01-11-2013, 01:37 AM
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#56
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Rhythm game specialist.
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
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Re: Expanding the difficulty spectrum
Quote:
Originally Posted by DossarLX ODI
On ITG, a file shouldn't be rated lower if it's easier to AAA/FA. I care about passing. Connecting to FFR, a player who can't even play through a file properly is not going to care about AAAing the file. They would just want to hit it without taking a huge hit on their score while at the same time getting an FC.
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As a reference, pattern difficulty/rhythmic structure does have a tendency to tilt files slightly upward or downward, but no more than a point (until you hit 17+, where 220 runs changing face lightly is a high 16 and 220 runs constantly turning is a mid-high 18). A bit more realistic of an example occurs in some custom files on ITG where extremely complicated rhythms cause a difficulty go up (Go *60* Go, where if you ignore the 64th swing, it's very clearly an 11 to pass and not the 12 that it really is), or incredibly simplistic patterns cause it to go down (Walking on Fire, which has the density of most 11s but is rated a 10).
Last edited by TC_Halogen; 01-11-2013 at 01:39 AM..
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