08-5-2012, 05:11 PM
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#2
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Retired Staff
All the things
 
Join Date: Dec 2004
Location: Bel Air MD
Posts: 10,438
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Re: The Xmod Project (Submissions are open)
Accepted files Blue indicates the file has graphics.
1. Overdrive (Saphira)
2. Steel Needle (JS)
3. Release The Music (bmah)
4. Windowlicker (MrTea)
5.Galvanize (eastsideman09)
6.Atomic (Rin-Dude)
7.Let Me Hit It (Justin_ator)
8.Contact (Yoshl)
9.Never Enough (psychoangel691)
10. Smoke (bmah)
11. Wolfgang's 5th Symphony (eastsideman09)
12. Broken Notes (macgravel)
13. Acid Wolfpack (MrTea)
14. Stop & Go (Antronach)
15. Get Up (Justin_ator)
16. Daydreamer (eastsideman)
SM 5 Specific
1.Gum (Kommisar)
Need fixes/Conditional
Rejected
MAX 888 (Bynary Fission)
My Reviews
MAX 888 (Bynary Fission) - I love most of the gimmicks in this and think a lot of them were really well done. The steps are well done as well, but my issue is that even at 1x you're putting people at a ridiculous reading speed. Now I naturally read a high speed, but this is a bit to fast for even me. I don't feel I can accept this chart knowing that most people will not be able to play it at all because of the high reading speed. If it weren't for that I would accept without hesitation. Rejected
Atomic (Rin-Dude) - I love that this was stepped a little on the lighter side. Leaves it open for more players to enjoy it. Very fun chart to play. The gimmicks are very nicely done as well and most can be picked up pretty easily on sightread. That freaking quad gets me every time though (you know what I'm talking about) haha. Accepted
Steel Needle (JS) - Really really awesome gimmicks in this. I loved it. The chart is really well done as well but the 32nd trills are just a little too much I think with the overall difficulty of the file. They just feel super out of place. I really think they should be turned into rolls, or if you want to, step something different there. That's up to you, but I'm going to put this as conditional based on the 32nd trills. Conditionally Accepted
Galvanize (eastsideman09) - Man there's like no part of this file untouched with gimmicks, this must have taken you a while. Very well done imo, some of the gimmick tricks were really cool and it's pretty easy to pick up upon sightread. Just starts bugging my eyes once I get close to the end because there's just so much stutter going on haha. I like it. Accepted
Windowlicker (MrTea) - Like with Atomic it's kinda nice that this isn't too aggressively stepped so it can be enjoyed by a wide variety or players, plus you have all 4 difficulties which is really nice too. The gimmicks were really well done and easy to pick up on. Accepted
Gum (Kommisar) - Absolutely loved it. Fun chart and great gimmicks. Makes me sad that I can't really run SM5 Accepted
Release The Music (bmah) - Really loved this chart. The chart flows really nicely and the gimmicks were really cool, but quite tricky haha.
Accepted
Get Up (Justin_ator) - I found this to be a lot of fun. The only gripe I have with it is that the arrows at the end of the long mine chains don't really give enough reaction time. I think because of that I'm going to have to conditional this. I'd just like to see a little more reaction time for players on those arrows. Otherwise I think it's really well done.
Conditional
Let Me Hit It (Justin_ator) - This file is so much fun haha. I love it, the chart is pretty well done and the gimmicks are well done as well. There are a few spots I'd probably add some freezes personally, but that's just a personal preference. The only problem we found was that your negative gimmick is a little off. You have to hit late in order to hit the arrows and not trigger the mines. AJ says he can fix that though.
Accepted
Release The Music (bmah) - I swore I had reviewed this already but apparently I didn't. I may have talked to you directly about this file or something. Absolutely love it, the charts great, the gimmicks are great, perfect addition to this pack.
Accepted
Exhibition Match Perfect Version (Yoshl) - Theres only two things that bother me with the file. One is the minimal reaction time for the quads at the end of the holds but this isn't too bad to me. The real problem area for me is at 84.386s, it's almost impossible to hit some of the arrows after that hold. I'm still going to give this a light accept but I'd really like the thing at 84s fixed.
Light Accept
JS' Reviews
MAX 888 (Bynary Fission)
It's... pretty bad, haha. It's entirely unpredictable to the point of unreadability, and the difference between the minimum and maximum speeds found in here make it even more unreadable.
Reject
Windowlicker (MrTea)
It's a bit light on the xmods, but it's still a lot of fun. It'll be really good for people who are just getting into playing this kind of file. The warps were a bit tricky, but most people should be able to nail them after playing it a couple of times.
Accep
Galvanize (eastsideman09)
No one will ever sightread this. With that said, this file is seriously amazing. Stutters and slowdowns the whole way through. It's a lot of fun.
Strong Accep
Atomic (Rin-Dude)
Very nice. A bit light on the xmods, but it's really nice that they're all hinted at through mines, so it's extremely doable even on sightread. Also, dat quad.
Accep
Gum (Kommisar)
I really like the warp-based effects that you have in here. It's pretty mindblowing. The beginning parts are really hard to read though. The speedups and switch-outs make it almost a test in reaction time, and I'm not sure if that's a good or a bad thing, haha. Maybe I'm just a wuss when it comes to speedreading.
Strong Accep
Overdrive (Saphira)
This was pretty cool. Some parts got pretty tricky on sightread, but this had some pretty great usage of stutters. I'm surprised that this was the only dubsteppy submission so far. I was expecting a lot more, haha.
Accep
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Last edited by psychoangel691; 09-8-2013 at 04:55 PM..
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