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Old 02-18-2009, 08:32 PM   #81
Zybanthia
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Join Date: Dec 2008
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Default Re: Keine's Class on the Official [Touhou Discussion] Thread

Quote:
Originally Posted by Karimono View Post
In America, probably. In Japan, this became the start of Touhou's ultimate boom and popularity, because we play for the characters and story as much as the gaming aspect. You can't really say it sucks considering the fact that this was the start of the Touhou boom. I don't think the game is half-bad either.
I can actually say it sucks. No offense. I mean, no hitbox is a joke. I have to go through most of this game with a "good idea" of when I'm going to get hit. Name one other game in which you're not sure when you're going to get hit? Unless you want to spend countless hours memorizing exactly what movements you're allowed to make...

The music quality was fairly bad too. I understand he was working with some sort of primitive stuff, and the melodies are good, but the synthesizer is not nice to listen to. And as far as the characters go... there are about 7 instances of dialogue that last for about 30 seconds each. That's about... 3 or 4 minutes of dialogue. That's not even enough dialogue to create substantial characterization, haha. I didn't feel as if I knew the characters at all.

I realize this is what made Touhou popular, but it's really hard to play. And don't get me wrong... I like the other games. You can of course still get good at this game, it just requires more work on the player's part than it should.
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