blue note will be preferred
minor tweaks (listed above as samples) can be added.
other than those well-structured and enjoyable file.
Pepper Steak (James May) [6/10]
m4 - 2 notes of the last roll are ghost ones
m19 - same with above, rhythm accuracy should be improved, also there is an awkward part
m40, 47 - jack parts are quite awkward to hit
a bit weird but unique song.
the concept is interesting, technical issues like rhythms, patterns need some tweaks.
Smoke Weed Everyday (Xiz) [3/10]
gap is early by 18ms, also some parts are not synced well/inappropriate rhythms(ex. m5, m25)
m9 - a misrhythm
m16-23 - green note syndrome (GNS, or white on FFR), if it is intentional then no good
m47-54 - GNS
basic patterning/structure are mostly acceptable.
however some issues listed above are critical, not quite comfortably playable as they are.
stalemate (Buta-san) [6.5/10]
m4 - a bit too spikey patterns
m9-17 - guitar syncing is sometimes out of place, can be synced better
m39 - not a wrong thing but layering guitar (and missing vocals) will be confusing for some people
m65-66 - quads should be hands with pattern changes
aside from several parts, the structure is okay and chart is enjoyable.
guitar parts need to be tweaked or layering style can be changed.
Wild horses [M0nkeyz] [7/10]
m28 - 48th mini-gallops should be 32nds
m32 - (beat2) 48th grace note is not needed, (beat4) overlayered + awkward jacks
m34 - (beat1) needs full 24th notes for organ
m38 - (beat3) missing a note for piano
m48 - notes for brass can be emphasized more (at least jump)
cool funk/jazz song and moderately enjoyable.
things like listed above can be tweaked, music strength can be expressed better.
ilikexd
[Resubmission] Information Transmission (DarkZtar) - 5.5/10
3.690s - Missing note
5.211s - Missing note
8.291s - This whole 24th phrase is 1/48th late.
9.342s - Missing note
10.103s - Missing note
etc, in this whole section it's mostly constant 16ths. Even though a lot of the bass piano notes and even higher piano notes aren't very loud; they're still being stepped in some places so they should be everywhere.
16.081s+ - More missing notes
45.537s+ - And here, too. For the most part this should be constant 16ths. Try to listen more closely, or use a better audio file.
109.885s+ - Should be constant 16ths.
There is some decent layering and PR/patterning, and some nice ideas like the trills at the end, but all the missing notes are still a big issue.
[Resubmission] Lettuce Regulation (DossarLX ODI & Xiz) - 6/10
27.962s - This 48th doesn't seem to go to anything.
30.490s - Likewise this 96th.
35.354s - These two graces notes also seem arbitrary.
71.059s - Is this minijack to emphasize the the 's' in 'risks'? The 's' sound is much later than the 16th note.
There are a lot of weird color notes that, while sometimes seeming to follow pitch bends, don't appear to go to anything.
Some vocals notes are a bit offsync.
Aquarium (Gradiant) - 7/10
37.234s, 101.208s - It would be nice to see two different colors between the splash sound and kick, but no big deal.
38.123s - I don't think following just the kick was a great choice for this section. It'd probably be better to still implement that 3/8th synth-like fading sound.
52.561s - Jack seems pretty out of place. It's alternating pitch between notes, not repeating.
59.892s - While there are 3 notes of the same pitch in a row it's a 4-note long jack -- it's probably still better for consistency to have both of these as trills anyway.
109.205s - It's good to just follow the kick here, but like before, it's probably better to step that 3/8th sound in the section before here.
[Resubmission] Sanctuary of pantheon (Silvuh) - 8.5/10
With the minijacks issue fixed from the previous submission, this is a lot better now.
54.774s - Weird to have this really high piano chord on [12]
66.574s - It's okay to step this grace note, but there are like 3 or 4 a few beats after this that are only 1/96th-192nd apart that weren't stepped, so it should be consistent. I can understand it being omitted for when there are hands, though.
Good PR and layering selection throughout.
Circuitry (bmah) - 10/10
Wow, this is really awesome and totally unique.
