06-12-2014, 06:49 PM
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#79
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FFR Veteran
Join Date: Aug 2009
Location: London, Ontario
Age: 37
Posts: 1,196
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Re: OoT
Screenshots don't show differences in frame rates, animation smoothness, or camera panning smoothness and quickness. The Playstation had a lot of tricks it could use to make individual frames look incredible, but trust me when I say the N64 had a maniacally snappy 3d rendering engine for its time and price. The N64's strength was real time 3d animation. The Playstation's strength was having space for amazing textures and pre-rendered BGs and videos.
Quote:
Originally Posted by choof
I could listen to forest temple music for hours
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Personally that one creeps me out a bit, heh. This is more my speed, even if it's not technically Zelda:
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Last edited by Mike Weedmark; 06-12-2014 at 07:00 PM..
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