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Rhythm game specialist.
   
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 34
Posts: 19,376
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Re: [Open] FFR Community Pad Pack
NOTES
Quote:
Pump Me Amadeus (Ziergdsx18) - reject
Probably should have extended the restep rule to PIU as well, but since I didn't, I'll give you a review of this.
m4: mini-jack isn't very pleasing visually or pattern wise at that speed
m5: last 8th note of the measure forces a crossover that leaves the player backwards
m7/m8: ambiguous entry into this pattern because of the jumps
m13-m21: this entire section is 16th triplets, but you seem to avoid them for every last 8th note for an odd reason; some patterns aren't very fun either...
m15: end of this measure has a double-step that doesn't seem intentional
m33-m37: some strings are accounted for, some are ignored, some aren't even there...?
m45: 16th run ending in a jump is a bit bad for this speed, especially unchained
m50/m59/m61: more double-stepping
This chart also has a tendency to face one direction for a long time, which can bore a player. Being that it's another rhythm game restep, I'm also more inclined to say no to this regardless of the chart.
Burnin' Rubber (debit13) - own chart
Incomplete doubles chart to be completed upon full judge accept/partial conditional accept.
Intersect Thunderbolt (Gpop)
Expert - Conditional
m52-m55: why'd you stop using the freeze/jack combination here?
m60: in the following sections, you accent the changing melody with crossovers - for the sake of consistency, you should do it here as well.
m67: being that the entire section involves turning/crossovers with the syncopation of the lead guitar, you should probably do it here as well, for consistency.
m77-m92: ...joygasm
m113-m121: try your best to use the crossovers uniformly here - if you make the player cross on beat 2 in one measure, make it happen again on beat 2 facing the other way for maximum pattern symmetry and flow
...you have grown SO much compared to the last submissions I've seen from you, holy hell!
First off - this is a 14. Now...this Expert chart is REALLY solid aside from a few little things I've mentioned, and is damn close to being accepted already; on a chart of this difficulty, it's damn hard to get by me in one shot and you ALMOST did it. Fix these changes and you definitely will earn an accept from me.
...I'm gonna have so much fun making a doubles to this. 
Hard - Conditional
m19: try to use a cross-over in a more accented part of the melody, it'll be more pleasing both as an accent and visually...kinda like:
m26: ...like this. 
m41-m59: this section faces to the left way too often. Vary up your patterns a bit.
m60-m77: this entire section is fine, although it could make for some great crossover material
m80: awesome way to syncopate to the solo! Very good thinking!
m91: the solo goes into the second beat of this measure, although you can compensate by removing the first 4th note of this measure to give it the separated feeling that the melody gives off
m122: keep your accenting even here, the crossover on the 4th beat was a nice tough, no reason to take it away
Very interesting for a Hard chart. There's a few notable discrepancies that could use a fixing though. Also - this is probably more suitable as a 10 with what you have, so a rating change might be necessary.
Medium - Reject
m9-m17: Kinda not liking the four note repetition here.
m28: The two note repetition looks a little bit nicer than the four note, but you go away from that here as well. Why?
m33: double-step
m107-m108: following this 8th note sequence entirely leads to double-steps
m109-m122: great accenting of the melody with the two-note repetition
This chart has some serious objective errors, and also looks a bit too empty in some spots. Freezes can help fill this emptiness, if used right.
Easy - Conditional
This chart just has a lot of minor double-stepping at the end of every phrase. At a lower BPM, it would definitely be alright to leave them in, but at this speed, it's a little fast to put in ambiguous steps and improperly coordinated movement.
Novice - Accept
m47-m49: cute 
Accents the proper rhythms, and does a good job keeping things interesting. The ending is a bit hard for a 2, but it works.
Rock Club (Kommisar) - Conditional
Expert
m5-m6: while is perfectly correct usage, it might strike the player's mind that they just did this same pattern the same exact way before. Maybe find a way to mirror this pattern so they balance one direction turn with the other?
m48-m53: the chip that this run is going to is so quiet...
m65-m71: c'mon - mix it up a bit 
m71-end: copy/paste? you could mirror it
Another thing that's turning me off a little with this chart is the micro-freezes. It's not too bad though.
Hard - Conditional
m5-m6: SEE YOU MIRROR IT HERE, ATTABOY
m40: sequence forces a double-step
m65-m71: being that you didn't use crossovers to do this, there's a few other three-step sequences you can use here for partial pitch relevancy. It'll also break the copy/paste you have here as well, which is always nice.
m71-end: try mirroring here as well
Same issue here with the micro-freezes. This chart plays a bit better than the Expert though.
Bridge of the Lotus (Gpop)
Expert - Conditional/Accept
m8: you might want to change the note on (29.000); with the freeze entirely complete and the player having L on up and R on right, it's not a smooth transition
m12: not a big deal here, but the first note of the 24th mini-trill is extraneous (although it maintains flow, so it's acceptable)
m25-m33: this section doesn't sit well with me; it's a bit confusing what is getting attention with all of the jumps on guitars AND snares here. I like the choice of accents in m15-m24, where it's very clear as to what is being chosen as the main instrument of choice. Another thing to point out - there's a guitar in the background holding very close to the same rhythm as the percussion, with some slight deviations. It could help to get rid of repetition.
m38/m62: eh, I guess this works. Not a fan of a it, considering you used freezes for other lead melody accents.
m42/m46 - nice hand usage
m43-m48: facing right the entire time? That's almost ten seconds in the same direction.
I am really unsure about this chart...I mean, I look at Intersect Thunderbolt SX, and see an intense and well-stepped chart. Then I come here...not sure. I'll look at this again and figure out what I want to do it.
Hard - Conditional
m7 - might want to change this jump, forces a horrible doublestep
m41 - somewhat bland pattern choice.
Not bad at all. Just some polishing needed.
Medium - Reject
m17-m25: this could use some variation
m37: last beat of this measure theoretically forces a double-step into m38
m41-m49/m65-73: This may be a medium chart, but that's no reason to choose simplistic/boring patterns. Repeating the same tap multiple times over and over again is only so fun for so long.
Not fond of this one at all.
Easy - Accept