DESTINY (bmah) - 8.5/10
34.273s - Backwards PR
42.899s - There are 24ths after this, although it's hard to hear.
46.196s - Ditto
72.405s - It'd probably be good to accent this with a hand (that happens later on in the chart).
111.471s - It's ascending, but each of these hands every four beats has backwards PR.
Highway Highway DESTINY (bmah) - 7/10
3.300s - Ghost note
5.859s, 7.288s, etc. - I don't really think omitting this bass guitar note is a good idea. It seems pretty lacking. This ends up totalling to a lot of notes throughout the chart.
86.306s - Weird anchors in this part, they don't seem to be going to anything.
Night Messenger (Silvuh) - 7.5/10
I really think it would have been nice to include the sounds at 7.5s, 68s, 75.7s as it would help break up some of the monotony and that sound is quite noticeable. The chart is pretty good otherwise although somewhat repetitive by the end I think.
Phantasy Story -ReStart- (Silvuh) - 9.5/10
103.843s - Still sounds like there's harp here, so there should be a 16th.
This is extremely well done in every respect.
Piasolla (Silvuh) - 8.5/10
23.651s - Drums are faster than 16ths.
While obviously intentional, I really couldn't figure out the purpose of the switching between 80 and 120 BPM; it didn't seem to accent anything and time signature in the music seems straightforward... not sure if I'm missing something. Otherwise the rest of the chart is really nice.
PISSCORD (PrawnSkunk) - 8/10
36.875s - Just 16ths
54.395s - Should be a jump.
69.355s - These yells are closer to 16ths than 24ths. It'd be better to accent them as 192nds, or if you wanted that color then to use subbeats.
70.595s - But this 16th should be a 24th.
72.155s - I really think the airhorns should be stepped in this part.
91.995s - Not sure about these 12ths, maybe they go to the pitch bend? But they just play like ghost notes.
Nice meme.
Prelude (Silvuh) - 7.5/10
74.546s - Confusing note placement here, I don't really hear the main piano (not sure if it's a third note or just an echo from the second), but since the bass piano note is much more noticeable it'd be better to move this to column 1.
Robotomy (Choofers vs t-rogdor) - 4/10
For the entire chart, it would probably be better to double the BPM to avoid so many color notes to simpler rhythms. For example, it would make the swing right at the start 48th instead of 192nd, and some notes like the 64th at 12.697s are slightly offsync, but would be perfectly synced with a faster BPM.
31.044s - These are just 32nds.
35.581s - Missing note
38.416s - Missing note
39.715s - Missing note, and the sounds that follow in this beat could be stepped as well, although this one was stepped right in the previous beat.
40.424s - Missing note, was already stepped in 39.479s
49.400s - Missing note
51.999s - Again, same missing note for hi-hat. It's being stepped in most other places.
52.707s - Missing here again
57.169s - Ditto, won't point it out anymore.
72.195s - Pretty inaccurate. It would be better if the BPM was doubled so it could be placed more accurately. Also the minijack is kind of unintuitive since there is nothing in the music that really sounds like that. Same applies at other places like 72.786s
77.156s - These sounds are pretty different to have as a minijack.
77.747s - Ditto
83.101s - Missing note
93.514s - Missing note
95.640s - Ghost note
106.447 - It's not the same sound 4 times in a row, so there shouldn't be a jack.
107.038s - Same thing, it's alternating.
111.054s - Kind of inaccurately stepped here, and loaded with 192nds that don't need to be if the BPM were doubled.
122.274s - Weird to have a minijack for this when the sound is so different.
151.211s - These should just be 5/64ths at 254 BPM, but since the BPM is too low (and arguably wrong for this reason), it's stepped inaccurately.
155.463s - More 5/64ths
166.329s - More 5/64ths
Beyond here I don't have much constructive to say. The track/chart lose most sense of rhythm and comprehensible structure; it's a lot of noises with color notes. Many parts are stepped incorrectly, either just slightly off and some significantly off, and parts that are stepped mostly accurately still suffer from being extremely difficult to read and unaesthetic, mostly due to the fact that the BPM is halved and partially because of how chaotic the music is. Besides accuracy, some parts are stepped ludicrously difficultly. For example: stuff like 211.5s that is a split jumpjack sandwiched with grace notes transitioning into a 254 bpm minijack (which can convert as 1 frame apart). For more specific details, most of what Dossar pointed out in the August 2013 batch notes still applies.
