Ecclesia (played oni)- Some of the mines were unneeded and the hold lengths felt rather inconsistent with the music.
Overture 1928 (played heavy) - Biggest problem with this was the length of the holds. Just about all of them need to be shortened a bit. Other than that it's okay I guess.
Turning Japanese (played heavy) - I really think so.
S Rank (played heavy) - That's it? ummm okay. Green notes weren't really necessary. 16ths would have done you just fine.
Pop (why the hell not) - Mine placement got really iffy at times, but overall a solid file. I'm impressed, actually.
Dark Prism (played heavy) - Technically fine, but it gets really bland and repetitive. Mostly song choice fault on that one.
Far East Fantasy Flowering Game Night (played heavy) - At first I got a nostalgia boner because it sounded an awful lot like the 'in-town' music from Dragon Warrior for the NES. Then I got hit with the pattern choices from those 32nd bursts and I immediately went flaccid again. Decent file which could have been a lot better if your pattern choice on the 32nds wasn't total aids.
Innovation (played heavy) - Seemed a bit over-layered, but that might just be me on that one. Not bad. Nice mine usage.
Souljazz Orchestra (why did I keep reading that as Souljizz?) (played heavy) - Chart was really well done. Only issue was the mine usage. They were way overused in a couple parts, Not there when they should have been in parts, and others I was impressed by the creativity and placement. You're on your way to becoming a mine master; you just need a bit more work on it =)
Phalanx (played heavy) - Fairly solid file. I probably would have made this the oni chart and bumped standard up to heavy due to some slight over-layering here, but can't complain too much. Nice job.
That's all for now.
Quote:
Originally Posted by leonid
Most of the songs that scream too much wap are from autumn pack submissions. This will become less so from the next pack
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I see. Makes sense I guess