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Posts Made By:
XCV
Forum:
FFR General Talk
11-5-2011, 08:51 PM
Replies:
4,346
Ingame Song Information
Views:
744,874
Posted By
XCV
Re: Ingame Song Information
Can we please just move CP into token ranks to stop all this pointless debate that keeps popping up?
Forum:
FFR General Talk
09-9-2011, 09:29 PM
Replies:
4,346
Ingame Song Information
Views:
744,874
Posted By
XCV
Re: Ingame Song Information
Vrofl's name speaks for itself - it's a somewhat extreme outlier compared to stuff like Metro and RATO. Drop it from the list and rate it at the very top of the scale (I assume 100) or rate it 101,...
Forum:
FFR General Talk
08-30-2011, 06:50 PM
Replies:
4,346
Ingame Song Information
Views:
744,874
Posted By
XCV
Re: Ingame Song Information
While we're reworking things, can I propose a category rework for BW.
My ideas:
Rename Dance to Electronic (that's basically what most of it is) and merge them if we can manage at all without...
Forum:
FFR General Talk
07-30-2011, 11:01 PM
Replies:
4,346
Ingame Song Information
Views:
744,874
Posted By
XCV
Re: Ingame Song Information
Don't know how no one's brought this up yet.
Can someone please fix Gurus in FGOs so that the apostrophe doesn't appear ingame?
Forum:
FFR General Talk
02-21-2011, 06:44 PM
Replies:
4,346
Ingame Song Information
Views:
744,874
Posted By
XCV
Re: Ingame Song Information
JX, whatever you're smoking, get off it.
Well, go ahead, but at least make sure that they're bearable to listen to.
Forum:
FFR General Talk
02-21-2011, 08:40 AM
Replies:
4,346
Ingame Song Information
Views:
744,874
Posted By
XCV
Re: Ingame Song Information
Does anyone else think that we should get rid of the [Heavy] on all those widget songs that don't have a light or standard version anymore?
Forum:
FFR General Talk
02-5-2011, 04:56 PM
Replies:
4,346
Ingame Song Information
Views:
744,874
Posted By
XCV
Re: Ingame Song Information
I know I'm being dickish about this, but getting rid of the spaces and adding a period would get rid of a character as well as fixing the grammar.
Forum:
FFR General Talk
02-5-2011, 03:31 PM
Replies:
4,346
Ingame Song Information
Views:
744,874
Posted By
XCV
Re: Ingame Song Information
These been bothering me for a while.
Im Sick of Uprock -> I'm Sick of Uprock
[okay, unnecessary things removed.]
EDIT: The concept of reworking the years-old genres is a good one, and I just...
Forum:
FFR General Talk
12-17-2010, 09:06 PM
Replies:
4,346
Ingame Song Information
Views:
744,874
Posted By
XCV
Re: Ingame Song Information
Okay, maybe I overexaggerated there a bit.
Forum:
FFR General Talk
12-17-2010, 11:32 AM
Replies:
4,346
Ingame Song Information
Views:
744,874
Posted By
XCV
Re: Ingame Song Information
How the hell is Straight to Video a 5-footer?
4 minutes long, some slight offsyncness, and those crazy jump things on the chorus.
That's at least a high 7, come on now
Forum:
FFR General Talk
12-12-2010, 06:52 PM
Replies:
4,346
Ingame Song Information
Views:
744,874
Posted By
XCV
Re: Ingame Song Information
ha.
I actually read A Brief History of Time, though, nothing special though it comes in handy at points.
Forum:
FFR General Talk
12-12-2010, 05:35 PM
Replies:
4,346
Ingame Song Information
Views:
744,874
Posted By
XCV
Re: Ingame Song Information
"Einstein-Rosen Bridge"?
Firstly: that sounds like something Muse would write.
Secondly: I actually know what it refers to. (YUSS)
@the guy above me:
Famouz is statistically the easiest,...
Forum:
FFR General Talk
11-26-2010, 08:34 PM
Replies:
4,346
Ingame Song Information
Views:
744,874
Posted By
XCV
Re: R1 - Actual Song Difficulties V2
*obediently substitutes*
Comparing this to ceil(20/13 * D)
100 Bar - 3 * (2 + 2 + 2)/6.04 = 3/4 as opposed to 5
RAT - 9 * (2 + 3 + 2)/6.04 = 11 as opposed to 14
TGWP - 10 * (2 + 3 + 0)/6.04...
Forum:
FFR General Talk
11-26-2010, 01:48 PM
Replies:
4,346
Ingame Song Information
Views:
744,874
Posted By
XCV
Re: R1 - Actual Song Difficulties V2
Suppose we moved the scale up to 20, a la SM, and round everything up.
If we did this, we'd have to cap the compensation factor at x, where x equals the largest amount that the theoretically...
Forum:
FFR General Talk
11-25-2010, 05:34 PM
Replies:
4,346
Ingame Song Information
Views:
744,874
Posted By
XCV
Re: R1 - Actual Song Difficulties V2
Silence is listed as an FMO when it's a VC ingame, kthnxbai
EDIT: not sure if that's intentional, my take is borderline/mid VC. It's 2:30 of jumpstream, easier than Vertex Beta which is a VC now.
Forum:
FFR General Talk
11-16-2010, 04:46 PM
Replies:
4,346
Ingame Song Information
Views:
744,874
Posted By
XCV
Re: R1 - Actual Song Difficulties V2
There's no way that we could calculate it and use it for every single song; however, it may help in sorting out some of the 75-77 issues and other ambiguous files. Common sense and logic are the way...
Forum:
FFR General Talk
11-15-2010, 06:38 PM
Replies:
4,346
Ingame Song Information
Views:
744,874
Posted By
XCV
Re: R1 - Actual Song Difficulties V2
I agree with Izzy, although the criteria he gives isn't completely objective without arbitrary numerical equation (pattern difficulty), and that really just makes my head spin thinking about it...
Forum:
FFR General Talk
02-5-2009, 11:10 AM
Replies:
4,346
Ingame Song Information
Views:
744,874
Posted By
XCV
Re: R1 - Actual Song Difficulties V2
I know I posted the same thing before, but Tetris Remix SERIOUSLY needs to be moved down. 45/46, maybe. Difficulty breakdown:
VD (beginning)
Easy (early middle)
Standard to Tricky (jump bits)...
Forum:
FFR General Talk
01-25-2009, 10:56 AM
Replies:
4,346
Ingame Song Information
Views:
744,874
Posted By
XCV
Re: R1 - Actual Song Difficulties V2
Good point. I can 1 miss FC 4F73R M3 and I just went 41-2-3-8 on Noir Remixed. It is harder to follow, because of the jumps thrown in through pretty much the whole song. Not to mention the fast...
Showing results 1 to 19 of 19
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