At almost seven minutes long this is extremely frustrating to play through given the spiky nature of the chart.
Torvus Clockwork (Silvuh) - 8/10
Brining in the minijacks toward the end was okay to keep the layering progressing, but it was a bit strange since it doesn't sound much like any repeating sound. Besides that, the chart is good.
Trobbel - 8/10
Not sure what to think about using mostly yellow for the entire chart instead of having the notes fall on 4ths/8ths, even if a lot of hard accents are falling on 4ths as it is right now -- I think it'd be better to have those on 16ths so the rest is on 4th/8ths. Otherwise I don't have any criticism.
White book (Silvuh) - 9/10
67.107 - Although the melody has an up-down-up-down pattern, it is ascending and with this longer roll pattern the PR feels a bit backwards, even though note by note it makes sense.
All the layering, patterning, accenting is done extremely well in this chart.
DossarLX ODI
Circuitry
[4/10]
02:33.05
Steps: 861
Jumps: 188
Hands: 7
Notes:
- This file is like Paranormal Activity. Lots of easy filler for empty space, then sudden surprises of 32nd difficulty spikes out of nowhere.
- First 25 seconds are filler
- 27.49: Missing note
- 26.99, 33.52: A piece of glass shattering offsets a 4th. Interesting.
- 31.37: If there's a tough section to sync like this, when it doubt double the BPM and see how it works out. What's here is a 32nd triplet on the 16th at 31.37, 24ths from 31.47-31.67, 3/64ths from 31.67-31.98, then 16ths. I mention this because it's not the color mess that is currently stepped
- 34.53: What is this 8th jump for? The previous one had the powerful bass kick
- 36.74: There isn't a 48th gallop here. There are 32nds that run from 36.37-36.77
- 39.73, 39.94: Missing 16ths
- 43.27: 48th gallop again is too fast, this is a 32nd gallop
- 45.35: The triplet is on the 8th after on 45.55; this makes 45.45 a ghost note and a missing note on 45.65
- 54.76: This offsetted note is going to nothing. What it looked like you were trying to accent was 54.43, 54.63, 54.94, 55.24, and 55.55 -- so the color offsetting is not only incomplete, it's not even clear what is supposed to be emphasized here
- 58.02: The 64th offsetting issue is most likely going to cause these placements to be an entire frame off, and it's still not clear what this is supposed to be going to.
- 60.97, 67.50, 74.03, 80.56 (this repeats again after): See issue at 54.76
- 64.17, 77.23: There are 3/64ths here but they're placed a 64th too early
- 75.96, 76.16: Jumps for one element?
- 78.41: All of a sudden these jumps appear out of nowhere. I'm not sure what these jumps are supposed to be following
- 90.30, 103.36 (repeats again after): See 64.17
- 120.07: This is going to be a disgusting conversion on FFR. If 64ths are going to be used, there needs to be BPM changes to accomodate for the offsetting
- Did it seriously take two minutes JUST to get to this part?
- 121.94, 122.22: The distorted wubs are on the 16th and the 8th
- 125.56: An offsetted quad is complete overkill here
- 135.01: There are offsetted 16ths here, but on the 32nds before. There aren't any 48th placements here
- 136.47, 136.57: Missing notes
DESTINY
[8/10]
02:28.03
Steps: 943
Jumps: 433
Hands: 67
Notes:
- 12.09, 129.46, 134.57: These are 64th bursts, 32nds should have been stepped instead
- 17.20: This is interesting. A 32nd burst was stepped here correctly, but then in the other spots there are 48ths stepped to the same burst sound.
- 78.69: 16th run starts on the 8th here
- 80.34: Missing jump
- 81.99: Dynamite Rave
- 110.50: Missing jump
- The last offsetted jump and hand are a bit unnecessary
- Layering looks consistent although it is certainly heavy; it does match with the song however. My main concern is the 48ths that should have been 32nds.
