06-18-2013, 11:45 AM
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#232
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The FFRchiver
  
Join Date: Jun 2009
Location: USA
Age: 32
Posts: 2,169
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Re: Beta Engine: R^3 [Updated 6/18/13]
Quote:
Originally Posted by RagedBerserker
I just really don't like the fact that rate changes really kind of effect how the file and chart were made.
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Well it's more so that it changes the speed at which the patterns come, potentially allowing for more room to get better judgements on files which have already potentially cheat-able patterns within them. It actually doesn't change the patterns themselves at all really.
I'm not exactly sure how I feel about allowing rates universally (though I personally wouldn't object to someone getting an AAA on a file at a higher rate, even if it makes certain sections seemingly slightly easier). I should point out the person talking about using them for super easy files, requested putting the rate at 1.5x or higher before leader-board scoring can occur, so that potential pattern manipulation on harder files would be pretty much impossible (and if they pulled it off, they probably deserve the AAA). So before outright rejecting the idea based on potential additional help with rolls / trills, would you approve of a mechanic like that?
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