Novice - Accept
m33: oops :3
The Detonator (rparty89)
Expert - Reject
There are double-steps EVERYWHERE in this chart. A sizable portion of this chart is nothing but quarter notes, and the intro starts with ridiculous 16th runs, making for a horrible difficulty inconsistency. The chart isn't even structured well.
Hard - NOPE.AVI
NOPE.AVI
Candy Cutie (Kommisar)
Expert - Accept
This chart is actually fun. A few things:
m66 - that freeze + where the 16th is: this pattern is correct, but is not pleasing visually. You might want to shorten that freeze a bit.
m71 - unlike the other DU jumps, this one has some considerable ambiguity issues
This chart could use a little bit more pattern uniformity, but it's great as it is.
SM is REALLY acting up, so these will all come from DDream. Numbers are times, in seconds.
Max Infinity (rparty89):
.mp3 file. Auto-reject.
Flash Back 90's (bob bob):
.mp3 file. Auto-reject.
Devil's Crush (wyde):
EXPERT - Conditional
This chart seems fairly dominant toward facing to the right and front in the first 1/3 of the file, but not too much to the left, which begins to get a bit problematic in terms of fun factor. The single directional facing is great for the accent of the melody at 17.046, though.
> 69.846 to 77.046: great section, love the mine accenting and the lack of steps until the runs start - gives it that "uh-oh" feel.
> 77.046 to 96.246: BPM could probably be halved here, since there's very little going on.
> 105.846/110.646: D/U jump is a little ambiguous, no? I do understand the mine for the cymbal crash though.
I also noticed partial pitch relevance in 8th notes with the melody being split into three notes.
Chart isn't bad by any means, just could use a little more touching up. This is fairly borderline...
Dogu Ditty (Dark_Chrysalis)
EXPERT - Conditional
I have no issue with the chart being overall streamy, but a major thing that's turning me off is the accent of the synthesized vocals as jumps - it makes the file a bit jerky and forced, which isn't always a good feeling. Another thing that's irking me quite a bit is the overuse of mini-freezes in the middle of runs; you might be able to find something better to syncopate to, rather than just using the streamy/runny pattern again and again.
> 40.670 - this is one of the areas that has what I call a "double-accent". You're using your chart to represent the vocals, but since they are very loud and apparent, you're "double-accenting" them by adding freezes. Layering in whatever you were layering next to the vocals would work fine because it adds an implied chart syncopation.
> 46.671 - same here, except it's placed with runs.
> 64.673 - cute
Chart is alright, but some of the choices of representation are a bit awkward.
HARD - Conditional
This chart suffers from the same issue as the hard chart, with the micro freeze usage. However, I personally think this chart has a better overall structure because it has pattern symmetry, which looks very pleasing.
Examples: 66.548 - player faces left + crossover, 69.548 - player faces right + crossover, etc.
This time, the melody representation is a bit awkward for me - straight trills is a proper way to suppress any pattern difficulty, but at the same time, it just looks strange for a moving melody to keep the player on the same two arrows. This is where following something else might come in handy.
> 88.673 - lengthen this freeze a bit, it's a little unclear as to where the player should move their feet.
> 116.423 - crab hand, although it's relatively slow
With a little bit of fixing, this chart could possibly replace the Expert chart since it's a bit more nicely put together.
Medium - Reject
The difficulty on this chart is all over the place. A player would have to be a decent amount of skill for their level just to even survive this, and players like that would probably be a bit bored with just quarter note jumping. I can see the overall foundation of this sitting as a hard chart, if it got tweaked a bit more. In my eyes, this chart is practically unusable as a medium chart.
Ripple (FoxX)
ALL DIFFICULTIES - REJECT
There are NO gimmicks in this file. With that said, there is absolutely NO reason for this chart to have blue note syndrome. Fix the offset and you'll get a proper review.
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Bass is My Boyfriend (Kraezymann)
EXPERT - Conditional
m8/m17: 32nds at 129 BPM for a 10? They aren't trills either...too much movement. :/
m20-m28: this section is actually pretty nicely stepped, although it seems to face left a little bit more dominantly. A little more pattern symmetry could do this section well.
m28-m32: ...slowdown? There's still a background percussion line that is just as dominant as the first one.
m33-m44: FACING LEFT AAAAAA (seriously though, this is like 20 seconds, haha)
The stepchart itself isn't too bad, but the issues within it actually take up a large portion of the chart's length. There is some nice step rhetoric in some sections, though.
Corset Theme v2(FoxX)
EXPERT - Reject
Half BPM gimmicks are a nice touch. However, this chart's structure is pretty much nonexistant. The patterns just seem randomized, and where variation could be used the best, there isn't any at all.
m16-m21: this section just looks downright bad - the jump patterns alone are enough to be a turn off, but the mini-freezes attached to them makes it way over-accented.
m54-m56: stairs are not the only pattern in existance 
m58-m72: this part was actually kinda interesting, but outside of the jacks, the patterns just seem to be randomized
Not much to be said about this really.
Intersect Thunderbolt v2 (Gpop)
EXPERT - Accept
YESSSSSSSSSSSSSSSSSS
oh - m60: *smack* I'LL FIX THAT DAMN IT NOT LETTING A SINGLE DOUBLESTEP GET A CHART REJECTED
You fixed everything...it looks so much better now, haha. (P.S. still a 14)
HARD - Accept
m122: no crossover? :sadfaic:
MEDIUM - Accept