Highway Highway DESTINY
[7/10]
02:05.70
Steps: 874
Jumps: 356
Hands: 43
Notes:
- 3.32, 120.46: The 48th is a ghost note. This forces a minijack with the 16th jump too.
- 20.61, 24.18, 69.90: Why are these jumps? (Note 58.47 was not stepped as a jump for reference, there's just that part of the melody being stepped)
- 48.65: The jumps layering in the snares in this section make sense, but there are other jumps in this dense jumpstream that aren't clear
- 50.61: This feels like copy-paste (19.00 and 64.72 for instance are the same exact pattern and so forth).
- 83.65: For the sake of not making the file very choppy to play this jump should be removed for the burst
- While the layering looks sound for the most part, some parts need special attention (3.32, 83.65, and 120.46 specifically) because they're sudden fast bursts that give a Paranormal Activity effect. Some layering can be sacrificed if it's getting in the way of playability.
- Side note: This file will require frame fixes for the 48th sections. I can foresee them being disgusting in conversion.
Night Messenger
[5/10]
01:42.12
Steps: 497
Jumps: 189
Hands: 8
Notes:
- 7.63: Jump here would be nice to take note of the bell hit here (you did this at 75.84)
- 11.11: Minijack was placed too early. The bass kicks start on the 12th before the 4th, which is what was done previously but for some reason wasn't here
- 18.84, 20.74, 30.21, 34.00, 35.90, 41.58 (notice the pattern here? It repeats): These should have been minijacks, the sudden changes from the bass kick stepping scheme are making the file lose its cohesion
- So far the file just feels like copy pasting considering the minijack patterns I mentioned above and the pattern similarity
- A big mistake I also saw was going from conservative layering and then jumping into heavy layering immediately. Almost 40% of the song is jumps when it doesn't need to be.
- The 48th gallops stand out like a sore thumb and for a lower level file like this are annoying and uncreative. A jump with the minijack structure for the bass kick covers it and flows much better.
- All the hands should be removed, there is a workaround for this song that can be done that can remove many of these jumps. There are too many spots were the jumps conflict with more powerful percussion hits with less prominent elements. The file has the copy-paste file with how repetitive the patterns are and how bland the layering is.
Phantasy Story -ReStart-
[4/10]
02:22.06
Steps: 839
Jumps: 202
Hands: 26
Notes:
- 6.06, 9.34, 10.37: Ghost notes (or just barely audible), and these don't make sense considering shortly after the snare is stepped and all the notes are missing previously
- 18.38, 28.86: Missing notes
- 29.79: This one's tricky to spot, but this is a 16th triplet, not a 24th burst
- 31.53: Missing note
- 33.28, 36.57: 32nd triplets here
- 40.06: Interesting, the 16ths started on the 8th this time when before they were starting on the 4ths going all the way through to the 4th of the next measure
- 42.01: Missing note
- 42.53: There is a barely audible 32nd triplet here but it's not even worth stepping. These 24ths are ghost notes
- 42.94: There's an 8th here with a 32nd triplet starting on the 4th after, there are no 24ths here
- 43.14: Missing jump
- 47.25: Too many hands. This part could have easily cut down on the layering without the hands, not to mention there are spots that should have been hands (e.g. 50.13)
- 50.13: First off, the harp stepping here is incomplete, and secondly this is a 16th for the harp, not 24ths.
- 53.42, 58.35: The snare roll here is 32nds. A 32nd triplet could be stepped to achieve the effect of the previous sections, but this is not 24ths.
- The 24ths are a recurring problem in this file, take a look at them again
- 64.31, 64.92, 65.95, 66.57: Missing jumps (orchestra layering is what looks like is being followed here, then to the flute)
- 65.13: This triplet leading into the next measure is stepped here but not in the measures around it
- 68.21: There's a 32nd burst here, then a 16th triplet at 68.42; I'm not going to mention any other 24th problems after this, the idea is there
- 70.16, 71.40, 71.81 (repeats): Missing snare notes. It's not clear why the snare is being stepped sometimes and then is suddenly left out
- 73.36, 73.77, 119.37, 119.80: Offsetting these jumps don't add any emphasis to the flute
- 93.34: This is an offsetted 32nd note and it's too fast. The emphasis is on the 16th after.
