02-14-2011, 11:05 PM
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#44
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Nothing.
Join Date: Nov 2004
Location: The Pacific Ocean
Posts: 4,189
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Re: Random character design + animation
Made a ton of progress today. I built 8 full city blocks for the environment, added atmospheric fog, centered depth of field, traffic, sidewalks, re-rigged both robots with MUCH more in-depth rigging systems for an amazing amount of control for when I finally animate the fight sequences. Added in a few new scenes, got to implement the first iteration of a HUD POV scene...I need to add in a ton of details as I go as well, like stoplights, windows, storefronts, signs, maybe people, very open to suggestions.
http://vimeo.com/19956435
I'll try and get the scene where the black robot actually throws the car in place and fully rendered, along with the existing scenes updated with the new environment, I think that will begin to tie some things together and make it begin to make sense.
Here's the new animation rig, took 4 hours to get all of the controls working right. Everything that is green controls little nuances of the body in addition to major joint linkage.

Last edited by darkshark; 02-15-2011 at 06:01 PM..
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