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Old 02-11-2009, 09:07 PM   #1
Litodude
FFR Player
 
Join Date: Feb 2006
Location: state of awesome
Age: 33
Posts: 4,548
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Default TWG LXXV - Postgame

Roles:
Sullyman2007(Sheriff): Once per game, you can obtain a state warrant to search the house of any player. Your men storm the house overnight, searching for any indication that the person living there is a cultist. Functionally, this gives you a one-shot seer power, but only for colour. You will only know if the person is a cultist or not a cultist.

travman301 (Chemist): You've recently perfected a very powerful caffeine supplement, but you've only synthesized enough to make three doses. Using the supplement, you can easily stay up all night, preventing yourself or someone else from being killed that night by cultists. Functionally this gives you three nights of guardianship, and you can elect to guard yourself.

tupacodaman (Criminal): You're (secretly or not) a hardened criminal, you've done time, and the jailhouse doesn't scare you, and besides, given the circumstances, nobody will bat an eye if someone else turns up dead. You are a Vigilante Once per game, at night, you can kill any player you choose.

argo15 (Techie): You've got the highest of the high-tech everything anyone could want. Your pride and joy is your high-end security closed-circuit camera system. If you get killed by a cultist, there will be video evidence discovered by the police. This means that the post describing your death will include the name of the person who killed you (this isn't that broken, just keep reading)

BDN (Doctor): While your medical skills are useless to those who are already dead, your connections inside the coroner's office can slip you some information now and then. You can't ask too often, before you might become a suspect yourself, but twice during the game, you can find out whether the person who was lynched during the day was a cultist or not. Functionally this gives you two shots of the power of a psychic.

FoJaR (Unemployed): You, unfortunately, have no job. As a result nothing from your job will aid you in tracking down or identifying cultists. However, since you spend all day sitting on your ass watching TV, you are able to identify the actor, just from the sound of his voice. If you're still alive when the techie dies, if he was killed by the actor, you will be contacted and informed that you know it was him. Also, twice during the game, you can invite a buddy over to hang out. If the person you invite is a human, you are both guarded for the night, if the person you invite is a cultist, well, they get a free kill on you. Functionally you're a hopped up guardian for two nights, unless you die from picking poorly.

Temote (Researcher): You have an interest in things of the occult, though you'd never dare to meddle in the kinds of dark matters the killers are. Your insight leads you to being able to identify who the cultists are by observing things like arcane pendants, or hand signs, or messages in speech that might tip you off. As a result, twice per game you can ask at night time "Is person X a cultist" and receive a correct answer from the host. However, since you are interested in occult matters, a search of your house would turn up incriminating documents. You seer red to the sheriff, but not the preacher.

LifeVirus7 (Reformed Cultist): You've given up your dark ways, and everybody knows it. You're under no suspicion of being one of the killers, but you still have your connection to the powers that be. In exchange for having given up your dedication to the powers of darkness, the powers of light have given you an extreme gift. Once per game, during the night, you can bring back from the dead any player who was killed by man's inhumanity to man. You can bring back any Lynched player, though not those killed in the night by cultists or the criminal.

sc969 (Preacher): Drawn to the scene of the crimes by a righteous fury and fervor, the Preacher will rest at nothing until these wretched sinners are brought to justice. Like the High Priest, he is influential and able to sway the masses. Pending the existence of phantoms, the Preacher's lynch vote counts for 1.1 votes (Intended solely as an automatic tie-breaker, I can adjust the number if I need to.) Further, he has the sight, and once per game can pray for divine insight into the identity of one player. His one-use seer power reveals precisely who he has selected, including both colour and role.


However, the cultists are people just like you, they have day jobs, and like you have abilities that will benefit their task of destroying all the humans.

pntballa18 (Actor)Actor: As an actor, you have access to a great variety of makeup and costuming supplies. As a result, when you are the cultist sent to kill somebody, you can impersonate someone else while you do so. This is entirely irrelevant unless you kill the techie, as he will have film evidence pointing to his killer. Thus, you are the only wolf who can kill the techie without being outed, and can implicate someone else while you do so.

jump_the_bullet (Cardinal): You're the head of the cultist outfit in this area. They do your bidding, at your command. However, cognizant of your position in the community, you painstakingly hide any evidence of your misdeeds. You are functionally the master wolf, and if the Sheriff searches your home, they will find nothing. You read as human. Further, you have a great deal of ability to sway the people of the area. They trust you, they follow your lead. As a result, no matter who you vote for in a lynching, you can once per game have 1 additional vote applied to anyone who has already received one vote, via PM during the day segment of the game. (You'll have to PM during the day whether you are or aren't applying your vote, so I know when to end the day early if your vote makes an insta)

DarkManticoreX2 (Magician):Unlike many typical parlour tricksters, your magical powers are real, and not to be reckoned with. It's no wonder you fell in with the cultists in a bid for more dark powers. Your mind is sensitive. You will be aware when any seer or psychic uses their powers, though you cannot tell who the person is, just that the act has been carried out. You can also commune with the spirits of the dead. If you are the wolf who kills the reformed cultist, the criminal, the sheriff or the researcher, you will be informed that they are who you killed. They have a strong enough spiritual connection to their work for you to tell even from their corpse.

Actions:

All Night 1 actions are real-time which means any power that was used will get an immediate response from the host, excluding wolfings. Only applicable on the first Night.

Night 1 actions:
Temote(Reasearcher) seers LifeVirus7(Reformed cultist).
Above seering returns human.
Cultist DarkManticoreX2(Magician) chooses Sullyman2007(Sheriff) to kill.

Day 1 actions:
Sullyman2007(Sheriff) dies.
DarkManticoreX2(Magician) is informed that he has killed the Sheriff.
jump_the_bullet(Cardinal) decides to use his extra vote power on BDN(Doctor) but was a minute late on deadline. Null-void.
KitB between BDN(Doctor) and DarkManticoreX2(Magiacian) results in DarkManticoreX2 being lynched.

Night 2 actions:
Cultist pntballa18(Actor) chooses Temote(Researcher) to kill.
Brilliant Dynamite Neon(Doctor) decides to use psychic power on DarkManticoreX2.
tupacodaman(Criminal) decides to use his Vigilante power on pntballa18.
Temote(Researcher) decides to seer jump_the_bullet(Cardinal).

Day 2 actions:

Temote(Researcher) seers jump_the_bullet(Cardinal) and comes back green.
pntballa189(Actor) successfully killed Temote(Researcher) and took over his role as Researcher.
tupacodaman(Criminal) successfully vigi's pntballa18(Researcher).
BDN(Doctor) is informed that DarkManticoreX2(Magician) was indeed a cultist.
sc979(Preacher) uses his infallable seer ability on FoJaR(Umeployed).
jump_the_bullet(Cardinal) has been insta-lynched and humans win the game.



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I would've liked to see more people use their powers and see how it could have unfolded. If there was an LVP for this game I would have to say it twas jump_the_bullet. If he didn't miss the deadline, have Manti alive and a psychic dead, it would've been interesting. Also, it was pretty unlucky of Manti to pose as Sheriff to the person who seers red to him (rofl).
__________________
Quote:
Originally Posted by t-rogdor View Post
i finally got a weed hookup again and i texted the dude asking where to meet him tomorrow and the dude just said "out west"

dude
out west?
the fuck kinda location is west?
am i buying weed off a gotdamn pirate


Quote:
Originally Posted by lurker View Post
remind everyone that i am an outed racist neo-nazi who no one in their right mind should ever interact with in any way whatsoever

http://imgur.com/a/Ww9g3
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