- 94.87: 32nd gallop here is too fast
- 95.54: This color section is clearly wrong. Here there is an 8th note, then a 12th run going from 95.75 (4th after) to 96.57 (next measure's first beat). This means the 16th triplet at 96.36 is also wrong.
- 131.92: More color abuse
- 134.35: Incorrectly stepped and way too fast. There's a 32nd triplet on the 4th at 134.38, and this is a pretty serious error as it creates a disgusting fast burst creating a minijack on the left note
- 138.77: There's a 64th gallop here, not a 96th
- It looks like the file has some ideas down, but it fell apart in the second half. There were missing notes and misrhythms, it felt like copy pasting was going on with too many repetitive patterns and it dragged on without a clear layering focus for the player
Piasolla
[4/10]
02:17.84
Steps: 758
Jumps: 169
Hands: 14
Notes:
- I should mention right off the bat that the constant switching between 80 and 120 BPM is cumbersome and an annoying gimmick. It makes the file more confusing when it's the same elements being followed but the jumps are constantly landing on different intervals. This immediately came to my attention when I saw 20.67
- 20.67: What happened here? I'm assuming 8ths were attempt to be stepped here with a 4th on 20.55 and an 8th on 20.80, but there's just this 16th ghost jump
- 24.05: It looks like there's a mix of elements being stepped here, the percussion and the piano. However there are many missing notes if this is the case, the piano should just be followed.
- 34.80, 45.80: 24th burst, not 32nds
- 39.80, 40.05: Missing jumps
- 63.17-63.55, 66.55: Missing jumps
- 68.80, 79.80: 24ths, not 32nds
- Layering keeps including and missing jumps for the violin and the percussion, it may have been more difficult to step this song with all the unnecessary BPM switching when it's not needed -- 78.80 for instance did not need to be stepped with those color intervals.
- 80.05: Wrong quantization. This part is in 16th notation, the jumps are landing on the 12ths when there is clearly a 16th rhythm going on in this section
- 85.30: Missing jump
- 87.80, 90.80: These aren't minijacks
- 91.30, 103.42: Missing jumps
- 117.80, 126.30: 24ths, not 32nds
- 124.05: If the BPM was 120 here this part would just be a 16th going into a 24th burst. Instead at 80 BPM it's this color mess
- The file needs to get rid of the 80/120 gimmick. It caused layering inconsistencies and misrhythms and it's more cumbersome for the player when the same elements are being stepped.
PISSCORD
[6/10]
02:03.06
Steps: 656
Jumps: 186
Hands: 4
Notes:
- 13.37, 17.21: These are 32nds although with how they're patterned these could work, but with 32nds it can also cover the vocals landing on the 16th.
- 19.01, 20.93, 22.85: Missing notes
- 24.89: This should be a jump
- 28.49: Not a 4-note jack; There is a 3 note jack on 28.61 but it's separate from the 4th.
- 31.01: These 16th notes could be placed higher (like on the right note), the pitch relevancy here is backwards
- 36.90: There's a 32nd triplet here
- 48.53: Missing note (see 40.85 for reference)
- Going to the above error, it seems like this 16th gallop at 48.65 was meant to be placed a 16th before but was placed wrong by accident
- 54.41: Missing jump
- 61.85: Was this 8th meant to be placed on the 16th before to "symphony"? If not, there's still a missing note at 61.73
- 62.57: This might seem strange but this is actually a 32nd triplet with no 24ths. 63.29 is a 5-note 32nd burst, but the patterning with the 24ths represents it fine.
