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Old 01-6-2005, 02:02 PM   #39
evilbutterfly
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Join Date: Apr 2003
Location: Small town, TN
Age: 39
Posts: 5,784
Default RE: Re: RE: Ideas for future TWGs

That deserves a whole new forum section. It also ought to have a different name, because it's so much different from TWG. Great idea and I love it, but it needs some details hammered out. I'd like to try the 3-team TWG first, and then get in on this; I hope it's all ready by then .

And blah, you forget about sneakers. They will lower the chance of alerting. Honestly, I'd be the sneaker, just so I could use the terminal. Also, to other people who think 50 rooms is too many: blah points out that if anything, it's too few. Maybe make it 64 (8 by 8) and a couple more people? I'm not sure. I suck with probability, so I'll leave the figuring of that up to you guys. Also, I like being able to pick class and having everybody be equal. I hated being stuck with guardian, but I would love to be able to know where the seer room is and go in occasionally.

Also, maybe more classes should be made? Also, the guards should only move 1 space at a time, rather than skipping around. That's more realistic, and it would help keep alert mode away. May be also make it so humans can sense guards around them in a 1-block radius, so if they move slowly through the rooms they can avoid them. Or maybe that skill could just be for one character class.

Oh, and is there a time when talking is not allowed, such as night in TWG? And will there be a different thing when a human kills and a wolf kills? That would require that the killer's name is not revealed, though. If it didn't give any indication whether the killer was human or wolf, that would make it hard to tell what may be going on. Then again, I know that if I ever entered a room with somebody in it I would immediately IM a friend in the game and say "this guy is in the room with me, if I die by wolfing it was him!!" That may make it too easy for humans, though. =\

It will take some balancing, but I'd love to serve in test games .
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