02-13-2014, 12:54 PM
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#76
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✘ Forever OP✘
  
Join Date: Dec 2008
Location: Canada,Quebec
Age: 30
Posts: 4,207
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Re: On the Removal of Crowdpleaser from Level Ranks
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Originally Posted by DossarLX ODI
Take a look at your "the sky is the limit" argument this way:
You are shown two cards: a king and an ace. Remembering the position of those two cards is easy (this is like the excite bike example you're giving: the file is easy, an AAA takes basically no effort).
Now double that number. Four different cards this time. You need to remember which cards are where. The difficulty increases.
Double it again. Eight cards. Keep doubling the number. The difficulty of remembering increases exponentially very quickly. You could very well have remembered all eight, but there may be inconsistency at this point (remembering 7 out of 8, etc.)
Now apply the "four (2^2) was top tier a year ago" kind of logic and keep repeating it, incrementing the number each time. That's basically vibrating from a different standpoint. Reaching 180 BPM 16ths is pretty hard, reaching 190 is also hard, getting to 200 is very hard, and after that it basically becomes a crapshoot when trying to improve.
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Still not invalidating my point. It Does get harder to improve the harder things get, but unless it's proven that there's any objective limit to the maximum difficulty that can be achieved, you can't just say "oh but we, the fastest dudes, can't do it, so it's not possible".
Quote:
Originally Posted by Dynam0
Lots of people over-complicating this for no reason whatsoever..
The vibrating control isn't the issue, it's the maxspeed in order to execute CP's trill. Vibrating control is 100% achievable with practice and even without control, if you have the speed to do the trill all you need is a lucky run; however the raw speed needed to keep up with the CP trill is out of everyone's physical range save for maybe 1 or 2 people. It's this reason which justifies having it as a token file imo. "Sky's the limit" can apply to controlling vibration, but attaining over 220bpm vibration on each hand takes hundreds of hours of work or a natural talent. It's a marginal skill that a lot of people discount as valuable or applicable to rhythm gaming so it should be treated as such by having Crowdpleaser in token ranks.
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""Sky's the limit" can apply to controlling vibration, but attaining over 220bpm vibration on each hand takes hundreds of hours of work or a natural talent." I agree, though it's not Impossible. Reaching 500 BPM short streams takes hundreds of hours too.
"It's a marginal skill that a lot of people discount as valuable or applicable to rhythm gaming so it should be treated as such by having Crowdpleaser in token ranks." this argument makes sense.
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