tried a few by opening them in ddream and saving as single BPM, seems to work if there are no intentional BPM changes
NB4:
aim burst
gate openerz
st. scarhand (copied from HSMP1)
Code:
#BPMS:0.000=179.920,292.000=89.960,308.000=179.920,372.000=89.960,400.000=179.920;
still blastin
the shining polaris
tower of saints
NB5:
12 little fragments
thinking of you
anyone else care about this?? if not I'll just edit the rest of the bolded ones in the OP and forget about making a 'patch'
midare 3: toss the feathers #BPMS:0=121.2;
bearforce 1 kaiten 3/mina 3 #BPMS:0=132.041;
yolo 3/bunch of files 3: unorthodox red
#BPMS:0=220.001,264=210,272=200,280=190.004,288=180,296=170.008,297=169.997,299=170.008,300=169.997,303=170.008,304=160.005,305=159.995,306=160.005,307=159.995,308=160.005,309=159.995,310=160.005,311=159.995,312=150,320=220.001;
nuclear blast 2:
blockbuster: #BPMS:0=194;
comsten: #BPMS:0=197.94;
double KO: --
gravity blast: #BPMS:0=180.036;
laser cannon: #BPMS:0=160.011;
ripcord: --
stinger: #BPMS:0=213.17;