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Old 07-24-2011, 11:40 AM   #3850
TC_Halogen
Rhythm game specialist.
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Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
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Default Re: Ingame Song Information

Quote:
Originally Posted by yo man im awesome View Post
Hmm. It seems I may end up having to finish revamping the 10-13 difficulty system myself....



Anyway, I'm with Bmah on that people are refusing to accept change and variety in files. Variety is what's going to keep this game going. If we had no "Mt. Everest" files and such, the game would grow more and more boring, which clearly it has to more and more people lately. Quite honestly, if there weren't files like Crowdpleaser or Holy Orders, I probably would have stopped playing FFR, and only continued using the forums.

I also agree that Op.10 should be a VC. If we were going on the basis that Stavie is going on with judging difficulty based off of how hard it is to AAA, there are songs like ABCDEath and Bury the Hatchet that have some weird stuff, preventing AAA's, like Op.10's jumpjacks. There's also the jacks in CSGS. It's not the speed of the jacks, it's the amount of jacks that prevent AAA's. Honestly, I can't even FC it, but I don't feel it should be an FMO. And then of course there's always the For FFR file. It's pretty self explanatory.
Kayla and I have considered going through all of FFR's files and re-ranking them on a different scale, but we don't want to go through a huge time and effort only to have FFR Staff say no to it.

What needs to be done: update the in-game song information thread with all of the songs having their proper 1-100 difficulties, have the community argue/whine/cry about them enough to get them perfect, and then update the .xmls/database entries with the new difficulties.

And it's very easy to remove the bar that has the actual difficulty name to accommodate for this change, so that would be a poor excuse out of it.
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