05-29-2014, 10:31 AM
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#33
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FFR Player
Join Date: Nov 2004
Age: 33
Posts: 6,167
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Re: TWG CXVI-2: Revengeance
Hello all, this slack thing seems pretty cool. Has it been used in games recently?
Anyways, a quick run-through of the rules seems to put the game in our favor early. I don't want to lay out bomberman strats too early, but it seems like we can utilize it in a faux-seer type capacity. The bomberman choosing the most suspicious person at the end of each day who doesn't get lynched creates a situation where we either:
a)insta-kill a wolf, or b)confirm the humanity of the most suspicious person left alive at that time. I can't see a situation where it would be advantageous to allow the bomberman decision making to fall into the hands of the wolves.
This is just initial spitballing and I'm not 100% on if I even fully grok the rules yet, so I'll try and find the signup thread and see if I missed anything.
PS: It's nice to be back.
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