- 68.21, 68.69: 24th gallops going into the 4ths here, not 16ths
- 69.77: Missing jump. 69.85 is also missing a 24th note
- 70.61: 24th gallop going into the 4th, not a 16th
- 79.59: This note is placed too late. You are looking for the 12th before at 79.53
- 81.65: Missing notes for the bass kick
- 88.49, 88.73: These would be better accented with jumps
- 90.65: This 8th should create an 8th minijack with the 4th before it
- 92.01: There aren't any 12ths here. However there is a 16th triplet at 91.85
- 89.09, 92.45, 93.41: Remember previously at 28.49 you stepped a jack to something similar like this? (although they should be 3 note jacks) Also, 92.45 suddenly having jumps doesn't make sense
- 94.73, 95.22: There are 16th triplets here but no 12ths here. I can see what was attempted, but you're looking for the 16th triplets. That being said, 95.82 has a missing 16th note.
- 107.58: This isn't going to the funny rapper voice
- 109.74: Missing note
- At the end, are you stepping both vocals or just the funny rapper? It got a bit confusing at the end.
- 118.50: Lower the volume on this. I was pissed off when I got here the first time.
- The ideas seem to be present, but need some tweaking. And definitely change the volume of the ending, that is aggravating as hell.
Prelude
[8/10]
* 01:36.59
* Steps: 125
* Jumps: 7
Notes:
- 54.24: The previous jumps were accented appropriately, but this jump does not provide emphasis for anything significant. There is more than one sound here, but that's not the effect the previous jumps provided.
Torvus Clockwork
[5/10]
02:07.29
Steps: 431
Jumps: 126
Notes:
- 6.05: None of the 16ths for the melody are stepped here yet are stepped after (12.06 and later)
- 6.80, 8.31: This problem repeats, basically it looks like there was an attempt to layer in the emphasized percussion hits on the second and fourth beat in the measures but there are still missing jumps after.
- 9.06, 12.06: Why are these jumps?
- Switching between the softer drum hits and the melody seems a bit counterintuitive
- 30.06: 6.05 is a jump but not this?
- 52.18: Missing piano note (see 49.18)
- 71.12: This is a different sound (hi-hat), a minijack here is wrong
- 73.93, 76.93, etc.: This minijack problem repeats after the previously mentioned issue. These two notes are not the same sound.
- 123.81: Breaks the previous 4th-note structure
- This file suffers a dragging problem from being too repetitive. 72.06-120.06 felt like a copy-paste going on from how similar the patterns were, not to mention there were still the same minijack issues as previously mentioned. The first half also was way too repetitive and similar in patterning.
- Layering is ok at best, file is heavy in layering for its difficulty (around 1/4 of the steps are jumps) and including multiple sounds for a slow song like this to create that many jumps probably isn't the best idea.
Trobbel
[4/10]
02:00.81
Steps: 581
Jumps: 254
Hands: 45
Notes:
- This file's biggest issue is that the notes fall on the wrong placements. What should be 4ths or 8ths instead land on 16ths or 12th placements.
- 3.77: This should have fallen on a 16th placement. 3.67-4.16 is five 16th notes in its proper form after the 24th drum roll.
- 4.54: Everything here is offsetted by a 16th. This jump for instance should have been an 8th note, the single note after a 4th, 7.41 should have been a 4th, and so on.
- 22.94: This section is heavily overlayered. There shouldn't be any hands here.
- 27.38: Missing gallop at 27.38
- 29.16: This is showing me that the file's sync is a bit off. There should have been a sequence of three (in this case, offsetted) 24th gallops here: 28.94, 29.20, and 29.46
- 39.63: This section needs to be snapped better. What should be stepped as 4ths is stepped as a 16th and even a 32nd.
- 42.80: This should have been a 16th minijack snapped to the 16ths. Missing 16th at 43.11
- 43.49: Ghost note
- 49.62: 48th gallop is too fast, this is a 32nd gallop
- 57.82: Missing note "the"
- 60.44: See 22.94
- 66.68: See 29.16
- 70.85: If this was synced properly it would land on the 48th after.
- 79.59: More offsetting when the entire file is already basically offsetted... that's new
- 83.36: With the swing structure, this jump should have landed on the 4th after. Of course that's keeping in mind the offsetting that occurs in this section
- 86.09: This is a ghost note. A fast, sudden, incorrect minijack has just effectively been created.
