01-31-2008, 05:44 PM
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#18
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Retired Staff
 
Join Date: Dec 2002
Location: Nestlekwikland, Ohio
Age: 44
Posts: 2,317
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Re: Cabal (not the old arcade game)
As long as my net holds up, I'm going to do a piece for this on Rithum. I have vids and pics and all of the public-knowledge info to post. I'll edit this post once I am able to upload everything. Pretty much the best thing about the game, was it wasn't tedious at all during my time playing it. You get EXP per hit to make leveling seem a lot smoother and the quests haven't been annoying at all through playing up to level 21.
The combo activation is the main hook in the game, allowing you to string special attacks continously at a faster pace, making the game a lot more appealing in a real-time fashion. If you can time the meter well enough and take advantage of the small breaks, you can target new enemies in the middle of a combo and take out multiple enemies at once. Since the game automatically uses MP potions when you run out of MP, potentially, if there are enough enemies around, you can attack infinitely. The combo system also gives you a bit of chance facing off against enemies a bit stronger than you (no XP loss on death either; Cabal uses a death penalty system after level 10 that slightly reduces your max HP/MP by a couple of points until you gain a certain amount of XP - at level 20, I was only getting -2HP/-6MP penalties, so no big deal).
I'll save the rest for the piece. lol I'm open to any questions about the game though. I was hoping OGPlanet would list a specific time of when the beta starts, but I'll probably get a start sometime tomorrow afternoon.
Edit: Oh, in case people are wondering, I'll be in the game as nestlekwik and I'll be a warrior since that's what I used in the beta - strong and excels with sword skills.
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Originally Posted by MixMasterLar
Naruto Vs Math Class. That has got to be the funniest choice you'll ever make in your life dude.
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Last edited by nestlekwik; 01-31-2008 at 05:48 PM..
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