07-28-2005, 08:22 PM
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#423
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let it snow~

Join Date: Jan 2004
Age: 39
Posts: 14,444
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Quote:
Magicians: Roll a 4/4 at best, 5/5 at worst in the stats for Str and Dex. If possible, try this:
4/4/11/6 (Str/Dex/Int/Luk)
Finally, my favorite class. It's also the one that most people play (sadly) and the one most people screw up. You want Int. That's all you care about, EVER. Int. Luk is there just so you can equip new stuff. The general formula is to have level + 3 in Luk. However, that's a crock. Only add Luk when you need / want to instead of just adding 4 int and 1 luk every level. Why? Because having more Int not only means more damage, but more MP increased the next time you level up. Please do your skills as such. If you don't, you will regret it.
1 Energy Bolt
5 Increasing MP Recovery
10 Increasing max MP Increase
10 Magic Claw
Save 3 levels of SP
20 Magic Claw
16 Increasing MP Recover
20 Magic Guard
But, that's not necessary. You can also leave Claw at 10, max out MP Recovery, then start saving points for Claw. However, DO NOT TOUCH MAGIC ARMOR. It is a crappy skill that will not help you. Magic Guard is there so you can live. Magicians have incredibly low HP. Magic Guard makes it so you can live while killing harder enemies, or just use potions less often while leveling. I've already had to use it at level 54 with my Cleric just to GET to the place where I wanted to level.
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lolx
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