- 87.27, 89.36, 91.44, 93.53, 93.79 (repeats): There aren't any 64th placements here
- 93.99: This note was supposed to go to the 8th after
- 102.42: Missing guitar note
- 104.20: See 29.16
- 107.46: This is disgusting to look at
- The layering looks consistent but heavily overlayered in sections when it doesn't need to be. This is a relatively simple file but it turned into Fascination Maxx's ending from not having the proper placements.
White book
[5/10]
01:42.92
Steps: 436
Jumps: 63
Notes:
- 2.79: Too fast and too late. There's a 64th gallop here starting on the 8th.
- 3.99: The triplet starts on the 4th
- 4.71: There are three notes here, not two. This is also too fast and the triplet starts before the 8th note.
- Right after there's a copy paste with the above errors again.
- 12.93: Insignificant static
- 15.96: This bell is stepped here but notes are missing everywhere around it
- Why are the bells suddenly being included and left out back and forth? It's inconsistent and makes no sense
- 24.77-40.76: This section would have been perfectly fine left as 8ths. The accenting/layering to the violins is there. If other color offsetting were to be used, the single notes could be one color and the jumps another color to emphasize the difference in violins. However, none of that is the case here, this is unnecessary color abuse that's cumbersome.
- 44.63: These are jumps but not 42.69?
- 45.68, 46.16. Try the 4th before. These 24th placements are when the echo ends.
- 48.78: The violin is on the 8th before
- 49.47: Missing jump
- 53.14: Too late, sound is on the 8th before
- 53.42: See 45.68
- 53.60: Note offsetting issue. This part is also not a gallop, it's a burst. It can generalized to a 4-note 24th burst with an 8th after, although it's technically more complex and slightly faster (slower than 32nds).
- 56.60, 58.05, 60.47, 62.41, 64.34, 65.80, 68.22: Missing notes
- 81.89, 82.85, 85.76, 86.72: Missing jumps for the clap
- 89.14: This 24th section is confusing
- 93.77: All of a sudden, offsetted notes out of nowhere
- The color abuse issue in this file needs to be looked over again and the 24th sections are awkward. The first few 24th sections I got, but then something like 89.14 just seemingly made no sense.
[Resubmission] Sanctuary of pantheon
[4/10]
03:42.20
Steps: 1662
Jumps: 485
Hands: 131
Notes:
- I'm going to the other judges' notes to see what has been changed.
- 13.59: This looks like it should be a jump from the measures around it, but there's just one element here and that's questionable
- 18.59, 28.39: Missing jumps (seems like a prominent accenting scheme going on here)
- Suggestion to make the file smoother since it's heavily layered: For the 32nd bursts, taking out the hands will remove forced 16th minijacks.
- 33.99-35.39 It looks like the bass rhythm is being followed, then something different at 35.59 is being stepped. It's sudden and confusing; same thing repeats again for the next coming measures.
- 45.59: At this point it isn't worth stepping piano splits this fast, a jump would work better to emphasize the gallop (see 54.79 where you actually did this)
- 46.09: Going back to my suggestion about the 32nds, it may be better to sacrifice layering to improve the file's playability. A big 32nd wall like this with minijacks inside of it is a rather irritating difficulty spike.
- 52.49: Missing jump
- 56.39: This color section is... nonsensical? I see no reason for this to be here, the song is just 8ths with a 16th triplet in this part. I don't see anything to emphasize.
- 58.39: Missing jump, it looks like the clap is being layered in with the piano too
- 66.19: Why is this a jump? It's just the piano
- 66.58: See 45.59
- 69.19, 69.99: I don't see why these are jumps. They are at most hands with the surrounding 4ths
- 72.39: Random BPM changes, this part is just 16ths at the normal BPM
- 72.39, 73.99, 75.59: Hand issue again, these look like at most jumps
- 89.99: Suddenly layering changes from the clap to the 3/16th synth melody
- 93.19: This is at most a jump
- 96.99: Missing jump (see 18.59)
- 106.79: Missing jump (see 28.39)
- 107.59: Now that this pattern appeared again, it felt like copy-paste with a few modifications, since the above few errors were also found previously
- 109.19: The way the 16ths are stepped in this section isn't clear
- 117.97, 130.37: See 45.59
- 118.59: See 46.09. At 121.89 there should have been a jump if it stayed consistent with the snare layering but that would have created a 16th minijack into the hand. In some parts it looks like layering was sacrificed for playability, and in some other parts it was not. There's some inconsistency in this file in that aspect.
