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Old 03-3-2013, 03:11 PM   #10
Xx{Midnight}xX
FFR Player
 
Join Date: Aug 2007
Age: 31
Posts: 8,548
Default Re: Rhythm Simulation Guide - 4k/6k Notecharting

Quote:
Originally Posted by stargroup100 View Post
Updated the sentence about not using jacks limiting pattern choices. Hopefully this is an improvement.
Very much like this rephrase better because it feels 100% more accurate.

Quote:
Originally Posted by Choofers View Post
have you heard of jack theory
I've done a good deal of reading. Just because I'm not "well versed" or making frequent use of it doesn't mean that much given it's a theory (Which aside from sync most everything else chart-wise is just a theory.) I usually just try to emulate the music in an ideal I came up with by listening to it several dozen times.

I'm very much going to read the rest of this completely. It's got a lot of things answered I've been curious about from a very strong point of view.

A few other things I might add:

Maybe add a section discussing the types of rhythm games?

Sections could include:

KBO
SM (4K and 6K)
FFR
Osu! (Taiko and Standard would make great mentions)

Tips and tricks could have some subsections:

AntiSplitting Techniques if there aren't any
Cheating patterns such as rolls
Key Setups?

For charting a section on appealing to a specific difficulty would be outright amazing.

But what's here so far, outright sexy. Thanks for the guide.
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