EASY - Accept

NOVICE - Accept

Ripple v2 (FoxX)
EXPERT - Reject
m3-m12: this section never faces left.
m20: following this freeze sequence as you've laid it out leads to a double-step
m19-m27: this freeze usage is just strange, the lengths make it completely unclear as to how you want the player to go
m28-m43/m53-m67: vocal freezes aaguhsrlgkjhgwe
m37-m43: doesn't ever face left
m66: double-step
m92: forced jump jack at this speed is NOT nice
- song is drifty as well.
HARD - Conditional
m19-m20: the player already has their left foot on the down arrow, but according to your pattern/freeze lengths, the player's right foot would have to be on the up arrow, rather than the down arrow where it belongs. it's either an ambiguous entry, or a double-step.
> MORE VOCAL FREEZES AWRLGLKH wait, wait, wait, hear me out below:
Oddly enough, those are the only things technically WRONG with the file, but this chart suffers from a lack of pattern variation as well. You could actually pull off the vocal freezes as 1 beat freezes, rather than trying to make them short. Also, vary your patterns! I see a lot of areas where the chart has some good pattern usage, and others where there isn't enough. Try balancing out your patterns - if you do something one way, try doing it the other way.
MEDIUM - Conditional
m27: double-step
Not an abysmal chart, just nothing really special about it. Another instance where you're following the music but not adding anything special to it. I want more than that.
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Master of Tartarus (Prof. Raine)
EXPERT - Reject
Way too many jumps, and a lot of patterns seem very uncoordinated/ambiguous. Chart seems way overstepped.
Corset Theme v3 (FoxX)
EXPERT - Reject
random pattern usage; tends to lean towards a specific direction for a while (see m5-m12) -- structure still doesn't seem very good.
Devil's Crush v2 (Wyde)
EXPERT - Accept
I see the improvements, and I like them. Very minor but necessary changes made.
- are you opting out of changing 77.061-96.250 to a slowdown?
Legacy of Hatred (Ninzaburo)
EXPERT - Conditional
not my cup of tea. Needs a lot of balancing.
- 31.460/46.229: not everyone can bracket like this, haha
- 48.075-55.460: could maybe use freezes to give the player something to do while accenting the piano behind it?
- 75.767: if a player just so happens to keep their foot raised rather than dodging each individual mine, then the D/U jump causes you to face the wrong way before a somewhat faster pattern
- 77.613-90.537: try to vary up the patterns a bit more to make the player face different directions rather than holding them that way for a few measures at a time (same issues with m54/m57)
- 109.921-122.844: seems a bit jumpy for a section that doesn't really need it; just me, though.
Ripple v3
The Rapids
Last edited by TC_Halogen; 04-29-2011 at 05:11 PM..
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