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Old 07-12-2008, 09:34 AM   #2704
Afrobean
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Default Re: Dog's Super Smash Bros. Brawl Ladder

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Originally Posted by OmniOstrich View Post
By RAR I meant Reverse Aerial Reverse, which is jumping offstage then double jumping back and simultaneously using thunder, which really doesn't hit often its mostly used to force an air dodge...
That sounds pretty stupid. I was trying that technique for a while but then I discovered Bsticking, and it can do the same thing only much easier, and doesn't require me to jump out off the stage as far.

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You may feel free to call it a glitch, but considering the old Melee tech of L-cancelling this seems like a similar ability, given only to one character. If you choose not to use it thats fine, it doesn't make BF any less of an advantage for Pikachu, it makes it less of an advantage for you.
That's nothing like Lcancelling. It's more like wavedashing. An unintended physics glitch which allows for illogical movement.

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Pikachu can juggle very effectively because of his mobility using QAC, so you can be under your opponent in a matter of seconds and performing a combo, it is very hard to predict these for most players.
I'm sure a lot of things are possible if one is willing to combo Quick Attacks like that, but that's irrelevant to my side of the argument since I will not be using them in the manner you suggest.

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The spell check said thunderjolt wasn't a word so I went with thunderbolt...you knew what I was talking about so the point was made.
Funny that you would latch onto that rather than the real point I was making. You said it would be good to hide on a platform and shoot off neutral Bs, and I say it's just as good to do it on level terrain, but better on level terrain because I wouldn't be leaving my bottom open to attack. And I don't know if you realize, but if Pikachu's bottom is open like that, there's not a lot which can be done... The best option might just be to drop a down B and hope that your opponent gets hit by it in close range while he's kicking your ass.

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The platforms are used for catch the thunders and presenting them to your opponent at an awkward angle. You can can SH thunder jolt (maybe full hop, I haven't played Pika recently) and it will wrap around the platform in front of you. Many characters, upon seeing a campy tactic and wishing to break it, will immediately dash attack, or begin a SH approach. Unlike a grounded jolt the platform jolts will often not clank/be eaten by dash attacks, or avoided by SH approaches.
I don't think you understand what you're talking about here. A short hop approach would always work better than this **** you're describing, although what you're saying might work good occasionally to catch them off guard.

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I never said 'Anther does it so it is the only way' I was trying get the point across that if these strategies work in a pro setting, they will be plenty applicable in a competitive setting. or even a casual game with the same game type.
Well let me just say that I get my ass handed to me even worse on Battlefield for the reasons I already stated. I frankly don't care if someone who is more skilled than I can use the terrain to his advantage, because the tactics of the best player are not indicative of the skills of the typical player, nor are they inherently indicative of what I or anyone else thinks.

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The main point was not Pikachu does well on BF anyways, thats an individual debate. You basically proved my point though, you are trying to pick FD because it gives you an advantage as a Pikachu player.
No, Pikachu does not do "well on BF". The person you identified does. He does well. There is nothing inherent to Pikachu's design which makes him more capable on BF than FD, and if anything, the inherent skillset would imply what I've argued thus far: platforms above that block thunder are a weakness.

And no, you misunderstand. I don't want FD because it "gives me an advantage". I want FD because it doesn't take away my ability to use my down B to it's full potential. If you consider using your full set of attacks to their maximum to be "an advantage" then yes, but otherwise, I want a fair game.

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I was saying that stage variation should be included in challenge matches, because it is agreed that the stage does make a difference, and no stage is fair for all characters.

Solution:
I still suggest that If you have WON on a stage you may not pick that stage again, if you LOST on a stage and you really want to choose it again, fine.

Example: Going with our little discussion say Afro's Pikachu generally beats my Olimar on FD because he can use his thunder against my minimal air control and simple recovery, but on BF I can hide under platforms and win most of the time. Is it fair for either Afro to continuously pick FD and win, or for me to continuously pick BF and win? If we each get a chance to play our map then we are tied and then we both stand a chance on that last match.
This is a relatively reasonable problem proposed, yet I don't think I like the solution. Maybe have a simple thing where person A picks 1st stage, person B picks 2nd stage, then coin flip to choose the third. Or maybe random of all stages that don't have bull**** hazards on them. Or maybe you can describe the way slob picks work and we could work off something like that.
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