View Single Post
Old 08-17-2014, 01:44 PM   #13
Moogled
FFR Player
 
Join Date: Jul 2009
Posts: 52
Default Re: BPM shiver patch pack

tried a few by opening them in ddream and saving as single BPM, seems to work if there are no intentional BPM changes

NB4:

aim burst
Code:
#BPMS:0=191.002;
gate openerz
Code:
#BPMS:0=198.678;
st. scarhand (copied from HSMP1)
Code:
#BPMS:0.000=179.920,292.000=89.960,308.000=179.920,372.000=89.960,400.000=179.920;
still blastin
Code:
#BPMS:0=170.028;
the shining polaris
Code:
#BPMS:0=172.003;
tower of saints
Code:
#BPMS:0=194;
NB5:
12 little fragments
Code:
#BPMS:0=220.009;
thinking of you
Code:
#BPMS:0=226.999;
anyone else care about this?? if not I'll just edit the rest of the bolded ones in the OP and forget about making a 'patch'

midare 3: toss the feathers #BPMS:0=121.2;

bearforce 1 kaiten 3/mina 3 #BPMS:0=132.041;

yolo 3/bunch of files 3: unorthodox red
#BPMS:0=220.001,264=210,272=200,280=190.004,288=180,296=170.008,297=169.997,299=170.008,300=169.997,303=170.008,304=160.005,305=159.995,306=160.005,307=159.995,308=160.005,309=159.995,310=160.005,311=159.995,312=150,320=220.001;

nuclear blast 2:
blockbuster: #BPMS:0=194;
comsten: #BPMS:0=197.94;
double KO: --
gravity blast: #BPMS:0=180.036;
laser cannon: #BPMS:0=160.011;
ripcord: --
stinger: #BPMS:0=213.17;

Last edited by Moogled; 09-3-2014 at 06:43 PM..
Moogled is offline   Reply With Quote