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Old 06-21-2013, 11:04 AM   #52
TC_Halogen
Rhythm game specialist.
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Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
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Default Re: Vertex^2, 99.80 7 Excellents

Quote:
Originally Posted by dragonmegaXX View Post
Think about goals though...

for people like Mad Matt(And me), the goal is to see how far you can push your limits. How fast can you move, and how long can you move that fast. Playing 9-12's, or playing Konami charts laden which bullshit pattens(VD) doesnt help achieve that goal, so what reason is there for Matt to play them?

People at the local arcade talk smack to me all the time because I cant "99-quad easy 9's and 10's" and because I dont play anything below a 13 anymore except for warm ups or because Im bored. But think about it, Im not playing the game to be good at 9-12's, Im playing to become the fastest player there is, so why would I waste my time playing stuff like VD or Paranoia Revolution when it doesnt help me accomplish my goal?
Pushing limits is still very fixed -- people are pushing limits, but they're pushing limits in very small areas. People in the ITG community don't seem to take well to change in techniques; hell, I'm still a bit bitter at the fact that I posted a Final Audition 2-1 file on r21freak with footswitches before they were cool, and people told me that it wouldn't flow on pad and that it was bad, even though I playtested it and it played really well... now everyone uses them. That was five years ago. <_<

But yeah, a lot of people just care about really boring stream-heavy charts mid-level (referring to mid-level in context of the community, so 14/15), or really obscenely fast charts that require extremely minimized movement. No one cares about technical/accurate charts that require you to actually play and practice to get better (that is, no one aside from Chris).

It is what it is.
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