- 124.49: See 46.09, except mirrored
- 130.79: The jumps in this section are confusing
- 133.19: See 46.09 -- yes, the 4th jumps layer in the piano, but having a 32nd bass rush makes this a tremendous difficulty spike far into the file.
- I'm noticing a pattern here. The file has a few heavily layered sections with some 16ths, but most of the difficulty comes from these kinds of 32nd spikes. Keeping the layering in these 32nd sections isn't a good idea.
- Next section felt like a modification of copy-paste.
- 160.66: For this section, see 45.59
- 170.07: Not a hand
- 171.36: This just sounds like a 16th going into a 24th burst
- 173.89: Cymbal crash isn't here, this should be a jump at most
- 174.59, 176.19: Missing piano notes (it looks like piano is being layered here)
- 197.69: Missing note
samurai7694
[Resubmission] Sanctuary of pantheon (Silvuh) 9/10
- The slowdowns and speedups are really cool in my opinion.
- I'm still unsure about the reason for those particular colors (color theory sections) at 56.349s
Circuitry (bmah) 9/10
- Really interesting rhythms in this song. The chart was pretty fun as well
DESTINY (bmah) 9/10
- The accented hands on the offbeat rhythms was really cool.
- I have nothing much to say about this file except good job.
Highway Highway DESTINY (bmah) 8.5/10
- Really fun chart. I'm not too crazy about the 48th bursts causing 16th note mini jacks, though. The song was okay.
Night Messenger (Silvuh) 9/10
- Cool, easy file. I don't have much to say about this other than me being a bit confused as to what the jumps are going to sometimes.
Odd22 [Choof] 7.5/10
- I still have issues with those one-handed patterns (example: starting ats 53.866s. Not only the speed and repetitiveness but the fact that it will not convert well on FFR)
- 96.657s, really weird transition especially since the BPM spikes up from 205.61 BPM to 270.80 BPM
- I'm okay with pretty much everything else except for that repetitive pattern and that weird transition mentioned above. Please fix those patterns.
Phantasy Story -ReStart- (Silvuh) 9/10
- Not much I have to say about this song. I'm just a bit confused about certain layering choices much like Night Messenger.
Piasolla (Silvuh) 9.5/10
- Really interesting time signature. I'm unsure about the note value/BPM changes. Half of me says it's interesting while the other half would have suggested having straight 16th notes since the key signature sort of varies between 5/4 and 6/4.
PISSCORD (PrawnSkunk) 10/10
- Woah this song is crazy. I liked it a ton. Really nice chart for it too, in my opinion.
Prelude (Silvuh) 9/10
- Chill song. Easy steps are perfect to go along with a song like this.
Robotomy (Choofers vs t-rogdor) 9.5/10
- 189.006s, this is still a really horrible pattern in my opinion, although easily cheatable on FFR
- Almost 10/10. Would have been if it weren't for a few pattern choices that I'm uncomfortable with but the NPS number for most of the bursts aren't too bad in my opinion.
- I'm a complete sucker for files/songs with odd rhythms. I'm hoping this finally gets in the game to be honest.
Torvus Clockwork (Silvuh) 9.5/10
- I actually liked this song. The chart was well done too.
Trobbel (Silvuh) 1/10
- Unfortunately, this has yellow-note-syndrome which is a bummer since the rhythms, layering, and sync are fine.
- At first I thought it was color theory (which might be the case here) but it seems 4th notes and 8th notes should take place of the 16th notes. The 4th notes in this chart are actually 24th notes.
- The chart needs a serious re-do because of the incorrect BPMs. Sorry.
White book (Silvuh) 8/10
- I'm not quite sure how I feel about the color theory for the strings section.
- Really interesting rhythms in this song.
- 89.123s, this section felt weird because of the rhythms. I felt it didn't quite match with the main melody. It might be due to the echo effect.