View Single Post
Old 01-1-2014, 08:44 PM   #207
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: FFRMania Engine: 1500+ songs and counting!

Tarrik -- we're not saying that there's anything wrong with your choice of having the file on the engine at all! Have you actually seen what the file looks like on SM? The intended experience is so much different from what you can possibly get on FFR, haha. You can't play Infinite Prayer properly without having the mines/freezes; it's just not the same file.

We're not saying anything is wrong with the engine or having the file on the engine itself -- Alex wants his file removed simply because it would be a waste to have the file played on FFR; it utilizes a lot of things that cannot simply be done on FFR.

In fact, I could go a little further and suggest a few files that probably should be removed for the same reasons (Bowser's Castle, DON'T WAKE ME FROM THIS DREAM, Noname Rhythm, etc). There's nothing wrong with these files at all, because they actually are playable. They just aren't playable in the way that's intended.
TC_Halogen is offline   Reply With Quote