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Old 07-2-2013, 12:10 AM   #13
cedolad
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Default Re: TWG XCVII: The Flame War (Real Version)

here are more thoughts:

we want the arson's to hit a house where the townies are, will confirm 1 human, which is great for us day 1.

allocate 4 houses for towns, and 5 for the fireman to hide in. It would be a good idea to hide him in one of the 5 remaining so we can use him later in the game when there are less houses.

night 1:
4 houses for towns, 5 for fireman.

at most we'll lose 3 people in fire (that's if all 6 of the towns go to one house and the arson's hit it).

arson's will either kill someone, or just burn down a house.


day 1 if arson kills 1 town:
8 houses, 8 pro town, 5 actual townies. chance of lynching an arson is small but even with a bad lynch we'll have two confirmed humans.

day 1 if arson kills 2 town:
8 houses, 7 pro town, 4 actual townies. chance of lynching an arson is higher.

day 1 if arson kills 3 town:
8 houses, 6 pro town, 3 actual townies. this scenario just sounds dumb and I don't even want to finish this thought.

day 1 if arson doesn't kill:
8 houses, 9 pro town, 6 actual townies. chance of lynching is even smaller so a blind lynch will be more helpful.



tl;dr 4 houses, towns move into them randomly, hope arson hits one of them, fireman go hide in the other 5, odds of hitting you are low.

police don't do anything dumb. like go into one of the 4 houses...
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